
Paranormal Observation is a single-player point-and-click ghost hunting game. Use your computer to identify the evil spirit by finding enough evidence and exorcise it with your professional tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 50reviews | 84% | — | $10.2K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Phasmophobia look, I'm on Observation Duty mixed with Five Nights At Freddy's gameplay. Sit at a desk, look at security cameras for different type of evidence like orbs, emf 5, fingerprints, voice, objects thrown, freezing temps etc. I previously wrote a negative review with my issues about the game, a day later the dev put out 3 updates fixing pretty much every issue. As of writing this right now, it has 3 maps at the moment. It lacks in ghost events and any kind of scare factor. The detective part I find fun. It's got plenty of room to improve with hope it does. Changing my review to a recommend for this. It is much more enjoyable and the fact the dev rolled out 3 updates the very next day, I think that says something. Here is a playlist of a few videos to get an idea for yourself https://www.youtube.com/playlist?list=PLuyaKJq-dkdvCx-9KSY1g0s5I3TkObwIi
악귀는 별로 안 무서운데 분위기가 무섭고 중간중간 갑툭튀가 좀 있어서 쫄리구요 그리구 반응속도 필요한 부분이 있어서 긴장 좀 타야합니다 나이트메어 난이도 가기전까지 했는데 확실히 레벨업 할수록 어려워요 힌트 많이 안줄때도 있고 아마추어 난이도는 투토리얼임
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Simplified Chinese, Japanese, Korean, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hunted a shadow with my cam for over 3 hours and didn't get it x.x I'll be back you little =(/(=?(&%$&%$$§$%//
I was super on the fence on this one. Between It's kinda just observation duty mixed with Phasmophobia. It's got a lot of stuff done well but also has some ability to improve. Pros: - It's got a lof different things to keep your eyes peeled for. - A lot of really good foundations - The having to watch your back part was neat. Cons: - Figuring the ghost out wasn't really well done to me. - I wasn't a huge fan of some of the extra tools mechanics - I feel like there is a lot of issues that are minor that need to be given a little TLC. Overall I gave it a chance it has some good backings but needs some more TLC and a better UI before it's something I put the stamp of approval on. I give it 2/5 ghost clues.
Si vous êtes le genre de joueur Phasmophobia qui reste dans le camion, ce jeu est fait POUR VOUS ! Subtil mélange entre, du coup, Phasmo et Observation Duty, plusieurs Map, des preuves subtiles et parfois dur à trouvées et une tension quasi permanente avec ce petit gameplay à la FNAF. Souvent mis à jour avec du contenu. Ma découverte de la dernière mise à jour → https://youtu.be/CCMW11SahDY
[9/10] This game at first was an anomaly in itself for me. I knew nothing about it apart from it being a 'spooky spot the difference' much like the Observation Duty games so opened it up and gave it a go - thank you so much to the devs for a key! At first you will be massively confused about controls and what triggers or warnings to look out for because the game - while it does have information it - does not explain them. So just so you know, WASD and the arrow keys cycle through cameras, move the cameras horizontally, and S/down will hide you in the office room. After I spent a while getting used to the game and working out the mechanics I absolutely loved it. Its a perfect mix of Observation Duty and Phasmophobia. You're watching the cameras looking for several types of anomalies and checking them off in your evidence book, and once the ghost is identified you find out which room they are currently haunting and exorcise them while they can also haunt you in the office, all the while looking out for a second threat that appears outside your office. I very much enjoyed this as much as my chat enjoyed scaring the hell out of me with very loud sound effects while I streamed it. I would highly recommend to any Observation Duty fans. I'd mark it 10/10 but there are a couple of tiny things I'd hope to be improved on, but this is mainly that the game isn't long enough. So much more could be done with it like more evidence types (not too many though it would become overwhelming), more upgrade items, and more maps. I'd hope to see another game or an update for this in the future. Still, amazing game and its still in early access! If you'd like to know any of the following, hover over the spoilers for information - I'm only listing them here because the game doesn't tell you about them at all. THE FACE - [spoiler]This is the second threat you have to avoid. If you are on any of the first three difficulties and hear a knock, the face is outside. Hide under the desk and stay quiet for around twenty seconds and it will leave. If you are on the hardest difficulty you can make noise, check cameras, and don't have to hide from the face UNLESS it turns red and starts shaking in which case get under the desk immediately.[/spoiler] EVP 5 upgrade - [spoiler]If you get the EVP 5 upgrade and still don't see the EVP hitting 5, its because you have to listen out for a very high pitched blip. As long as you hear that noise, EVP 5 is an evidence. Sometimes the bar doesn't fill to 5 long enough to be recorded on the graph.[/spoiler] Matches - [spoiler]If you light one of these it'll prevent one full haunting by the house ghost. Can only be used once per map and does NOT prevent the face from getting you.[/spoiler] Murder evidence - [spoiler]I spent so long looking for blood, bodies, knives, etc. No. Its bones.[/spoiler]
I would recommend but with a side note. The game is still in early access and is not bad just can get a little tedious after the first 3 time. What i might suggest is maybe have the ghost pop up in front of the camera or be more active just to spice things up and make it more scary. Having 5 pieces of evidence was a little much, maybe shorten it to 3 or 4 just to speed up game play a little so the player doesn't feel like the game is dragging. But all in all it's not a bad start to the game.
So as someone who admires what the original Five Nights at Freddy's (FNAF) brought to the horror genre, and as someone who loves ghost hunting games, I couldn't wait to get my hands on this one. At the moment there are only three maps, each with around six rooms to monitor, and no way of knowing how the rooms are connected up (so it's not easy to detect which room a ghost has moved to after its left an area), with seemingly very little interaction with the environment, so I found there was quite a bit of trial and error, and in some cases, total guess work. But the fact the ghost isn't storming around the house as a full-bodied zombie-like apparition gives it a sense of 'realism' as if you were actively monitoring a real house for the paranormal, waiting for the ghost to give that plate a little nudge - and when it does happen, it gives you that buzz of excitement, like in the ghost hunting TV programmes. I think the developer has created a fantastic foundation to build on. I'd like to see more ghost interactions, shadows moving in the corner to make you question what you just saw, more noises (the camera can only pick up ghost vocals rather than room noises), messing with the lights, camera interference, maybe writing on the walls - you get the idea. It would also be good if the different ghost types had unique behaviours rather than all be the 'same ghost' only distinguished by its evidence types. But there are two things I'd like to see most of all - firstly, instead of the pre-recorded speech ("hello?"), it would be great if you could interact with the ghost through your own microphone and ask it questions or wind it up. Secondly, a feeling that the ghost is actively trying to find you rather than randomly wandering into your room. For example, the more you do with the cameras and the more evidence you find, the more aggressive the ghost gets in its search, taking cameras offline, forcing you to reset them, maybe breaking down the door to your room, hunting more and so on. Maybe this sort of stuff happens at higher difficulty already, maybe it doesn't, but as different difficulties are gated behind levels, I can't check it out yet. But wonderful concept and the sky's the limit with this one! Can't wait for more!
If you like Phasmo and Observation Duty, you'll probably like this game. Given the price tag, I figured I'd give it a shot. Booting it up, I found my game kept crashing on me. Figured out I needed to have my mic plugged in by looking at the discussion page, did that and the game runs smoothly now. Played a few rounds on amateur and though those levels are super easy and kind of boring, they are def chill to play. Moving up is where the challenges start and it gets harder. Currently the game does NOT have a tutorial or death animations that I have seen and I'd like to see both in the game one day, but the game IS fun and for the price tag, it's worth it for sure.
the new updates make this game what it is. this games updates makes this game exciting, suspenseful and attention catching. keeps you on your toes. ABSOLUTELY RECOMMEND THIS GAME
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.2K | 145 | 68% | $2.99 | |
| $29.5K | 152 | 96% | $9.99 | |
| $11.6K | 39 | 95% | $7.99 | |
| $1.4K | 8 | 88% | $4.99 | |
| $431 | 5 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.2K | 58 | 88% | $6.99 | |
| $10.2K | 196 | 95% | $1.99 | |
| $10.2K | 52 | 90% | $11.99 | |
| $10.2K | 84 | 90% | $6.99 | |
| $10.2K | 53 | 72% | $9.99 | |
| $10.2K | 125 | 82% | $2.49 |