
"Fatermyth" is an RPG game that combines tabletop role-playing and adventure. The storylines of seven characters from different eras intertwine, depicting an epic of human heroes. The strategic battles with dice + skills add more challenges to the adventure.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
依靠剧情和卡牌为主要内容,游戏性尚可(本以为是杀戮尖塔类型肉鸽游戏,结果是故事驱动型的跑团游戏?),剧情方面文本量很足(配音还可以,部分剧情个人认为无聊和莫名奇妙,整体逻辑还算说得清,出彩的内容也比较多。存在个别错别字和重复字。),游戏音效(打击和受击音效过于单一,战斗和剧情过场时BGM够抓耳),游戏特效聊胜于无,游戏画面个人比较喜欢。至于游戏难度(刚开始可能会比较看运气拼筛子,后面基本上很舒服有点无双的感觉。)还算平滑。 总体来说,算是比较新奇的一次体验,作为一款游戏还是非常值得推荐的。
really nice story / turn based dice game amazing art , really good individual stories and sound
比较标准的甜点游戏,有少许卡牌构筑元素,可以体验到很多截然不同的build 总体的剧情还是有瑕疵(点名批评枭,和P5R明智吾郎几乎如出一辙的雷点) 如果对剧情细节要求不高只是想随便看个乐呵那还是推荐的
good
不错的小品跑团游戏,内容不算很深,难度比较简单,当普通RPG玩挺好玩的,内容丰富度对得起价格,可以入手。
全篇打通,人物机制膨胀别当策略游戏,爽就是了。文笔唯美辞藻华丽,最感慨的还是小琴师和小狐狸的爱情。不过也许是文风过于华丽了,有点看不进去,每段文字只能看个大概
玩法差强人意,剧情十分拉跨,角色故事与其他人的故事没有决定性联系,甚至脸漏的都少,还强行绑定解锁关系,基本上不推荐买
作为卡牌游戏来说不合格,只有剧情战斗,不能爽快打牌,作为剧情游戏来说更是不合格,角色玩到百分之50强制断开更是糟粕,剧情更是平淡无奇,第三个人物的剧情更是愚蠢至极,游戏体验极差,建议不要购买游玩。
六线合一时的剧情有点太生硬,虽然开局就知道是姜太公钓鱼作为引子。 女召线和其它线一点关联性都没有,情侣线悲剧结局没过多阐述。三武将相对来说刻画的完整些,突兀感不强。 相比还是骰号玩家打磨的更好些。
The tutorial story is one of the ♥♥♥♥♥♥♥♥♥ power fantasies I've ever read. Unmarked spoilers from here on out. I could totally get behind the story of vengance for the protag having his kingdom taken away and himself being put through unjust torment, if the protag wasn't a bloody lunatic who's just one dialogue option away from murdering a random pick-pocketer. (and please don't tell me that pick-pocketer returns as a super boss or something oh my god) Also cool how before the final battle the game waxes off about how revenge isn't as simple as slicing the throat of your enemy, and then the revenge is as simple as slicing the throat of the enemy [b]really freaking hard[/b]. But y'know, the "Genius Invokation at home" style dice management was a pretty cool idea, so there's that, I guess.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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