
F&H 2: Termina is oppressive, relentless and hopeless. A mix of jRPG and Survival Horror. Turn-based combat meets resource management. 3 days to explore the wicked town of Prehevil and find out about its dark secrets. 3 days until the pale and sickly green moon rises at its apex. Termina is upon us!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
im gonna funger ohh im fungering
Genuinely amazing. Mechanically, I think it's a direct improvement from Fear and Hunger 1; from the Rev Up system, to the huge enemy variety, eight different characters to play, a skill system which is more complex than the first game, but still feels digestible. This game also solves some mechanical fallbacks from F&H 1, particularly the save system. The time limit is cleverly implemented. Saving not only advances time, therefore leading you closer to the 3 day deadline, but also has the potential to kill characters in the background (potential party members). It encourages you to learn their schedules so you can recruit them... or kill them at the opportune time, if you choose. There's still plenty of RNG, but it feels like the game gives you the tools to get everything you need, if you know where to go and what to do. Which is the core appeal, in my opinion: the joy of exploration, tinkering with the systems and learning what does what, how to conquer your enemies. Which fights are worth taking, and which ones are not. When you fight for every inch of progress, walking a mile feels meaningful. Killing a boss, obtaining an important item, recruiting a character, opening a shortcut; they're their own quests in a game without directions. Even dying after a long run can be its own reward, if you learned a lot on your way. Fear and Hunger is Art. Miro Haverinen is an artist of the highest order, and every day I pray to All-mer that someday we'll be graced with Fear and Hunger 3. Or a spinoff in the same universe.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
that ♥♥♥♥♥♥♥ bobby that i hate
很難玩到這種能不讓我睡著的RPG了
Uma palavra CADEIRANTE
unfair game too hard
Peak
Awesome sequel, still as hard if not harder than the orginal!
what a joyful and whimsical game for the whole family yayy :) nah but srs, this game is one of the best gems out there, genuinely nothing else like it. 9.5/10 ♥♥♥♥ this game
My friends who aren't in the know only know this game as the "Rape Game" from how many times I've exclaimed in utter confusion "I'M BEING RAPED TO DEATH?!" after failing a coin flip. If I had a nickel...I'd probably be able to afford a ticket out of this hellhole.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.9M | 6.6K | 92% | $27.99 | |
| $3.9M | 8.4K | 78% | $19.99 | |
| $3.8M | 3.8K | 82% | $29.99 | |
| $3.9M | 7.7K | 95% | $24.99 | |
| $3.9M | 16.6K | 94% | $6.99 | |
| $3.9M | 14.6K | 68% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3K | 43 | 95% | $5.99 | |
| $19.3K | 45 | 96% | $14.99 | |
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| $26.5K | 173 | 86% | $7.99 |