
Feastopia is a Rogue-lite culinary city-builder, inspired by Against the Storm. Forge a pact with an adorable deity and build a thriving foodie metropolis in a bountiful land. With randomized maps and events, unlock hundreds of wondrous abilities, experience a unique adventure every time you play.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Feastopia is a rogue-lite simulation game.
In this rich yet mysterious land, you sign a contract with an egg that fell from the sky and undertake the grand task of establishing a prosperous food capital.
Make good on your promise as a contractor! Provide shelter for residents, secure food supply, weather natural and man-made disasters, and keep improving the industrial infrastructure to attract more people to join the believers in helping this peculiar egg grow.
Uncover all kinds of recipes, discover an array of fun food supply mechanisms, and explore multi-dimensional development routes!

A fantastical creature has hatched from the egg, and it seems to wield several curious powers. Awakened by the contract you’ve signed with it, the fledgling god sits and waits to be fed with food every day. Can you raise this little one well and unlock special attributes? Strategize and increase the little god’s stats to unlock various development routes. Make sure the growing god’s stomach is full — or else!


Create a city for the young god with randomly generated maps and food recipes! Challenge yourself in building a utopia with rogue-lite elements, and get a different experience every time you play! Create a wide variety of incredible, yummy dishes to please the baby god’s palate and win wonderful blessings and gifts for the city.


You start by planting crops to get ingredients and create delicious dishes, then move on to larger-scale production and the manufacturing of materials. A well-established supply chain ensures that the needs of the residents are met, increasing health and happiness. Endeavor to build a beautiful city to behold! Keep sharpening worker skills and upgrading to produce high-quality items!

Send out exploration teams into the wilds of the continent to uncover rare materials, food recipes, and treasures buried in time. Open up these treasures to get clues that help you solve the mystery of the godly contract you’ve signed!
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本来很喜欢这个游戏的,可以动脑子一直优化流程 前12关都是一命速通,玩的很爽的 直到我卡在了第17关。。 tmd 这游戏就是要让你失败很多次去拿果实点技能点才能打过,这不是纯纯的耗时长吗?? 我真的不信有人能第16关一次就过。。一开局就两个蓝图选项,一直不刷医院和墓地,眼睁睁看着涨暴躁值。极限压缩人口的情况下,还是容易不幸福(刮风下雨的) 你们为什么不幸福你们为什么不幸福你们为什么不幸福!!! 我讨厌这个游戏! ********************************************** 听说有重大更新?? 那我回来玩玩~ 结果是失败了4次才把第17关打过。。可恶!! ********************************************** 问题不大哈哈哈哈哈哈哈! 我之前的思路有点问题:那就是秩序太重要了我居然一直没发现,所以只要维持秩序就可以了~ 并且 我还发现了一个可以卡的bug,我的技能果实没点完也打过了第20关! 我就不剧透了哈哈哈哈哈哈哈哈哈哈 ********************************************** 这游戏我打了一百多个小时终于通关了呜呜呜呜呜我太难了QAQ
好难,非常难,太难了。不建议购买,纯浪费钱
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeux très jolie qui m'a séduit par son graphisme très mignon. Passé quelques heures je suis globalement déçu. - Défilement sur la carte trop lent. - Dès le début on manque de ressources. - Il manque un arbre technologique. Pour savoir dans quel fabrication ne pas se lancer car on a pas une ressource sur sa map. - Il manque un mode bac a sable. - Rapidement l'appétit du monstre central pose problème. - Je suis pas fan du mode d'évolution de la difficulté.
油脂的指引还是炼油厂 结果在调料店做
1.重复度高 2.难度曲线不合理,需要的食物等级之间跨度太大 3.个人玩下来感觉不是休闲游戏,需要精算,意思是产量养活人数方面需要计算,但是界面没有明确展示每个环节需要的秒数和人口消耗食物的速度和数量。由此造成你盲铺吧容易包庇,想要精算又不知道用啥来算。 4.说是肉鸽,但是实际上每一局依旧是各个产业线都要制作,不存在选择哪一条发展就能通关这一说,因此游戏没有利用到肉鸽的乐趣,反而个人感觉因为这个肉鸽的随机性,白白增加了不必要的难度,带来体验上的不愉快。
好玩
红条暴得太奇怪了,几乎消不掉,一把一两个小时,突然暴毙,垃圾设定 上交食物时可以自动暂停一下,有时候忘了,红条就哐哐涨 随机性垃圾,从难度0打到难度13,都是一模一样的公式打法,逃不出不出一个框架 局外成长慢的离谱
いくつか気になった部分を箇所書きします 〇ローグライクのはずなのにするプレイはほぼ一緒 バナナ育成ゲーム バナナが強すぎるのか、他が弱すぎるのか とにかくバナナゲーです バナナ無しの場合だと料理を作らなきゃいけませんが 料理を作る為の施設の設計図、料理人、料理人を増やすための施設の設計図、料理のレシピetc... 必要なものが多すぎるため、バナナに頼らざるを得ません 数々の縛りが増えていく高難易度であるほどバナナ無しで行くのはほぼ無理で 全てのゲームプレイが単調なものになっていくのは退屈でした。 〇手に入らないと詰みな設計図 ゲームの攻略上、絶対に必須な設計図が”4つ”あります 『病院』『墓地』『レンガ工場』『ガラス工場』です そして設計図を入手する機会は限られており、引けなければ詰みが確定します。 ゲームスタート時に3つ、設計図を選べますが選択の余地はありません 必須なんだから最初から作れるようにしておいて欲しいのですが 〇イライラ度周りのシステム 達してしまうとゲームオーバーになるゲームの中核 一番の問題点はイライラが発生し始めたのに警告が発生したりもゲーム進行がストップしたりもしない点 おかげで 「いつの間にかイライラ度がめちゃくちゃ増えてる」問題に直面する イライラ度は ・住人の幸福度の低下 ・病院&墓地の収容数オーバーor消費素材の枯渇 が主な原因なのですが 特に病院&墓地の”全体”最大収容人数や収容員数が一目でわからないので 住人の増加に伴っていつの間にかイライラ度が増える事や 収容人数が多い状態でリンゴやライラックが切れたりすると爆速でイライラ度が警告も無しに増えるので 本来ならクリア出来たゲームが”いつの間にか”増えたイライラで台無しにされるのは非常にイライラしました
总体还是不错的。就是剧情比较膈应人,其他就还好。改为好评吧,都不容易,鼓励下。
画风真的超级可爱,非常喜欢,前期难度适中,现在也新增了无尽模式,但是玩到后期确实会有点无聊,而且蓝图还不能拿完很遗憾,希望能改进一下
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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