
The silent union of two girls begins to dissolve in an abandoned high school. A melancholic and liminal short story played in a single sitting, where the fear of collapse is felt at every moment.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 13 → 2.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dissolution of the Silent Union is a short, narrative-driven visual novel where you accompany Vera, who is trapped on the last day of school, toward her inevitable date.
Psychological Horror & Anime Aesthetic: A visual style inspired by brutalism and liminal spaces, blending anime lines, pixels, and realistic photography into a surreal collage.
Liminal Space Exploration: An unsettling story set in familiar yet foreign "in-between" spaces.
Complex Bonds: Trace the fragments of a deep and emotional relationship between two characters.
Fragmented & Cyclical Narrative: Piece together the story through monologues, faded memories, and environmental details. Each ending is a key to the next layer in this cycle of truth.
Face the Anomalies: Interact with the glitches and anomalies hidden within the mundane; explore this distorted reality.


Genres
Engagement
Reviews
Themes across 215 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]鸽子要飞,我心里难过,说那是个坏鸽子,可我还是希望鸽子越飞越高,祈祷鸽子飞过千山万水,忘了我也没关系 [/h3] 一部很吃电波且不适合大部分人的作品。音乐的感染力不错,空旷、潮湿。配音就多少带着一点棒读的意思,那些原本应该断裂、游移、近乎梦呓的句子被念得像一张摊平的纸,褶皱被抚去了,连本应藏在停顿里的惶惑也一并消失。剧情本身没有太难懂,虽然采用了碎片化循环叙事的手段但实际上没有把故事藏得很深,只是将情绪转化成朦胧的雾,让空间失去明确边界。 但是不是你到底为啥重新打开一次就要重新选一次语言啊,是觉得流程太短了所以玩家都会一次打完吗,那很抱歉我不该重复打开的。还有本质上就不是个恐怖类型的游戏你放跳脸干嘛???起到的完全是负收益的情绪断裂。突兀的惊吓把缓慢积累的情绪切断了,我不懂啊真的不懂。 如果有中评的话我应该会给中评,但是没有中评又达不到我给推荐的标准。故事写得还行但本身是无法产生很大共鸣的,后面的叙述也只是我个人向的解读。我已经完全不吃这一套哀伤叙事了。也许在更早一点的年岁,我会喜欢得更多。那时候还很容易沉迷于一种过度饱和的悲伤,仿佛感情一定要被烧到焦黑,才能证明它曾经炽烈,分别一定要留下伤口,青春才算来过,爱若没有伴随自毁、牺牲、执念与漫长的阴雨,便显得不够深。甚至会觉得,一个人若不曾在深夜里把自己的痛苦翻来覆去地观看,便不算真正理解自己。只是后来走得稍远一点,再回头看那些过分热烈的痛楚,仍然知道它们并非完全虚假,但我不再需要用痛苦替感情盖章了。 [spoiler] 阈限空间和橘子一同出现,我就想起了珍妮特。想起《我要快乐,不必正常》,想起门阶,想也起《橘子不是唯一的水果》。我一直很喜欢门阶。它是一处奇妙的地方。既不是屋内,也不是街道。人坐在那里,背后是已经熟悉的房间,是灯光、桌椅和能够辨认的生活秩序,脚尖前方却是街道、风与些尚且没有名字的远方。再向前一点,就算离开,退回一步,又重新进入熟悉的港湾。门阶本身没有身份,它只负责容纳人生间的犹豫。 阈限亦是如此。过去失去效力,未来又迟迟没有落定。于是时间在这里变得黏稠,人像站在两岸之间的桥上,既不能彻底返回,也还没有勇气到达另一方。她真正无法跨越的,并不只是一座现实中的桥,而是一段关系必然发生变化的临界点。船和桥都能渡河,却属于完全不同的关系想象。船的存在依赖一次次选择。而桥一旦建成,便不再需要任何人的许可。她们真正讨厌的也许不是桥。她们讨厌的是桥所代表的事实,我们以后会长大,会进入不同的生活,会认识新的人,会产生彼此无法共享的经验。会有某一天,一个人站在桥的这一端,另一个人已经走到另一端。我们永远不要离开现在,不要改变,也不要成为未来那个连此刻的我们都认不出来的人。 可是桥已经建好了。世界从来不会因为两个少女在河边做出一个约定,就停止向前。我们总把誓言想象成抵抗无常的方法,以为两个人只要诚挚地说出永远,时间便会在那一刻出现一点怜悯。可誓言真正能够证明的,从来只有说出口时的真心。所以桥早晚会有人走过去。不是因为过去不够珍贵,而是因为活着本身便意味着不断离开旧的自己。 失去Lena以后,现实对Vera而言逐渐只剩冰冷与麻木。她无法跨桥,也无法返回。她选择沉进仍旧保存共同记忆的地方,让自己重新被与Lena有关的一切包围。人为什么会反复回到令自己痛苦的记忆里?因为痛苦有时候仍比空白温暖。失去以后最难忍受的,未必是疼痛,而是什么都感觉不到。痛至少证明某段关系尚在体内活动。只要还能想起,只要仍然会因为一段话而难过,那个人便没有彻底从内部死亡。 于是我们反复播放一首旧歌,重新翻看已经知道结局的聊天记录,经过明知不会遇见谁的街道。人表面上是在折磨自己。实际上也是在用疼痛确认关系曾经存在。Vera不愿跨桥,因为桥另一侧意味着接受时间已经移动。她也无法真正回到旧世界,因为旧世界只有在两个人共同存在时才能成立。于是她停在中间。 两个人曾经共同建立起来的世界正在坍塌。也许关系最令人恐惧的地方,从来不是结束本身,而是它发生变化以后,我们忽然不知道该如何称呼过去。昨天还是我们。今天却开始成为我和你。从语言上看不过少了一个连词,从生命内部看,却像一整块陆地忽然裂开。 我们曾经共享秘密,拥有只有彼此理解的笑话,一起认识某条路、某个教室、一艘船、一句话。久而久之,这些事物不再属于任何一个人,而属于我们这个第三种存在,事物逐渐脱离原本的公共意义,变成只有两个人才能解读的象征。一段亲密关系会生产属于自己的世界。有方言,有地图,有仪式,有历史,有边界。外人听见一句普通的话,不知道为什么两个人会笑,看见一本不起眼的书,也不知道它曾经承载过什么。两个个体在漫长相处中建造出一个微型共同体,像一座没有出现在任何正式地图上的小国。 Velyograd共和国仅存一人。于是幸存者既是公民,也是档案馆,也是最后一个母语使用者。她守着一个已经无人承认的国家。当一段关系只能依靠一个人的记忆继续存在时,它还算不算共同关系?过去并不是一块完好无损、等待我们重新取出的琥珀。人不是先拥有一份完整的过去,再在需要的时候打开柜子,把它拿出来观看。我们每一次回忆,都在重新制造过去。 今天的我回望十年前,与五年后的我再回望同一件事,看到的未必是相同的东西。后来发生的爱、失望、成长与离别,会重新照亮旧日细节。有些当时无关紧要的动作突然变得意味深长,有些曾经被认作永恒的誓言,如今听来却只像两个年轻少女尚不知道时间为何物。 所以Vera的循环,与其说是时间真的不肯前进,不如说是她的意识不断返回同一片废墟。她一次又一次回到同一天,在记忆中移动、改写、寻找,不为寻找唯一正确的过去,只是试图拼出一个自己终于能够承受的过去。我们正在退回我与你,而依附于我们之上的整个世界,也随之失去意义。教室仍然是教室。走廊仍然通往原来的地方。河还是那条河。可是当另一个人离开以后,世界的坐标全部发生偏移。空间没有消失,意义却像墙皮一样成片脱落。 传统意义上的比翼,是两只鸟各有一翼,唯有彼此依靠才能飞翔。这个意象原本就把爱情写成一种不完整主体之间的互相补足。我们太熟悉为爱牺牲的叙事了,那么究竟是在何时牺牲成为了一种审美化的自我伤害?好像只是一起活着还不够。必须割下一点肉,折断一根骨头,放弃某段人生,才足以证明我爱你。当一个人认为自己的生命只有作为另一个人的燃料、翅膀、道路才有价值时,那已经不仅仅是在爱某个人,也是在通过爱否定自己。 她试图用循环、记忆、牺牲和自我毁灭,为关系寻找一种不会改变的形式。可真正应该改变的,也许并不是Lena的决定,而是Vera对爱的理解。爱一个会飞的人,到底意味着什么?不是折断她的翅膀。也不是把自己的翅膀撕下来送给她。而是知道我们本来就应该是两只各自能够飞翔的鸟。若有一天航线相同,可以并肩一程。若有一天风把我们送往不同方向,那一段共同飞过的记忆也仍然存在。 两个人相爱以后,并没有真的融合成一个生命。社会学意义上的亲密关系可以生产共同的习惯、记忆和身份,却并不会消灭两个人各自的人生。我们说“我们的家”“我们的歌”“我们的未来”,久而久之便很容易忘记,我们始终建立在两个能够选择留下或离开的我之上。亲密最容易制造的幻觉,就是把共同体误认为本体。仿佛失去我们,自己便也失去了存在的凭据。 于是还是回到那只鸽子。鸽子要飞,我当然会难过。可能还会在心里骂一句坏鸽子。可是,亲爱的鸽子,你还是飞吧。不要为了证明过去的感情真实,就永远停在同一截屋檐。不要因为有人舍不得,就把自己的天空缩小成一间房子。飞过桥。飞过河。飞过那些我们曾经以为就是全世界的地方。如果某一天,你已经在很遥远的城市醒来,喜欢新的音乐,有新的朋友,走在我永远不会经过的街道上,那也很好。如果你偶尔想起我,我会觉得高兴。如果没有,也没关系。 因为爱一个人的尽头,不该是把她永远保存在自己的记忆里,更不是要求她为了我们的共同过去,放弃尚未发生的人生。我曾经喜欢过你。我们确实共同拥有过一个世界。这两件事已经成立。它们不需要你的停留来证明。也不需要我的毁灭来证明。所以,鸽子要飞,就让她飞吧。希望总有一天,Vera也会走过那座桥,不必把自己留在已经失去第二位公民的旧国,也不必再从身体上撕下一只翅膀交给谁。至于千山万水以后的鸽子——忘了,也没关系。[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Turkish, Japanese, Simplified Chinese, French, Indonesian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 215 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
是我最喜欢的单箭头女同 好蓝色大海啊 不管是一些内核还是这种让人看不懂的碎片化剧情和很优秀的氛围感(这作要是在第四季度发售我大概会更加喜欢! 反复听的磁带那段也很... (嗯y1s1还像ebi会写的百合游戏 剧情大概讲的是一个重力系女孩纸爱慕着的友人要出国了然后不愿接受和面对跟她分离这种事最后被对方mua了一口还是强忍着痛接受了这个事实 好酸涩潮湿伤痛真看哭了姐妹们 这真是我玩过最有氛围感的游戏了 虽然好短啊整体流程大概30分钟左右 然后谁懂这两句?? “你把我困在了这座博物馆里 困在这些死去的行星之间 锁上了门 径直离去” “外面的世界已经不复存在了 对我来说“外面”就是你 当你抽身离去 我的世界就缩紧成了这间房间的四壁” 我看到这两句我那个了,这个简直就是那个就内个内个仿佛看穿了我心思一般,就那个对我来说是命运的邂逅。这个长得像克拉拉的周凯你快回国吧,求你了,呜呜呜,求复婚
[h1]How to Say Goodbye to a Loved One T_T[/h1] [h2]Introduction[/h2] [i]Dissolution of the Silent Union[/i] is a yuri, slightly psychological horror, visual novel developed and published by Umigame Studios. You're Vera, a teenager who has recently graduated from Velyograd High School. As Vera is sitting in the high school's cafeteria (the school is either abandoned or there are no classes), she reminisces about the time she spent with her girlfriend, Lena, visiting various places in and around the school. Vera's attachment to Lena is very strong, so she has difficulty letting her go... As for the gameplay, there are choices in where Vera can visit, such as the school's balcony or chemistry lab. Also, she can choose to engage in activities via clicking on items. There are a total of 6 heartbreak (yes, bad) endings along with the true ending. Animated scenes and photographic backgrounds are present as well as a varied, emotional soundtrack and full-on English voice acting. In addition, Steam achievements are available, and they count towards a user's global total. [h2]Review[/h2] Continuing to review games for the [url=https://store.steampowered.com/curator/46245070/sale/FallinLoveFestival2026]Fall in Love Festival[/url], the developer reached out to me and asked if I'd like to cover [i]Dissolution of the Silent Union[/i]. I was happy to, and gosh, after finishing the story, I just feel way emotional, but I'm getting ahead of myself. XD [h3]Story and Gameplay[/h3] The story's setting drew me in right away. It starts off with a sadder, melancholic tone, with Vera reminiscing about her final days in school before graduation and especially, spending time with Lena. As we're learning about events from Vera's perspective, we get glimpses into her character, and she comes off as being sad and lonely, with the exception of being around Lena. It is an understandable quirk since some people can only truly open up around one or two people. (I sort of get the feeling that Vera is an introvert.) The relationship between Vera and Lena is more on the emotional side, and it can be interpreted anywhere from being very close friends to girlfriends. (Since this is part of the [i]Fall in Love Festival[/i], I'm going to assume that they're girlfriends. ^^) It's quite the emotional journey, from Vera having difficulty letting go of Lena to quietly resolving that emotional turmoil. As for the writing, it's very well done. The pacing feels perfect, and I didn't notice any typos with the English version. Now, I should note that the storytelling can feel cryptic. For example, it doesn't throw it in the reader's face as to whether Vera and Lena are romantically involved or what happened to Lena that makes Vera reminisce about her. We'd have to infer quite a bit, but we can piece the clues together and figure it out. (There's also a post or two on the discussion boards if anyone wants more clarification.) I like that the story is narrated more like this since it forces the reader to think. As for endings, it may be difficult to get all of them unless you use a guide, and there's a wonderful Steam user guide. I was able to unlock all Steam achievements without any problems although the final one might simply take a bit of time to get it. [h3]Art and Music[/h3] With the art, I was floored away. Usually, I'd feel a bit letdown if there are no CGs, and this didn't have any. However, I like how well drawn and colored the sprites are, and there are even animations in pivotal events. The backgrounds generally have a photographic look, which immerses you in Vera's high school life. I should give a heads up that there are parts in the story that have flashing images, which some people are sensitive to, so it's important to keep that in mind if you have photosensitive epilepsy. https://steamcommunity.com/sharedfiles/filedetails/?id=3796575224 https://steamcommunity.com/sharedfiles/filedetails/?id=3796575340 In regards to the music, the tracks have this emotional vibe, which is perfect for the story that the game conveys. There are bits of horror, too, although it's more psychological than jumpscares. What I was amazed by is the English voice acting I heard. Initially, I thought I'd have to read the text like in a lot of VNs, but I was pleasantly surprised when I heard the VA for Vera, and it gives off that sad, melancholic vibe. Major shoutout to the voice actress. [h2]Conclusion[/h2] Would I recommend [i]Dissolution of the Silent Union[/i]? If you enjoy deeply thought provoking, emotional stories, don't mind a bit of horror, and/or like getting those Steam achievements, then it's definitely worth a look. Granted, it's on the short side, as it took me less than 2 hours to 100% complete the game and get all the achievements. At the asking price, it's a good deal, especially with how much work and passion was poured into the game, but you can choose to wait for a sale. Finally, I'd like to give a major thank you to Umigame Studios for the review key. Thank you for reaching out to me, and I highly enjoyed this visual novel. It left an emotional impression, which will stay with me for quite a while. ^^ [quote]For more detailed, fully complete, high quality reviews like this, please follow [url=https://store.steampowered.com/curator/44702020/]The Introverted Gamer[/url], prioritizing heart and soul always. ^^[/quote]
很神奇的游戏,前大半段看的一头雾水,感觉自己成了只会点击鼠标的草履虫,脑子里的想法只剩氛围好舒服主角说话有种淡淡的死感很安心,到了最后的结局像是突然连接上了频道,一下就理解了之前所有的剧情了[spoiler] 啊什么原来是女同吗 [/spoiler] 电波这东西很神奇吧 但部分cg用了ai且未标注很败好感!!
我喜欢将现实图片、视频、手绘相结合的叙事形式。一开始很惊讶,这个价格居然还有念白。 但是!!!随着游玩深入,越听越觉得cv的口音过于明显(叠甲:非歧视我讲英语也有口音),仿佛有一个完全*现实**立体**不那么美丽*的白人女性在我耳边,对我缓缓道来她的少女心事…这真的很怪异,有人能懂吗。 我一直都认为,LGBTQ游戏和百合游戏是两种完全不同的东西,绝不能仅仅因为角色关系类似就划上等号。正如许多讨论所言:Lesbian是一种性取向,而百合则是一种描写女性之间特殊情感关系的类型传统。本作最大的割裂感就在这里。它采用了日本二次元百合作品的视觉风格,却没有匹配相应的声音表现和角色塑造方式。当然,我不知道这种体系混搭是否是制作组有意为之。如果他们确实想打破既有的审美范式(如同游戏所展示的那样),而预算又比较有限,那么我反而觉得直接使用土耳其语作为原声会是个不错的选择。至少那样的地域性与真实感是自洽的,甚至可以赋予作品一种更加真诚、独特的文化气质。 除此之外,美术质量的差距也十分明显。有非常美丽的画面,但部分“cg&动画”简直就像是通过直接描改拍摄的内容(这扭曲的线条和透视简直)绘制而成并且没有加以修改,但凡有一点美术功底的人都不会画得这么差吧。制作组宣称为作品灌注了大量心血,希望大家能够喜欢——但遗憾的是我并没有从成品中感受到足够的完成度。 最后,我讨厌一切不为游戏主题服务的设计,如《稗子》里硬凑的电波谜题,如本作里的唐突jumpscare.当它们无法强化作品想表达的内容时,带来的就只有割裂和冒犯。
[h3] 亲爱的,不要跨过那座桥 [/h3] “既然我们已经有船了,为什么还要造桥呢?” 船是私人的、流动的,需要两个人主动使用。它属于河边的秘密基地,也属于主角和莉娜共同构成的小世界 桥是公开的、固定的,任何人都能从上面经过。它把原本隔开的两岸永久连接起来 桥的建造意味着私人世界即将被外部世界侵入。它也可能象征成长、社会化、关系改变,甚至某种不得不迈入的未来 “我讨厌那座桥” “那我们永远都不要跨过它” 可桥早已经建好了。她们无法阻止世界变化,只能通过一个私人誓言,假装变化与她们无关。我们永远不要离开现在,也永远不要成为与现在不同的人。但这种约定从一开始就注定无法永久维持。桥既然已经存在,跨越只是时间问题。Dissolution,则可能始于那座桥被建造的时刻 失去莉娜以后,现实对维拉而言只剩冰冷与麻木,维拉不愿意跨桥,也没有返回,而是选择沉入仍然保存着未被带走的共同记忆,允许自己重新被关于莉娜的一切包围。因为唯有沉浸在这些记忆里,才能重新感到一丝温暖
他者是孤独的爱恋与想象。 所以欢迎来到Velyograd共和国,你是这个共和国仅存的最后一人,也是唯一一人。废弃的记忆与永恒爱恋,共同构成了全部的宇宙。寂静的王国。(吐槽:这也是当然的了,就是你一个人脑内的世界嘛) 本以为是ZATO的爱想,结果却是刚开场的不知所云,到以为玩到了《潮汐少女》样的无病呻吟。但坚持看下去,竟然对上电波看懂了。(我的文艺细胞还是太强大了) 但这部作品怎么说呢?只是一封写给想象中旧情人的情书。一封对过去的解散式的告别信。充满幼稚的矫揉造作和想要热烈的爱,却只敢胆怯地在内心世界上演轰轰烈烈的胆小鬼的深情自白。 整个故事很简单,我年少时暗恋过一个女生,我从她爱恋的眼睛里爱上了我自己,我们曾经陪伴,但从未真正有过灵魂上的共鸣,但我太胆小,太寂寞,所以我一直抱着拉康的凝视,只看她一眼就觉得自己会被爱情杀死。然后不断地内心戏中,我一个人抱着孤独走完整个单恋与暗恋的全程。爱情没有发生,她只给我了一个离别的吻。我们毕业了,她去国外留学了,而没用的我,没法出国的我,只能被留在原地寂寞、忌恨、痛苦、纠缠着全部的记忆。(对方实际上早就不记得这段了,而且在现实中估计也搞不懂这个女人怎么自己就演完了一场无人知道的独角戏) 总之就是一个懦弱的文青女孩走完了暗恋女神的全过程,靠想象的爱维持的孤独的宇宙注定崩塌,化为尘埃,作为尘埃的作者也只能叹息着回归现实,继续前进,寄出这封只有收信人,没有收信地址的、无人查收的情书,对自己的感情做最后的道别。 完全看懂了。 正因为完全看懂了。我才觉得,不值得推荐!!!! 完全可玩可不玩!从虚弱无力的内核出发还是别玩的好。 弱小的自卑所散发的自恋,实在太过空虚,所以主人公就被困在空虚的宇宙。 记住,只有真我里才有真爱。自我都不肯面对的人,注定感受不到真正的爱。 所谓的爱从不是宏大的注脚与情感的支配或占有,那只是一个眼神,一句关怀,一份安静的陪伴。 你以为牵手、拥抱、接吻,都不是真正的爱,只是爱的形式? 哼幼稚!其实真正的爱,早已藏在其中。 玩完只想大骂: 愚蠢的自恋狂,睁开眼看看吧!多少爱都被你浪费了!!!
If I could give this a neutral review, then I would. The writing is mediocre, and the voice feels too bland and emotionless. I know this story is supposed to be a memory, yet it feels distant, and I can't connect with the main character, Vera. I like how metaphorical the writing is, albeit lifeless. I understand the monologues perfectly fine, and I can tell the developer wanted the story to be denser despite its short length. But unfortunately, it didn't work very well because it is shallow and almost feels like it was touched by AI writing. I don't hate the vague ending per se; the story is just not for me.
I really like the general vibe of this game - the arts and pictures were just amazing, and the soundtrack was very climatic - I very much appreciate the work that went into all of this. However I couldn't shake off the feeling, that the story tries to be more deep than it actually is. The overwhelming amount of metaphores and, I guess, "philosophical/poetic" takes made the narrative overly stretched and simply difficult to follow. I couldn't connect to the actual story and the characters.
[h2] “为了你,我甘愿在这里燃烧千百次”[/h2] 非常感谢开发者在听了我反馈后及时修改bug,这对一个成就党来说真的很重要了。 这个游戏其实我刚开始没有玩懂,因为没有对上电波,只是感觉游戏的文字在我眼前堆砌变成一堆华丽的符号,就像是在看俄式的《“亡妻”回忆录》,但是在慢慢进入制作组线性叙事的逻辑里时好像又读懂了什么,因为整体的表达还是挺细腻的,所以感兴趣的话还是值得一玩,并且玩完会觉得维拉真的很有阴湿女鬼的潜质,这种爱而不得的情感描写的太好了。游戏的底层逻辑是碎片化叙事所以会故意把时间线切碎,把真实的情绪藏在意识流的台词以及隐喻里,一不留神就会跟不上制作组的脚步而脱轨。 喜欢的点也是有很多,一是里面恰到好处的配乐,总是能够随着情绪的变化而表达出不一样的感受;二是美术风格,能将动漫、像素和写实摄影结合得恰到好处也是让人佩服的一点;三是流畅的全程配音与不违和的中文翻译,可以沉浸式的体验小情侣的日常。 [spoiler] 我最喜欢的是锅炉那一段,锅炉是用来提供热量的,在维拉的幻想里,莉娜是要踩着轻盈脚步去往阳光灿烂的未来的;而自己没有能力跟过去,那自己唯一的价值,就是留在最阴暗的底座,把自己当成燃料烧掉,用自己的毁灭,去为莉娜的远行提供最后一点温度,女鬼味简直溢出来了...就像原文说的那样:“这场牺牲被冻结在黑暗之中,裹上了冰霜,但火焰依然在这里燃烧。这意味着被留在地下黑暗中的人可以继续让上面的人活下去。” 还有黑板上的单翼鸟,在游戏里,维拉对着黑板许愿:“一只翅膀飞不起来,拿走我的吧。”随后她的肩膀破裂,长出粉笔翅膀,所谓的“比翼双飞”,需要两只鸟各自拥有健全的翅膀。但在维拉的视角里:莉娜是那只想要飞向外面的鸟;但她们的关系却像是一只“只有单侧翅膀的怪鸟”。而这句“拿走我的翅膀吧”反映了维拉极度自卑又极度依恋的心理。她认为自己没有能力独立飞翔(去外面的世界),所以她愿意撕裂自己的肉体与灵魂,把自己的血肉折断做成翅膀拱手送给莉娜。[/spoiler] 看完我只希望她们俩好好的在一起吧,不就是异国恋吗...小情侣可以做到的!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $53.5K | 351 | 87% | $9.99 | |
| $93.8K | 904 | 92% | $7.99 | |
| $39.4K | 395 | 87% | $3.19 | |
| — | 0 | — | — | |
| $57.1K | 361 | 93% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3K | 130 | 95% | $4.99 | |
| $10.2K | 125 | 82% | $2.49 | |
| $10.2K | 53 | 72% | $9.99 | |
| $10.3K | 54 | 24% | $7.99 | |
| $10.2K | 58 | 88% | $6.99 | |
| $10.2K | 50 | 84% | $5.99 |