
An incremental unfolding game about feeding fuel into a reactor. Combine elements to produce energy, unlock exotic technologies and explore a strange galaxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 26 → 1.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Jul 19 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Feed fuel into a reactor to generate energy.
Upgrade your tools, unlock exotic elements and discover powerful combinations.
Uncover the true purpose of the reactor and change your destiny.
Strategic gameplay with layers to unfold.
Hypnotic visual effects.
Prestige-style looping gameplay elements.
Intriguing storyline to unfold with multiple endings.
Genres
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very nice game. Has a fun short story
It was really meh for me. I got all the achievements, and all I did was spam the upgrade buttons. I know it’s an incremental game, but there’s literally zero thinking or strategy involved in the gameplay. In that regard, Journey to Incrementia was much better. This one didn’t feel satisfying at all. Still, I’m looking forward to this creator’s next game.
For anyone looking to buy the game; the only upgrade that actually matters is the blip dispenser thing. It feeds blips into the reactor, and it's BY FAR the biggest throughput choke in the game. In fact, this single choke in an incremental game, is such a collossal oversight by the dev that the game is artificially padded out to be a longer experience than is welcome. I'd probably have finished the game if I hadn't seen this choke limit everything in the first 5 minutes of gameplay, but I'm not sitting through that. Good luck, you!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $191.3K | 857 | 67% | $19.99 | |
| $191.2K | 302 | 83% | $19.99 | |
| $191.4K | 237 | 66% | $24.99 | |
| $191.4K | 738 | 87% | $9.99 | |
| $191.4K | 396 | 96% | $14.99 | |
| $191.4K | 238 | 76% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.9K | 1.7K | 93% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.6M | 14.1K | 97% | $2.99 | |
| $296.4K | 1.9K | 92% | $4.99 | |
| $209.6K | 1.3K | 82% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Un incremental bastante interesante que además trae un poquito de historia sin que se haga pesado. Te entretiene las 3h que dura, la verdad. [/b] ⭐ [b]Valoración:[/b] [b]―[/b] 🌕🌕🌕🌗🌑 [b]―[/b] 📝 [b]Descripción:[/b] Eres una especie en una nave espacial que debe mantener activo el reactor nuclear, esto se traduce en tirar p'allá toda clase de fuel y reactivos que irán dándote energía y que vas desbloqueando según te dan esa energía. Es un poco comprar todas las mejoras que te deje y seguir desbloqueando todo. Sin pérdida. Mientras te encargas de esto irás haciendo viajes espaciales (warps) visitando otros planetas con otras especies y decidirás el futuro del universo (los 3 endings). ✔️ [b]Puntos fuertes:[/b] [b]― Diseño[/b] – En un mundo donde ya hemos visto todo tipo de incrementales, este al menos está curioso. Tienes que balancear un reactor metiendole distintos reactivos y fueles. [b]― Duración[/b] – Unas 2-3h jugando activamente. [b]― End-game[/b] – Tiene 3 finales que en la misma partida puedes hacerlos sin tener que reiniciar, puedes hacer 1 luego otro y así. Aún que los hagas puedes seguir jugando si quieres. [b]― Historia [/b] – Cuenta con una pequeña historia que vas descubriendo poco a poco y que encima es la razón de los finales. [b]― Logros[/b] – El 100% es simplemente jugar, muy recomendado. ❌ Puntos débiles: [b]― Idioma [/b] - No está en español pero tampoco lo necesitas para darle click a todas las mejoras. 💡 [b]Recomendaciones:[/b] - [u][b]No merece su precio[/b][/u] [i](6,89eur)[/i], es un precio super elevado para las 2-3h de juego que tiene, cómpralo en lote como hice yo por unos 2-2,5eur [i](2,05 en mi caso)[/i] y entonces te sale muy rentable.
It's... alright. Like it's not a hard no by any means, it's a fun enough game I guess, but the issue is just that there are vastly better games that have far more content and more interesting progression options, and which are cheaper or just free. I'll go into more detail in a moment, but want to emphasize this a bit first. In and of itself? If it was only being held to its own personal standards? It's a bit overpriced for maybe ~4 hours of content to reach the 15th warp. With the -45% off sale that I got it for about $5CAD, I don't feel like it was a waste of money or anything, but it doesn't feel like I could really recommend it at full price. So... the game itself is fairly straightforward - you have a reactor, you add various particle types, some are used as fuel, some burn the fuel, some modify how the fuel or burning works. It's a kinda clunky physics simulation and I kept hoping they'd increase the radius of the fuel burning part, but it never really does work out that way and honestly is kinda clunky, even with other options added later on to make burning fuel easier. That's not a huge deal, but nothing in Feed the Reactor is really a huge dealbreaker in general, it's just always a bit disappointing. Things like how every single upgrade is additive instead of multiplicative. Yeah, X2 is nice of a bonus! ...X3... X4... X5... x50... you're getting diminishing returns as you keep putting more and more points into it. The solution to this is to get different things working together, but it always follows the same pattern of becoming less and less valuable so you just have to add some new element to make up for things becoming very high in cost but minimal in increased effectiveness. That's pretty much what I found with the whole game, was that the 'progression' part of the game never really felt much like I was making any real progress. Upgrades kind of take a while to build up to and then don't really do much. This is for balance reasons, to keep the numbers tightly controlled so that the designer knows pretty accurately how powerful you are at any given moment during the game, but it's rather disatisfying in a lot of ways as well. Part of the progression/idle genre's big draw is the silly high numbers you can reach. This one gets up to about the sextillion range, but it never really feels like you've come all that far from the start because all the increases are very minimal each time and peter out in effectiveness almost immediately. There are a lot of points in the game as well where new options aren't really that helpful when you first get them, or things where you clearly are supposed to have access to a feature long before you actually get it unlocked. Given the extremely linear gameplay with minimal choices available, and how tightly balanced a lot of the design is (to the point of being detrimental), this feels especially odd to have things substantially delayed by sometimes half an hour or longer between when you get things that benefit the upgrade and when you actually get the upgrade itself to use those benefits. Either way, it's not a bad game by any means! If you like idle progression games, it's perfectly playable, it's just... it's competing with things like orb of creation, kiwi clicker and so many others that are just flat out better which are cheaper or free. I won't say don't get Feed the Reactor ever, I'd just say look through the list of other games out there first. This is probably somewhere in the middle range, maybe 5/10 or 6/10 compared to others in the genre, a little above average maybe, but not by much. When you've gone through the top end and are still looking for more to do, then possibly look into Feed the Reactor, but it's definitely not something I could recommend as your first game in the genre, nor even the second, third, or even tenth. I think it's still worth playing eventually, but it's really not anywhere remotely near the top of the list. You can definitely do better, but if you've exhausted the better options, it's not a bad one to try out after a while, but I can't really recommend it when there are vastly better options to recommend first.
Nice and chill Incremental for a short time dump, gameplay is brainless in a good way and a small storyline dilute staring at numbers going up Pretty simple music and pixel artstyle
At first this feels pretty standard for this genre of game, but by the end of my playtime I had an experience with this that delighted me. After getting into the hundreds of materials budget, it at some point does feel like I'm tinkering with some kind of exotic matter engine. Some later upgrades allow the particles to behave with each other in totally new ways and arrange into emergent patterns, trying to discover new chemistries to push out maximum power. At a couple points I did something by accident and just watched an interaction I hadn't thought of happen, then use that in a new setup. The story isn't anything elaborate but I found it pretty entertaining, and the thematics of the space travel manage to come through. Unexpectedly quality piece right hur
Eh? It's okay, I guess. At no point did I feel excited or like I puzzled something out. I got all achievements except for one after 2.6 hours. I only bought it because I generally enjoyed the dev's other game Journey to Incrementalia.
[i]Feed the Reactor[/i] is a [h1]perfect 5 hour incremental game.[/h1] Progression curve that [b]keeps things fresh for the entire runtime?[/b] Check. Simple but [b]surprisingly deep core mechanic?[/b] Check. "Crank" for [b]active play[/b] that speeds things up but does not feel mandatory? Check. [b]Ending that actually tests your gameplay mastery?[/b] Check. (Good endings are much rarer in the genre than they should be.) Completionist achievement that takes a bit of effort but [b]doesn't take mind-bogglingly boring grind?[/b] Check. Good writhin with [b]humour [i]and[/i] plot twists?[/b] Orteil42 would be proud. [h2]In conclusion,[/h2] you should probably buy it. Personally, I am certainly going to check out Adam Travers' other games.
Meh. It's slow and hard to understand what works and what doesn't.
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