
"Fatermyth" is an RPG game that combines tabletop role-playing and adventure. The storylines of seven characters from different eras intertwine, depicting an epic of human heroes. The strategic battles with dice + skills add more challenges to the adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
依靠剧情和卡牌为主要内容,游戏性尚可(本以为是杀戮尖塔类型肉鸽游戏,结果是故事驱动型的跑团游戏?),剧情方面文本量很足(配音还可以,部分剧情个人认为无聊和莫名奇妙,整体逻辑还算说得清,出彩的内容也比较多。存在个别错别字和重复字。),游戏音效(打击和受击音效过于单一,战斗和剧情过场时BGM够抓耳),游戏特效聊胜于无,游戏画面个人比较喜欢。至于游戏难度(刚开始可能会比较看运气拼筛子,后面基本上很舒服有点无双的感觉。)还算平滑。 总体来说,算是比较新奇的一次体验,作为一款游戏还是非常值得推荐的。
怎么说好呢?游戏底子看起来是是命运之手那种跳牌选走向然后面对选择后果的那种底子,但是实际上模仿的很拙劣,每一个“分支”都会将你导向同一个结果,而且在选择上受影响的剧情差别可以算是忽略不计 剧情1分,只能说是比较差了,漫天狗血 战斗2分,略有新意但是因为初期那缺了大德的空白期导致很遭罪,后期无脑脸滚键盘,但是需要浪费很长的时间去刷级和装备,完全没必要这么设计,纯粹是为了拉长时间而拉长时间,毫无游玩体验 人物设计和群像剧情嵌合度,5分 这没得挑做的真的很不错 装备系统 2 分, 很多断档装备,1-8基本上是半裸状态,因为穿不穿意义不大,后期装备需要大量的去刷
全篇打通,人物机制膨胀别当策略游戏,爽就是了。文笔唯美辞藻华丽,最感慨的还是小琴师和小狐狸的爱情。不过也许是文风过于华丽了,有点看不进去,每段文字只能看个大概
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很用心的作品,劇情愛恨情仇全都有,讓人感受到命運沉重與無奈。每一次選擇都有意義,背負自己做出的選擇的責任。卡牌機制容易上手,可以隨意調整。背景音樂好聽,出DLC一定會支持,好作品應該被看見。
游戏性挺好的,难度适中,可以刷级不会卡关,好几种不同的牌组增加了很多游戏性。 叙事方式也很用心,剧情性上挺好的,而交回叙事又让你可以玩第二次牌组升级版的,设计用心的。 装备也很多build,非常不错 国产的好游戏。喜欢卡牌的绝对支持
一開始還不以為然的,但玩了之後才發現這遊戲有點東西 不同的流派,加上裝備,尤其是當你找到專屬角色的配裝、技能、打法的時候真的是很爽 缺點的部分是有一些收集的部分會需要多收集一些錢,需要刷關卡刷裝備 [spoiler] 個人最喜歡的是毒流派, 武器帶鴆語、銘羅(不算毒流派,但愛用),裝備用蝶系列(套裝效果可以看出毒相關效果) 以下放個不同角色流派的思路,有需要的人可以參考 女召:灼燒流派 辛驕:比較難講流派的部分,理論上應該是走殺意(增強基礎傷害)流派再通過技能吸血,但遊戲中似乎沒有相關套裝,因為玩殺意方向的話,血量會大起大落我不是很喜歡,所以個人是用灼燒、毒流派裝備(擇一)。 白篪:主要吃增益效果的角色,裝備用四季套裝(通過主動既能獲得骰子),重點在於通過主動技能獲取大量骰子後換取大量增益(例如:羽),再搭配2*層數 傷害的技能。 晶胤:不用多說,玩毒的,毒流派。 梟:裝備可以走殺意方向,重點在於利用技能將殺意層數翻倍來達到超高基礎傷害 奎:疊護盾、堅毅(可以獲得更多護盾),再利用崩落千塵(造成護盾數量的傷害),裝備也沒有專門的護盾流派,就自己看著搭就好。(有看過別人是走疊堅毅然後利用技能把他轉成殺意,自行決定就好)。 要進入不同結局會對一些屬性有要求,有點麻煩,還是比較希望可以通過點不同的選項就好,不然搞得我要重新打關卡 [/spoiler]
The tutorial story is one of the ♥♥♥♥♥♥♥♥♥ power fantasies I've ever read. Unmarked spoilers from here on out. I could totally get behind the story of vengance for the protag having his kingdom taken away and himself being put through unjust torment, if the protag wasn't a bloody lunatic who's just one dialogue option away from murdering a random pick-pocketer. (and please don't tell me that pick-pocketer returns as a super boss or something oh my god) Also cool how before the final battle the game waxes off about how revenge isn't as simple as slicing the throat of your enemy, and then the revenge is as simple as slicing the throat of the enemy [b]really freaking hard[/b]. But y'know, the "Genius Invokation at home" style dice management was a pretty cool idea, so there's that, I guess.
好玩是好玩但有些設定真的很87,要你投出指定骰子,不然就是要選特定選項,選錯或沒骰到~恭喜手動讀檔重來,然後就要看背景板的男人玩卡牌,排列好才能開始沒辦法跳過,洗牌音樂聽久了真的會煩...
画风不错。文案有点偏女频文,很多情节太憋屈,玩的不爽。按爽文来说,不管选哪个主角,直接上去干就好了。来回文皱皱的,太麻烦。上班已经束缚很多了,下班玩个游戏也这么多束缚,太不爽了。 另外,文案多的,点击鼠标手疼,应该适配下键盘的。其他操作也有点慢吞吞的,不必要的动画有点卡时间了。 build 不是很出众,但基本不难,基本毒的一套能打大多数。其他流派也都还可以,但不够强,每个人有点不同。以卡牌build为乐趣的,玩这个,不是很建议。 也算不上不推荐,文案这个长度也算有心了,画风也不错。但这种文案确实不是我喜欢的类型,以及战斗操作繁琐、对话点击麻烦卡时间、build多样性、加上还有点bug,我先不推荐了。
1
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.5K | 133 | 67% | $12.99 | |
| $1.1M | 1.6K | 75% | $22.99 | |
| $161.1K | 591 | 95% | $11.99 | |
| $238.7K | 525 | 64% | $19.99 | |
| $119.4K | 445 | 89% | $10.99 | |
| $108.5K | 250 | 83% | $13.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $102.5K | 1.2K | 89% | $4.99 | |
| $102.5K | 432 | 49% | $9.99 | |
| $102.5K | 529 | 48% | $6.99 | |
| $102.6K | 192 | 69% | $14.99 | |
| $102.6K | 195 | 88% | $8.99 | |
| $102.4K | 2K | 68% | $2.99 |