
A Roguelike Bubble Puzzler! Choose your school of magic and reach the top of the tower! Chill pick up and play feel and nostalgic pixel art and music. Get your staff and prepare to shoot orbastical spells !
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About
Play the classic bubble matching gameplay with tons of new items and challenges!
Equip your mage, clear as many levels as possible, collect coins and reach the top of the tower!
300+ hand crafted levels !
15 items with special effects !
8 different magic schools for unique challenges !
5 cruel bosses !
Lovely pixel art and catchy chiptune audio
You only need to know how to hold a mouse and click to play !
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Один из очень немногих соло-разработчиков, на которых я подписан, выдал очередной залипательный роглайт. Но релиз снова прошёл незамеченным, ибо без издателя, рекламы, мам, пап, кредитов и лучей Хаунга. По факту, не менее увлекательно, чем Ball x Pitt, и точно так же не менее оригинально, так как аналогов история не знает. Да, у автора с фантазией полный порядок! Такое придумать - признак высокого уровня IQ.
The game is small, but shows a lot of potential. It's an entry to the trend of making well-established concepts into roguelikes, and it pulls it off quite well. It is quite lacking in variety, but I believe that with some work it can be made into a very enjoyable game, fit for roguelike fans
[h2] I did not know that I needed a bubble shooter with roguelike elements. It's like putting drugs in my coffee, how fun! [/h2] Gameplay is exactly how you think it is for the most part, if you've played one 'Puzzle Bobble' like game you've pretty much played the rest except Pierre here decided to add some roguelike elements to take something already fun yet a new twist. You'll go through different rooms in these towers matching off spells (bubbles) like normal, except you'll come to a stop between rooms and will be able to buy things varying from health to bombs. Simple, but very fun. There are boss rounds too that you will come in contact with involving you trying to shoot over moving shields, trying to make matches whiles stones are made, having spells randomly move around the boards, and maybe even all of them in one go. 8 different wizard classes are here to choose from that have their own abilities, starting off with certain items, and sometimes even having weaknesses in combination with both; [list] [*]Orb, who starts off with a scope, a line guide to help you aim. [*]Destruction, who has 2 bombs yet has 3 less spells than usual. [*]Gold, starts with a gold nugget that spawns more coins, but is only showed 2 items in the store. [*]Blood, has to pay with his own HP. [*]Soul, who can no longer acquire healing items, but is fully recovered after boss fights. [*]Teleportation, your spell no longs moves horizontally and is placed randomly. [*]Rune, he has 4 rune stones meaning matches of 5 will grant you a bonus coin, but has 2 less spells than usual. [*]Invocation, 4 less spells than usual, but can make additional spells for each 10 matched. [/list] They all change the game in ways that make it similar, but kinda new at the same time that gives it more replayability especially with 3 different difficulties attached to all of them. There are also achievements here for anyone who might be interested, they aren't difficult at all and will pop naturally through gameplay if you choose to play all the difficulties. I had one glitch while I was playing through a tower, in a room my next spells wouldn't load causing me to have to reload the same save 4 times in order to progress. Thankfully the game saves pretty much after each shot so it wasn't too bad, but was annoying. I didn't want to make this super long since like I said before it's a bubble shooter that's done pretty well and trying to nitpick these especially at a $1.19 is a very difficult task, but I thought I could be somewhat informative here as well for anyone curious as to what's in the game. It's just really good. If you like the genre it's a no-brainer in picking this up, even at the full $2 it's just a steal.
Technically I have over 17 hours on Orb Tower but Steam wouldn't count it since I was offline on a road trip while playing it. Orb Tower was so good I sat in a car for 17 hours playing Orb Tower instead of going on my phone at any point. Holy peak. This was such a wonderful game and one of my favorites. My boyfriend and I fight over who gets to play it since we share a steam library. I finished the entire game, played it a few different times. I have all the achievements and I love playing with new strategies and builds. I would love an update to Orb Tower please please please please please
Great casual / arcade game when you want to play something for a few minutes or just want to kill some time without committing to anything. Runs clean and the sound effects are nice. The pixel art is honestly charming and doesn't detract from the experience at all. If you grew up on the old Pop Cap games and 2000s favorites like Dynomite!, you'll enjoy this, too.
Orb Tower, developed and published by Pierre Vandermaesen under VANDERMAESEN GAMES, is a cleverly designed hybrid that blends the familiar satisfaction of bubble-shooter puzzles with the layered progression of a roguelite. At first glance, it presents itself as a simple arcade experience—aim, fire, and match colors—but it quickly evolves into something more strategic, where each run becomes a sequence of meaningful decisions that shape how you approach the climb. It’s a game that thrives on iteration, encouraging players to refine their approach while experimenting with different combinations of upgrades and abilities. The core gameplay is built around shooting orbs to clear clusters of matching colors, a concept that is immediately accessible but surprisingly flexible within the game’s structure. What distinguishes Orb Tower is how it contextualizes this mechanic within a progression system that spans multiple stages. Rather than treating each level as a standalone puzzle, the game links them together into a continuous ascent, where performance in one stage influences the next. Resources earned during play can be used to unlock abilities or enhancements, introducing a strategic layer that goes beyond simply aiming accurately. This structure turns each run into a balance between short-term efficiency and long-term planning. A key part of the experience lies in the variety of upgrades and modifiers available throughout a run. Players can choose from different abilities that alter how shots behave or how damage is applied, creating opportunities to build toward specific playstyles. Some combinations emphasize precision and control, while others lean into more chaotic or explosive outcomes. This system adds a sense of unpredictability and encourages experimentation, as discovering effective synergies becomes part of the overall appeal. Even though the underlying mechanics remain consistent, these variations help keep individual runs feeling distinct. The game’s pacing is designed around short, repeatable sessions that make it easy to jump in and out without losing momentum. Each attempt at climbing the tower is relatively brief, but the accumulation of upgrades and unlocks provides a sense of ongoing progression. This structure works particularly well for players who enjoy incremental improvement, as even unsuccessful runs contribute to a better understanding of the game’s systems. At the same time, the compact nature of the experience means that it doesn’t demand a large time investment, making it well-suited for quick play sessions. Visually, Orb Tower embraces a retro-inspired pixel art style that complements its arcade roots. The presentation is clean and colorful, ensuring that the action remains easy to follow even as the screen becomes more crowded. The simplicity of the visuals serves a practical purpose, allowing players to focus on positioning and timing without unnecessary distractions. Accompanied by a lively chiptune soundtrack, the game maintains a consistent tone that feels both nostalgic and energetic, reinforcing its identity as a modern take on classic puzzle design. Despite its strengths, the game’s simplicity can also become a limitation over time. While the upgrade system adds variety, it doesn’t fundamentally change the core loop, which remains centered on the same shooting and matching mechanics throughout. This can lead to a sense of repetition, particularly during longer play sessions or after multiple runs. Additionally, certain upgrade combinations can feel disproportionately strong, reducing the challenge once an effective strategy has been discovered. This imbalance doesn’t detract from the overall enjoyment but does affect the game’s long-term depth. The difficulty curve also has moments of inconsistency. Early stages strike a good balance between challenge and accessibility, but as players become more familiar with the mechanics—or unlock stronger abilities—the tension can diminish. This shift makes later runs feel less demanding than intended, placing more emphasis on optimization than on overcoming new obstacles. For some players, this will enhance the sense of mastery, while others may find it reduces the overall sense of challenge. Ultimately, Orb Tower succeeds as a focused and well-executed puzzle experience that builds upon a familiar foundation with just enough innovation to keep it engaging. Its combination of accessible mechanics, strategic progression, and replay-driven design makes it an enjoyable game to revisit, even if its scope remains relatively contained. It may not offer the depth of larger roguelite titles, but it delivers a polished and satisfying experience that captures the appeal of both arcade and strategy gameplay in a compact form. Rating: 8/10
Found this game via a demo on Itch and decided to give it a try. Needless to say that it's simplicity in gameplay and mechanics (based on classic games like Puzzle Bobble as it was most likely inspired on) became addictive in an instant, bunch of different characters that play differently was a big plus and the difficulties enhanced the replayability . Soundtrack was really good and never became repetitive. Items were balanced - except the bomb that is really OP but very satisfying to blow up a big chunk of the screen with. Art style was on point being simple but giving each character their unique personality Only downsides I stumbled upon playing the game was the Teleportation magic wizard being a bit unfair some times when you cannot get a clear shot or even when the game gives you a bubble that you cannot link with others. Overall I really recommend this game to anyone who would like to just have a relaxing nostalgic game and give a check to the developers other projects. This game is way worth more than 2€ for all it brings to the table
the late game gets very difficult/nearly impossible with certain wizards, but it is 100% worth playing
My girlfriend and I really really love this game. It is the only game I come back to over and over and over again. I played the free trial somewhere for hours before seeing how affordable it is and I bought it and it is SO worth it, I've beat the game now but it's still something I play whenever I have some down time, trying to do a run with no damage or collecting gold. When my girlfriend gets an unlucky orb we say "Pierre hates me" and it's joined our daily lexicon. Pierre is our genius and this game is the best game of all time please buy it please we love Pierre we love Orb Tower
Un petit jeu rempli de challenge très agréable a jouer et a compléter tout les niveaux !
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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