
Feastopia is a Rogue-lite culinary city-builder, inspired by Against the Storm. Forge a pact with an adorable deity and build a thriving foodie metropolis in a bountiful land. With randomized maps and events, unlock hundreds of wondrous abilities, experience a unique adventure every time you play.
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Feastopia is a rogue-lite simulation game.
In this rich yet mysterious land, you sign a contract with an egg that fell from the sky and undertake the grand task of establishing a prosperous food capital.
Make good on your promise as a contractor! Provide shelter for residents, secure food supply, weather natural and man-made disasters, and keep improving the industrial infrastructure to attract more people to join the believers in helping this peculiar egg grow.
Uncover all kinds of recipes, discover an array of fun food supply mechanisms, and explore multi-dimensional development routes!

A fantastical creature has hatched from the egg, and it seems to wield several curious powers. Awakened by the contract you’ve signed with it, the fledgling god sits and waits to be fed with food every day. Can you raise this little one well and unlock special attributes? Strategize and increase the little god’s stats to unlock various development routes. Make sure the growing god’s stomach is full — or else!


Create a city for the young god with randomly generated maps and food recipes! Challenge yourself in building a utopia with rogue-lite elements, and get a different experience every time you play! Create a wide variety of incredible, yummy dishes to please the baby god’s palate and win wonderful blessings and gifts for the city.


You start by planting crops to get ingredients and create delicious dishes, then move on to larger-scale production and the manufacturing of materials. A well-established supply chain ensures that the needs of the residents are met, increasing health and happiness. Endeavor to build a beautiful city to behold! Keep sharpening worker skills and upgrading to produce high-quality items!

Send out exploration teams into the wilds of the continent to uncover rare materials, food recipes, and treasures buried in time. Open up these treasures to get clues that help you solve the mystery of the godly contract you’ve signed!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h5]100+ часов, все достижения, версия 1.2–1.3[/h5] [i]English version below[/i] [hr][/hr] В целом игрушка приятная. В отзывах жалуются на рандом и «непроходимость», но у меня провалился [b]только один[/b] забег — на Bitterness 49, и то потому, что не ожидал финального сюрприза. Поэтому я бы сказал, что, наоборот, [b]нет существенного вызова[/b]. Но соглашусь, что игра [b]затянута[/b]. 20 уровней сложности — в основном скучно. В начале интересно открывать новые здания, и на некоторых уровнях чувствуется давление, которое заставляет мобилизоваться. Но по сути тактика однообразна. [hr][/hr] [h5]100+ hours, all achievements, versions 1.2–1.3[/h5] Overall, it's a pleasant little game. Many reviews complain about RNG or "unbeatable difficulty", but I only lost [b]one[/b] single run — on Bitterness 49 — and that was because I didn't expect a final twist. So I'd actually say the game is [b]not that challenging[/b]. But I agree that the game is [b]too stretched out[/b]. 20 difficulty levels are mostly boring. It's fun at first to unlock new buildings, and some levels actually put pressure on you — but in the end, the strategy is always the same.
I want to play a game without stress. This game imposes many kinds of stress. IF this game should have sandbox mode THEN it could still be good. But NO. You can only go through increasing levels of stress. UPDATE: Endless (casual stress-free) mode saves this game for me. Thumbs up to quick rectification by the devs. I want to play this game like a sandbox for optimizing supply chain layout, citizen efficiency, etc, not to be stressed by random "roguelike" factors (which can be poorly balanced and seemed stupid at times). Graphics style is relaxing, tech tree is full of colorful food stuff, which is a big plus for me in the first place.
主要还是随机蓝图这个实在是太扫兴了。 总体上整个游戏的解法是比较固定的。大建筑反正就那些。 具体到食谱上就全靠随机抽取看看能不能抽出来凑成一对。 很难说有什么真的策略空间可言。
way too hard to progress. pointless after level 8ish.
This game is so addictive and stressful but Dango is so cute so it's okay!
制作组您好 游戏非常好玩,但是我有一个建议: 我发现了一些问题,我尝试使用香肠作为村民的主要食物来增加好感度以提升产量。 我发现我派了3组猪肉+3个香肠屋都不够200个村名吃的。 这个应该是不同品质的食物使用了同一种消耗速度导致的。 以至于我派出了45个村民,仅增加了26%的全产出,挨饿还会导致该增加不稳定。 我建议消耗速度应该为 村民消耗单个食物的时间/食物品质值 列如一个土豆给村民 村民应当消耗时长为 2S * 2主食值 =4秒(这样计算土豆产出量需要50s/个就可以基本满足所有村民) 香肠应该为2S * 25主食值 =100秒 (这样计算食物产出量需要2s/个就可以基本满足所有村民) 这样才有相应的生产高级食物给村民吃的动力。不然还是吃土豆+菜瓜吧
油脂的指引还是炼油厂 结果在调料店做
本来很喜欢这个游戏的,可以动脑子一直优化流程 前12关都是一命速通,玩的很爽的 直到我卡在了第17关。。 tmd 这游戏就是要让你失败很多次去拿果实点技能点才能打过,这不是纯纯的耗时长吗?? 我真的不信有人能第16关一次就过。。一开局就两个蓝图选项,一直不刷医院和墓地,眼睁睁看着涨暴躁值。极限压缩人口的情况下,还是容易不幸福(刮风下雨的) 你们为什么不幸福你们为什么不幸福你们为什么不幸福!!! 我讨厌这个游戏! ********************************************** 听说有重大更新?? 那我回来玩玩~ 结果是失败了4次才把第17关打过。。可恶!! ********************************************** 问题不大哈哈哈哈哈哈哈! 我之前的思路有点问题:那就是秩序太重要了我居然一直没发现,所以只要维持秩序就可以了~ 并且 我还发现了一个可以卡的bug,我的技能果实没点完也打过了第20关! 我就不剧透了哈哈哈哈哈哈哈哈哈哈 ********************************************** 这游戏我打了一百多个小时终于通关了呜呜呜呜呜我太难了QAQ
好难,非常难,太难了。不建议购买,纯浪费钱
Jeux très jolie qui m'a séduit par son graphisme très mignon. Passé quelques heures je suis globalement déçu. - Défilement sur la carte trop lent. - Dès le début on manque de ressources. - Il manque un arbre technologique. Pour savoir dans quel fabrication ne pas se lancer car on a pas une ressource sur sa map. - Il manque un mode bac a sable. - Rapidement l'appétit du monstre central pose problème. - Je suis pas fan du mode d'évolution de la difficulté.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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