
Fear Equation is a turn-based horror strategy game where you play the engineer of a modified freight train, built to protect its occupants from a deadly fog that brings their nightmares to life. Survival depends on analysing passengers' dreams, crafting defenses, upgrading, scavenging and resource management.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ye
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CATINSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
This is the kind of game that would make more money from advertisements on some kind of game portal on the internet. It really does feel like a point and click flash game with all of its pre-rendered content and simplistic game loop.
Short but extremely engaging. Wish it was still being worked on, this game has serious potential. If you want a game like it, try Chromosome Evil.
removed
It doesn't work, which leaves me a bit salty because this looks like a game I'd really like. I started the tutorial twice - first time I got to the front of the engine but everything was pitch dark and I couldn't select anything. Second time the engine was lit up and I got started, but I couldn't forward to the next phase which begs the question who is going to play this in real time and why is that even an option? That would take days. There are other posts in the forum where there were problems like this and this being a 6 year old game, they're never going to get fixed.
An interesting take on management games allowing you a sense of personal understanding of what the people in this game are experiencing without damaging the quality of the management loop
A bit confusing at first, but overall a very good and fun experience.
bom
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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