
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
Modeled estimate, not a reported figure. How we estimate →
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 314 reviews with recorded playtime.
Reviews
Themes across 314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
русский язык прям необходим
Aowsome dude i wish they add parry and third person view
Very Good! Looking forward for the rest of the game.
i cant even believe this game is only 10 dollars and just 13 people made the game its incredible i love this game feels like a 30 or 40 dollar game
This game has mad potential. Hope to see it come to a full release. Slow, heavy, tactical combat with a sprinkle of magic. Enemies are not to "bullet" spongy, and neither are you. Give this one a try if you want a vacation from the fast pace games out there.
GREAT. Want more pls....
Only played a little so far but, wow. Spectacular world and nice meaty combat, good voice acting, this shows a lot of promise and already the systems are nicely polished. Eager to see more of this world and story
Very fun. Had a blast with the combat, exploration, and how good the world looks. However, this is more of a demo than an EA release. I'm sure it'll be fantastic when its completed but there is not enough content here to justify being called early access yet. Optimization is also a serious issue here and definitely needs work before a full release. All said though the game is very fun and I will certainly be returning for more when it's ready.
The game is pretty intresting and leans more towards a souls like game with some Dungeon Crawler elements, combat is ment to be challanging and gruling but it's a bit slow paced and combat is clunky and awkard; for an Early Access game its expected. The Dungeon Cralwer aspect I think is this games main strength having more loot to find and larger more complicated maps, and maybe a more refined magic system would be good.
Incredible look into the state of the game as of current. The graphics alone are astounding and the combat feels very responsive/enjoyable. The audio at the current stage needs work, but that's obviously a wip as the developers focus on other tasks which I would state has clearly paid off. Excited to see how the game develops from here and eagerly waiting.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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