
Grand designer allows you to create an infinity of planets, nebulae, asteroids thanks to the power of procedural noises. Using the power of your DX11 GPU, every parameter changes can be seen in realtime. You can then export the planet geometry, its textures, snapshots and simple animations.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have been playing around with this for about 5hrs, and frankly I am still not 100% happy about using it to create planets (which was one of the reasons I bought it). The planets that I have created, don't look anywhere near as crisp as the planets I created soley in Photoshop. The way this software exports (actually just a snapshot) is something I am definately not sold on, using a render engine would be a much better way to go, especially for the kind of digital art this is will be used for. I can see a time when crisp images can be rendered, but at this time I think I will only be using Grand Designer to create moons and asteroids. UPDATE: After a lot of time trying to improve the output with post processing in Photoshop with little improvement, I cannot recommend this software, at least not at the asking price. The quality of output is the big let down on this software, the developer really needs to re-think the snapshot approach.
The software is not being kept up to date, there are many bugs, the most annoying one is not being able to load your own planets. The textures look really noisy even at an 8K reolution, the fractal maps are blurry. Overally i feel like i've wasted 80$ on this software.
I bought this thinking it may fast track things but instead I lost a full days worth of work. I am a graphic designer and if you buy this and mess around with the first five or so tutorials you have now spent about five hours. I am not sure if I will get a refund but I asked for one. I spent all this time learning this, what I thought was a great short cut. Made this wonderful planet just the way I wanted. Shut down for the day and came back the next day to find out save preset does not work. There is no way to save anything. The saves get lost. On top of that it just randomly dumps presets, saves, png for animation, and so forth all into one folder that you later have to go and search through. This was such a great idea, to bad it doesn't work right.
Лучший генератор планет, который я смог найти в интернете.
Well was easy to learn. Had a planet made and exported to lightwave 3d in about 3 minutes and that time included learning how. Nice maps and interesting. When your in the program the clouds are moving in real time. Did not see that till I zoomed in closer. This would be great for far away shots and really would need to study more for fly buys or close ups. I will update this in the future when I get some time to play some more but I like how easy it was to use the software and going to give a big thumbs up. I think if this develops it could be a spectacular plugin and lightwave should grab it.
This program is excellent, well put together and part of the groundwork for some amazing art, GFX renders and design ideas for RPGs. As I take my first faltering steps into the abyss of graphic design, programs like this will encourage me to try new things and take risks. I LOVE Grand Designs. I continue to love this product and think its simply wonderful. HIGHLY recommend!
Just discovered this software. I've been through many blender tutorials, using cheap unity assets, and just trying to figure out how I can populate 1k systems with interesting visuals. This software just rocks, so much freedom on creating unique worlds, suns, and asteroids. One complaint is that the textures do suffer quite a bit of quality when transferring over to Unity. You do not get what you see in the preview. I'm guessing they say to get that quality you need to buy the PRO but I wont buy it unless I have proof that it will work. The other issue I have is the pinching at the poles..a common issue with textures when dealing with spheres. But I was hoping that paying 60+ dollars I could get a quality better then that? Currently you will get a very large texture issue at the world poles. Overall I rate this as a pretty dam good program, it has its faults and it is dam expensive, but you get some good textures to import into Unity
Grand Designer is an amazing software, nowhere else have I found such a way to create planets of any kind at will. Sure, it has a little learning curve to get really good at making your planets look exactly as you want them to, but what is there in life that doesn't take some experience to get good at? Grand Designer is a great way to create planets, asteroids, and with enough practice, some pretty decent stars (however stars are really hard to get to look right since they're not the main focus of what GD is made to make) I highly reccomend Grand Designer and especially the pro version, as it is better, as to be expected from it being the "pro" version.
The software is OK. It generates planets, moons ,asteroids the OBJ, MTL and textures. But there is no integration with Unreal Engine. You will need to import and make your own material by hand. The samples provided can hardly reproduce the look of the software. Therefore, there is no easy integration as described in the video. You will need to build your materials manually and you will have a hard job to achieve the look of the software. In short, it is an object and texture generator. Only that.
I'll keep it short. This is a software for creating planet 3d models, so if you don't need to create those - you don't need the GD. But if you do, then you should definetely check it out. If you just try it out of the box, or see some tutorials, you may find the result models pretty dull. But don't let that fool you, it's capable of doing really amazing things! Just check the included library, it's astonishing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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