
Feastopia is a Rogue-lite culinary city-builder, inspired by Against the Storm. Forge a pact with an adorable deity and build a thriving foodie metropolis in a bountiful land. With randomized maps and events, unlock hundreds of wondrous abilities, experience a unique adventure every time you play.
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Feastopia is a rogue-lite simulation game.
In this rich yet mysterious land, you sign a contract with an egg that fell from the sky and undertake the grand task of establishing a prosperous food capital.
Make good on your promise as a contractor! Provide shelter for residents, secure food supply, weather natural and man-made disasters, and keep improving the industrial infrastructure to attract more people to join the believers in helping this peculiar egg grow.
Uncover all kinds of recipes, discover an array of fun food supply mechanisms, and explore multi-dimensional development routes!

A fantastical creature has hatched from the egg, and it seems to wield several curious powers. Awakened by the contract you’ve signed with it, the fledgling god sits and waits to be fed with food every day. Can you raise this little one well and unlock special attributes? Strategize and increase the little god’s stats to unlock various development routes. Make sure the growing god’s stomach is full — or else!


Create a city for the young god with randomly generated maps and food recipes! Challenge yourself in building a utopia with rogue-lite elements, and get a different experience every time you play! Create a wide variety of incredible, yummy dishes to please the baby god’s palate and win wonderful blessings and gifts for the city.


You start by planting crops to get ingredients and create delicious dishes, then move on to larger-scale production and the manufacturing of materials. A well-established supply chain ensures that the needs of the residents are met, increasing health and happiness. Endeavor to build a beautiful city to behold! Keep sharpening worker skills and upgrading to produce high-quality items!

Send out exploration teams into the wilds of the continent to uncover rare materials, food recipes, and treasures buried in time. Open up these treasures to get clues that help you solve the mystery of the godly contract you’ve signed!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺一般的,风暴之城+纪元的融合怪,玩法感觉四不像,美术是最大的优点
starts out easy but gets more difficult as you play. My only real complaint is that each run feels a little too similar. I think the devs could do more to create diversity in runs to force the player to adapt to the environment more but overall a very solid game.
无尽模式的成就不会在达成后获得,很烦很烦很烦,今天下午四个小时白玩
单局游戏时间拉的太长了,说是肉鸽但是孵蛋要的物资一样不差,主食菜品甜品饮料个个都要,导致玩家必须凑齐所有科技才能完成需求 风暴之城只要发展单一科技线就能稳定通关,再加上不同的种族科技使得每局都有不同的体验 而这款每局游戏都要凑齐四种科技,每局都是同样的体验,市民种族也没有区别,以至于肉鸽元素几乎成为累赘,原本优秀的随机科技系统在这里反而是恶心人的负担了 看在画风可爱还是好评吧,当成普通基建游戏又有着风暴之城的耐心度压力,当成风暴之城玩又完全不够格
難易度20までクリアした感想。 ・人力の偉大さは尊い。 ・担い手のランクは早急に上げるべき。 ・とにもかくにもガチャ運。 ・お猫様は神様です。 安心度はイライラ度に関係しないギリギリまで下げて、人食い花が出ることを祈って土地を拡げて、後はとにかくご飯を食べさせればクリアは出来る。 出来るんだけども、何を選ぶかどうか、取捨選択が試される。 運がある人ならそこまで考えなくてもいいかもだが、運が無さすぎて、欲しい施設を手に入れるのにも一苦労。 そしてクリアした先は………すべてはお猫様の思し召しですね。アーメン。
First impressions: game is fun, but something is wrong with game performance. It's less like a stutter and more like if you were playing an online game and there's rubberbanding. I don't quite understand it as I run much more demanding games just fine, but I see from some other reviews other's have experienced similar issues. Still, given the game's price, and initial impressions of the game being quite fun (and amazing art/soundtrack), I'm going to set this as a tentative recommend. Edit: after playing difficulty 2, I didn't experience any more game performance issues. I'm not sure if it was just a difficulty 1 problem (or whether there's a random modifier that causes it or something else); or if it was just a background app I didn't realize was hogging resources at the time I played the game when I experienced performance issues. Or, maybe the performance issues were fixed with a recent patch, but I don't see any patch notes regarding performance updates.
The art style is so cute and charming, and the game is really addictive. I don’t think it’s as hard as people make it out to be, especially after they updated the system for unlocking higher-level recipes . It’s one of those games where even if you lose a level, it still feels fun and not like a waste of time, since you still get wish fruits to upgrade your skills (More efficiency, better prices, etc) I really loved it and hope the devs keep updating it cause I’m super excited for endless mode and more dango evolutions.
好玩,画风也很可爱
其实不知道在玩什么哈哈哈哈哈哈哈哈哈哈或或或
红条暴得太奇怪了,几乎消不掉,一把一两个小时,突然暴毙,垃圾设定 上交食物时可以自动暂停一下,有时候忘了,红条就哐哐涨 随机性垃圾,从难度0打到难度13,都是一模一样的公式打法,逃不出不出一个框架 局外成长慢的离谱
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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