
First-person Alchemist Simulator with RPG elements. Explore the world, gather ingredients, and sell or use potions you craft to help others and fend off enemies. Adopt pets to help you with your alchemy knowledge (and to pet them). Decorate your home however you like and brew your destiny!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, Spanish - Spain, German, Simplified Chinese, Japanese, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have such a love hate for this game. It has things that I like but it's just so clunky and janky that all the negatives, as tiny as they are, are given the limelight constantly. It just kinda sours the experience overall. I'll start with the positive. I like the ideas and concepts that this game uses. Going out and gathering plants, slime, veggies, etc, anything and everything because everything has alchemical properties is basic and simple. I like how you use various tools to adjust the elements on your ingredients in order to fulfill the requirements needed to make a potion. I also like that making a potion is actually interactive with a simple mini game of making shapes to pop bubbles to increase the quality of your potions. I like that all the potions you make you can use on yourself or the villagers, and can even use them to open chests as that's the only way to unlock them is by hitting them with a specific potion as shown on the chest itself. I like that the gameplay loop is very simple: Run around and hoard everything and usually taking teleports back home to drop stuff off, go to town and check on your contracts, go back home and brew what you can to fulfill your contracts, and then spend the rest of your day figuring out how to progress the game by exploring, brewing, and figuring out the quests. All that said, I'm constantly finding things that sour the taste of this game. To start with the tutorial of this game is really awful. It does a good job of telling you what to do in the order to do it, but it does a terrible job of actually TEACHING you the game. You get an example of that right out the gate as the first thing you're tasked to do after unpacking your wagon into your house is to brew a health potion to heal yourself. It tells you to open your almanac and look at the recipe for the potion, shows you the element you need to make the potion, and then tells you to go pick a plant that doesn't have the element at all. They tell you to grab a Calendula which has the growth aspect, not the cure needed for the potion. It doesn't tell you why you go for this plant, it just tells you to grab it, and then it tells you to grind it, and then brew the potion done. Then they make you do it again with a completely different plant for your dog. It isn't until around 20-40 minutes later (depending on how fast or slow you are) that you get told on the way to town about how your tools affect the elements, but not in the form of a quest but a pop up that tells you that you have a tools tab in the almanac. So the game never explains to you that your mortars affect the elements and that kinda left me confused for a bit until I experimented with it later and understood what was actually happening. Instead the tutorial is just "press this button, do this, now do this, okay next part of the tutorial" when it should be telling you "Your tools with change the elements of your ingredients so you can get just what you need." It also doesn't tell you that excess elements ruin the potion, and the game is about getting only and exactly what you need. Instead the most informative parts of the tutorials are the pop ups you get that are wildly spread out poorly, such as being taught about tools long after I stopped using them because it wanted me to go into town. Why wasn't this tutorial about tools and their effects at the start when it was telling me to use the mortar? The vagueness of the tutorial is present throughout the game as well. All of the quests you get are either obviously stated or vaguely presented and there's no hints or anything. Something as simple as "Kill the slime king" is easy enough to understand but when you've got ones that are like "Help the lady "get up" with no hint or direction to work with. It's also something as simple as "Open the door" and thats it, and the hint at the door is so vague that combined with the poor progression of the game often leaves you wondering "Am I supposed to be able to do this now or should I do it later?" and not even know. Talking to NPCs that give you the quest don't give you any insight either so you're gonna just left wondering, throwing crap against the wall to see if it works or not, or looking it up in the steam discussions because you can't be bothered to care. I want to talk about the potion brewing because I love and hate this concept because the concept is good but the execution leaves me hating it. When you brew a potion you're put in this mini game where bubbles will rise up and you can to match the shapes using your mouse to pop them to increase the progress bar and increase the quality of your potion. If bubbles make it to the top and pop on their own then it takes quality away from your potion. The idea is simple and you need to be quick to do it, but this ultimately has problems that kinda ruins the experience. Sometimes the accuracy of what is accepted gets really weird and unexplainable, especially for the lightning symbol. There are times when you can draw the same symbol like 4 times and it just never works, and then the 5th time it works when you did nothing different. Sometimes the bubbles come flying up super fast and only give you like 1 second to react to it while you're also probably popping other bubbles. Sometimes the bubbles get obscured by the ingredients, the spoon stirring the cauldron, or even other bubbles and if it spawns far enough in the back it could blend in with everything else and you might not even realize they're there before you're getting hit with negatives. On top of all that sometimes it just takes way too long. Some potions you get just enough to barely scrape by a 3 star potion, other times you get to 3 stars within a couple seconds and now you're just popping another 10 bubbles because you have to even if the potion is maxed out. The amount of time to brew and the bubbles to pop seem random and when you're manually brewing your potions (because the game has a skill that lets you have a chance at brewing 2 at once, but only for manual brewing) it just slogs on for so long when you just wanna hurry and get them done and move on. Honestly the potion should be done once its full. This game also does the open world stuff I really hate which is making big areas that are full of nothing and having slow movement speed that makes it all a pain to do. Yes I enjoy gathering and hoarding materials but the game doesn't need to be so huge that it takes forever to do all of that when there's no points of interest anywhere. There are a few points of interests in the forest you start in but with ingredient spawns so wide and sparse you're just doing a lot of running around in the same areas and it quickly loses its charm. While there are teleports to the most important areas, it still becomes a pain if you wanna go to the lighthouse for free fish or you want to check out the blacksmith for a new sword and your only option is to spend the next 5 minutes hold shift and running. The sprint in this game is so slow and there is a potion to speed up your sprint it shouldn't be considered a requirement just for quality of life reasons. Just a little bit faster and a sprint toggle would be nice. I get that most of my review is nitpicking garbage, but honestly because of how bare bones and simple this game is all those nitpicks come to the surface a lot constantly without anything good to distract you from them. Steam doesn't have enough space for me to talk about everything else I could ramble on about this game. It really is a nice game but it feels undercooked and unpolished, like there was more to be done but then it was just finished up and pushed out. Even though I like the game when I can get into it I definitely would personally say its more of a 5 dollar game than 14 usd. What charm it has is kinda ruined by its own clunky nature, vaguely directionless progression, and very basic graphics leaving it with honestly nothing all too special.
一人称視点の錬金術師シュミレーター。 戦闘やクエスト、ストーリーなども用意されている。 素材を集めてポーションを作り、クエストや進む道を切り開く必要があるのだが、最序盤はとにかく金欠。 ストーリーを少し進めると毎朝クエストを選択して受けれるようになるので、しっかりお金を稼いで設備などを購入しよう。 ・アイテムを購入する時は、香水を使うと割引されるので活用していこう。 ・素材を入手しても一定時間で復活するので、また素材の場所はMAPで位置を確認可能。 ・スタックすると、ゲームを落とすしかないっぽいので、変な動きはしないように気を付けよう。 ・死ぬと所持金が少し減る 他にも雑に色々紹介してますので、心優しい方はフォローしてね! [b][url=store.steampowered.com/curator/36627009/] キュレーターページ [/url][/b]
I'm sorry but the alchemy/brewing system is just obtuse and legitimately makes no sense to me. The whole "one mortar moves ingredients clockwise, another moves them counter-clockwise" just stumped me, was literally still in what I assume a tutorial trying to make a dang strength potion. Desperately I tried the Wiki but, I'm gonna be honest, the sentence "Unmodified Calendula + Dried Calendula then wooden mortar" makes absolutely no sense. Also, the inventory system is just jank and it feels bad. Combat is basically a back-pedal simulator so far with the slimes, since they have no discernable hitbox (or the stick has no obvious range), AND they have no attack animation rather than a jump (do they always attack when jumping???) so I just swing until I hit and they die as I walk around/backwards. It's a rough game honestly, and again - you wanna make anthros, make them digitigrade, not plantigrade.. So far you've slapped animal heads on human bodies, glued some fur on and called it a day. Look at Khajiit in Morrowind for inspiration.
Pros: + Best potion crafting system. Better than in Potionomics. It just feels more "alchemist"-way-ish + Game is fun and well passed for about 2-3 hours Pros? +- I guess tutorial is randomized or was problematic but got fixed? Idk, I was having fun at tutorial Cons: - Game is boring after 3 hours - You will likely finish this game in 10-15 hours top. Maybe 20 if you really want some 100% true completionist way of playing it. - Narrator is not funny. The lines "go on" "decisive blow" "it will hurt" on repeat if you will start to punch everything in your sight. - Story feels like it just want to "elongate" the playtime rather than giving you any challenge or giving you the freedom to express yourself. You can not sell your potions on the road like some kind of shady dealer. You can not resell it to other merchants. Many locations are doomed to be checked once per playtime just because some main quest needs to be there. World is too big. The only way to even play the game is by being constantly under the weak speed potion - There are "Weak Speed Potion" but there will nowhere to be found "Strong Speed Potion" - Speed potion is applied only on running speed for some reason - Combat is really junky but for some reason you will have to ""kill"" some bosses - World is big and hollow - Inventory feels clunky and stupid. If you press Shift+RMB on item AND you have some empty space on first row BEFORE that item - item will be yanked to the first empty spot in first row, but if there are only items UP UNTIL your clicked item on the first row then it will be yanked to the second (""hidden"") row if inventory. - Economy doesn't make sense. Just create perfume from a fly (literary the easiest ingredient to find + easiest recipe) and sell it for 80 gold per potion. Create 30 potions. Congratulations. You have all the money you will need. If you need more - repeat. Toxic breath is sold like 25 gold coins but it is more annoying to farm ingredients for than for perfume. - When you talk to NPC you can be attacked and you WILL NOT be able to defend yourself UNTIL you will end the dialog. When for the first time I visited "Herbalist" place I was shown a cut scene showcasing the island. After the ""showcase"" I was found dead because slimes was killing me while the cut scene was playing. Cool. Thanks. It is not a 14 euro game. It is barely a 5 euro game. Buy it only on some huge 75%+ sale.
It's a cute game with fun and surprisingly complex alchemy mechanics. For its asking price, its definitely worth it if you want a game that focuses on collecting reagents and using creative thinking to create a variety of interesting potions. For a small indie team, it's a very ambitious game. Perhaps too ambitious. The game is about 15-ish hours long at a normal pace. There is unfortunately not a lot here at present and as you get deeper into the game you can't help but feel it's an incomplete idea in its current state. The world feels a bit small, empty and unused in some portions. There is a lot of potential here, however. My hope is that the developers will find success with this game and continue to build on it, because with additional content over time I can see this game being truly amazing.
Alchemist the potion monger est un "petit" rpg mélangeant aventure, roleplay, exploration La particularité de ce jeu c'est que les potions que vous créez vous servent autant à répondre à des commandes journalières qu'à l'exploration et au quêtes Le panel de potion est large et certaines quêtes proposent des choix pour varier les plaisirs. Chaque ingrédient peut être modifié pour concocter une potion et il y a toujours plusieurs méthodes pour obtenir les éléments nécessaires à la préparation de la potion. Vous pouvez aménager votre maison à votre guise avec votre de rangement (perso j'ai opté pour la config de mon bureau: le foutoir organisé !) et vous pouvez caresser vos familiers et ça c'est bien. Si je devais lui trouver des défauts je dirai que même si les musiques changent par moment elles sont vite répétitives hélas. Aussi la hitbox est assez hasardeuse par moment. Je vous recommande ce jeu si vous cherchez un jeu plutôt chill et qui change un petit peu des rpg classiques.
Salut mes petits agneaux ! Il n’est pas rare de voir des alchimistes dans les jeux vidéos, c’est un peu la solution de facilité pour expliquer pourquoi vous avez des tonnes de potions de santé, d’éther et j’en passe dans les différents rpg. Mais cette fois, comme dans les jeux de la franchise Atelier, c’est vous qui passez du côté du chaudron ! Avec un gameplay en FPS, avec des quêtes à réaliser et parfois des choix moraux, vous devrez faire votre petit nid tranquille, déposer vos meubles, et apprendre à l’aide de votre grimoire tout ce qu’il faut pour être un parfait petit chimiste..Pardon, alchimiste. Alors bien sûr si on se contente de ne voir que la surface on peut voir un jeu avec des Furries, et plusieurs races jouables dont les caractéristiques se répercutent dans le jeu comme l’acquisition de la réputation, la rapidité de marche, ou simplement les effets des différentes potions, bonus comme malus d’ailleurs. Vous n’avez qu’une idée en tête, être le meilleur et vous allez devoir tenter, tester et parfois vous planter. Heureusement vos animaux de compagnie (sic) vous aideront à comprendre les éléments qui vous entourent, et vous pouvez pet le chat et le chien, et sans doute les autres. Tout est une raison pour avoir des objets servant à la mixture, vous allez devoir explorer, abattre des slimes, combattre des loups, arranger des situations tendues entre les villageois, vous faire une réputation chez les marchands et qui sait, avoir votre propre étal ? C’est un jeu dont le cycle jour/nuit ne servira au début que pour les contrats, mais si vous faites des potions à l’avance, en réalité, cela sera une simple formalité. Votre réputation vous débloque des objets à acheter, des recettes, à avoir chez les marchands. Malheureusement, certains PNJ semblent simplement errer dans l’aire de jeu, et même si parfois le quatrième mur se fait exploser par le narrateur ou les références en pleine partie, cela reste assez faible. Par contre les modèles des personnages est intéressant. J’aurais juste aimé avoir un moyen de modifier notre propre perso, et qui sait, le voir aussi faire ses potions. Véritable mixture entre un Atelier, un Animal Crossing, et un RPG plus canonique, Alchemist : The Potion Monger n’est pas un Goty, mais un bon jeu pour passer le temps et finalement c’est ce qu’on lui demande. On peut se reposer, en explorant, on a aucun timer au-dessus de la tête en permanence. Et si vous avez peur de vous lancer, vous avez un mode plus facile pour pleinement profiter de votre escapade ! C’était Ookamiette, Devenez Viral ! [h1]lien vers la vidéo[/h1] https://www.youtube.com/watch?v=ZYWKDkAJSpQ
Best alchemist/ potion making game on steam. The elements system is really good and how you alter ingredients really got my sucked in better than any other similar game. Being able to test out your potions is a whole lot of fun too. Could do with some balance updates as some of the potions are far too strong for the cost but still great fun.
Zagrałam na PGA i spodobała mi się na tyle że kupiłam. Spoko gierka.
Pretty fun game all around, its only problems are a few bugs here and there, but they don't actually impact the game all that much, mostly the achievments,
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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