
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
Modeled estimate, not a reported figure. How we estimate →
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 314 reviews with recorded playtime.
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jeu très sympa, ça faisait longtemps que je n'avais pas jouer à un jeu de ce style Je trouve que niveau difficulté il est bien équilibré, c'est assez simple d'esquiver et de comprendre rapidement les paterns mais en même temps les erreurs ne pardonne pas Graphiquement il est vraiment très beau, l'ambiance et les sons sont au rendez-vous Gameplay lent mais c'est ce qu'il faut pour ce style de jeu, parcontre il faudrait accélérer les commandes le système de pouvoir est vraiment un plus mais il n'est vraiment pas assez poussé, on peut finir l'accès anticipé sans jamais utilisé de pouvoir, ce qui est dommage. Il faudrait pouvoir améliorer et modifier les skills (mais pas seulement l'amélioration via l'arbre de compétence), ça manque de puissance et de punch Je vais le suivre de prêt et hâte de découvrir la suite Félicitations à la petite équipe qui est sur le projet, le jeu est prometteur !
c'est un bon jeu bien qu'il soit encore que en accès anticipé certain principe du jeu ne sont pas encore possible ce qui est dommage aucun trade de disponible l'arbre de competance qui est utiliser qu'a 5% car le jeu se fini avant d'aller plus loin et une fois terminer on retourne sur le menu manque entre les missions d'une zone de base ou on peut se retrouver s'entrainer et combattre la on est obliger de suivre le jeu un debut une fin et on a toujours la meme experiance et le meme chemin a suivre. je comprend que se soit pas un open world mais la c'est vraiment un jeu très très fermer ce qui est parfois un peu trop je trouve
PRO: - Feedback dei colpi e gameplay godibile - Grafica super dettagliata, veramente di qualità - Tanti perk da sbloccare per personalizzare al meglio il proprio stile di gioco CONTRO: - Supporto per controller assente (al momento) - Solo una location a sezioni giocabile (al momento) Fatekeeper è sicuramente un progetto ambizioso, MOLTO simile a Dark Messiah sia lato gameplay sia lato ambientazioni. Il potenziale per uscirne fuori come un gran bel titolo c'è eccome, le premesse sono ottime!
Очень классная игра, хотелось бы видеть полную сюжетную линию, открытый мир, драконов и разных монстров, так же бы интересны были портальные перемещения в страну орков, а так же территории кишащими монстрами, можно подумать о перемещении в адскую местность, на раннем доступе игрушка огонь!!!
Really looking forward to see how this one progresses.
As a tech demo it is amazing. Looks great and surprisingly well optimized. I'm having no problems running it at ultra and adding FSR brings me up to a steady 110 fps. As a game, it's meh. But it's early access. The sound is the weakest part imo. There is no "oomph" in the hits and some sounds (like the enemies throwing gas bombs) are completley silent. But I have fate that will be fixed as the development progresses. The down right bad is the save system. With dedicated savepoints. Sometimes it's waaay to far between them. For such a sluggish game it's really punishing to have to walk and fight my way back to where I failed again.
This game has mad potential. Hope to see it come to a full release. Slow, heavy, tactical combat with a sprinkle of magic. Enemies are not to "bullet" spongy, and neither are you. Give this one a try if you want a vacation from the fast pace games out there.
да
регдол фізика клас, пацюк маскот також лайк, дженерік середовище норм, дерево пасивних вмінь - дізлайк.
Пу-пу-пу. Да, отзыв типа положительный, по причине боёвки и частично исследования. НО ЕСТЬ НЮАНС! Оптимизация слишком вялая, первый же босс минотавр БУКВАЛЬНО съел мои 60 кадров. Именно его моделька даёт серьёзную просадку в ФПС . И так пришлось снизить настройки со средне-высоких до самых низких, когда я зашел на третью локацию или пятую, смотря как считать, а ведь это были помещения а не открытое пространство. Да и в боях иногда происходят проседания(эффекты?), от чего боёвка не в полной мере ощущается, хотя по задумке что это та сама герои меча и магии с пинками, что приятно. Типа можно брать, игра дешёвая, не обеднеете, но это будет рандом для вашей конфигурации
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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