
An incremental unfolding game about feeding fuel into a reactor. Combine elements to produce energy, unlock exotic technologies and explore a strange galaxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 26 → 1.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Jul 19 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Feed fuel into a reactor to generate energy.
Upgrade your tools, unlock exotic elements and discover powerful combinations.
Uncover the true purpose of the reactor and change your destiny.
Strategic gameplay with layers to unfold.
Hypnotic visual effects.
Prestige-style looping gameplay elements.
Intriguing storyline to unfold with multiple endings.
Genres
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
one of the best incrementals
Meh. It's slow and hard to understand what works and what doesn't.
[i]Feed the Reactor[/i] is a [h1]perfect 5 hour incremental game.[/h1] Progression curve that [b]keeps things fresh for the entire runtime?[/b] Check. Simple but [b]surprisingly deep core mechanic?[/b] Check. "Crank" for [b]active play[/b] that speeds things up but does not feel mandatory? Check. [b]Ending that actually tests your gameplay mastery?[/b] Check. (Good endings are much rarer in the genre than they should be.) Completionist achievement that takes a bit of effort but [b]doesn't take mind-bogglingly boring grind?[/b] Check. Good writhin with [b]humour [i]and[/i] plot twists?[/b] Orteil42 would be proud. [h2]In conclusion,[/h2] you should probably buy it. Personally, I am certainly going to check out Adam Travers' other games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eh? It's okay, I guess. At no point did I feel excited or like I puzzled something out. I got all achievements except for one after 2.6 hours. I only bought it because I generally enjoyed the dev's other game Journey to Incrementalia.
Short but good Get it on sale
A short but surprisingly solid incremental game. Feed the Reactor delivers quick, satisfying progression and a clean visual design that makes the whole experience feel snappy and rewarding. One thing I personally want to highlight is the prestige system. Unlike many classic idle/incremental titles that reset everything back to zero, this one only wipes your resources and selected upgrades. Your core progress stays intact, which makes prestiging feel like a strategic choice rather than a punishment. It’s a refreshing twist that keeps the pacing smooth instead of frustrating. On the downside, the story exists… technically. I won’t spoil anything, but let’s just say it doesn’t make much sense and mostly feels like an attempt to add a bit of lore rather than a coherent narrative. It’s not harmful, just not meaningful. Another issue is that certain parts of the game can be rushed too quickly. When that happens, the intended mechanics blur together and lose some of their impact. A bit more balancing would help maintain the pacing the game otherwise handles well. Additional notes: - UI clarity is good, though some menus could use more visual hierarchy. - Sound design is minimal but functional — nothing distracting, nothing memorable. - Replay value depends heavily on how much you enjoy optimizing numbers and loops. Conclusion A compact, well‑designed incremental game with a standout prestige system and fast progression. The story is weak and some sections can be rushed too easily, but if you enjoy watching numbers climb and systems unfold, this is a fun little title worth your time — especially at a low price point.
Lots of clicking - having to change between fuel types. I didn't think this was a clicker. There is meant to be a 'Sequencer' - but I don't know how far into the game it is and I am near the 2 hour refund window, I also don't know if clicking will become important again later.
reactir was well fed
It let me reset without telling me that I would get 0 currency for that. Not playing that from scratch again, wasn't that fun anyways.
At first this feels pretty standard for this genre of game, but by the end of my playtime I had an experience with this that delighted me. After getting into the hundreds of materials budget, it at some point does feel like I'm tinkering with some kind of exotic matter engine. Some later upgrades allow the particles to behave with each other in totally new ways and arrange into emergent patterns, trying to discover new chemistries to push out maximum power. At a couple points I did something by accident and just watched an interaction I hadn't thought of happen, then use that in a new setup. The story isn't anything elaborate but I found it pretty entertaining, and the thematics of the space travel manage to come through. Unexpectedly quality piece right hur
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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