
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
spoko ale ciut za krotka
At this point I am NOT recommending this game... but don't take it as a "no." Take it as more of a "come back in 4 months and by then it should be good." Which is why I gave it a thumbs-up anyway. I like the premise of this game. The dungeon-crawling is a bit repetitive, but fun. The combat is simple and not too difficult, but if you're not careful (or if you don't learn to BLOCK) then you will die. Then you bring the loot from the dungeon into your shop, where you can craft new furniture, buy a blueprint for a BIGGER shop, decorate your shop/home, craft better weapons and armor for deeper dungeon dives, and sell the loot and your crafted items to all the adventurers that wander by. There's also a forest nearby where you can go when you need to replenish your stock of mushrooms specifically, which is inhabited by some aggressive goblins. So the basic game loop is fun. But at this point it still feels like an "early access" game. There are a bunch of bugs they're still trying to fix. And still tweaking the balance in a lot of ways. The entire "economy" system where your reputation lets you charge more to sell your items IS NOT WORKING AS INTENDED right now. You can basically raise the price of a $150 item by $1 at reputation level 5... if you raise it by even $2 then your customers won't buy it. And the shops are TOO SMALL currently, though I hear they released an update today that allows you to buy slightly bigger shops. And the combat is fun enough, but a little bit janky. On top of that, the game world is TINY. You have the dungeon which I think is 20 floors deep, with boss fights every 5 floors. And the forest full of mushroom loot and angry goblins. And your shop. That's it. You can't take a walk up the road into town. There is no fishing minigame to use the dock in front of your shop. No wagon deliveries to order stock from other merchants, or to fill custom orders in the nearby town. You don't even get to see the nearby town AT ALL. So it feels very isolated. And TODAY was the first time they implemented "collisions" on the adventurers. For MONTHS they would simply "phase-walk" through all your furniture and through each other. And the new pathing system for the adventurers is still VERY buggy, they're always getting stuck on things. So yeah, it looks like the makings of a "good" game, but it just needs more time in the oven before they should call it fully baked. So come back in about 4 months, by then they should have the game pretty well balanced and most of the more annoying bugs worked out. They are STAYING ACTIVE in terms of posting update patches for bug-fixes and re-balancing. OR you can treat this like it is an early-access game (which is what I'm doing). Pay for it now, try it out for a few hours, and then post a note for the developers with any bug reports or suggestions... and wait a couple more months for a few more update patches before you REALLY try to play this game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel macht wirklich Spass. Das verbessern des Ladens und der Ausrüstung macht Laune und der Grind ist nicht so enorm, dass man schnell die Lust verliert. Der Umfang des Spiels ist recht kurz gehalten. 3 Dungeons, Ein Wald mit wechselnden Events. Die Preisgestaltung der Gegenstände sowie Nachfrage ist unzureichend gelöst. So passt man einmal den Preis eines Gegenstandes an und lässt den bei, bis das Spiel durchgespielt ist. Egal ob die Nachfrage nach diesem Gegenstand sinkt oder steigt. Zudem fällt es nicht auf, ob ein Gegenstand hohe Nachfrage hat oder nicht. Alles in allem ist es ein gelungenes Spiel das durchaus seine Daseinsberechtigung hat.
Game is a solid 8/10 ! Story took me 4-5hrs and I took my sweet time I think the dungeon is a bit too short but at this price it is a steal I would love to have more thing to do with my money too since once you fully upgraded the shop it is pretty much it for the money aspect Game have MAJOR potential and it's already very fun Couple ideas : -Make the area around the shop explorable (Maybe couple of shop where you could buy blueprint or crafting material) -Difficulty setting , game is very easy but it does not remove the fun aspect of it (Enemy could be faster or take the attack action quicker,dodge could actually cost stamina... ) -Have a cashier and a restocker for your thing -Skills and or lvl could be fun too Dude im stocked about this game tbh I can't wait to see if it goes further
La mécanique du jeu est très sympa malgré un début lent par manque de moyen. Toutefois, il devient vite entrainant et on se laisse emportant par sa magie. Sympa pour se changer les idées et faire un p'tit business parallèle.
gg
Wonderful time sink. Would help if there was an assistant shop keeper when you arent around
nice quick game to play while listening to podcasts
面白いけど、重量の概念は要らないかな。
I really like that this game uses shop decorations as it's leveling system instead of a more traditional one, as i have never decorated as much in a game as i have for this shop, and it doesn't look bad at all. the game has also been updating a lot, which i believe is also part of the reason for one of my achievements getting stuck, but so far with the new shops i am excited to see what's next, fingers crossed for map expansion, specifically to that cool looking sword hiding in the pond
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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