
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very Good! Looking forward for the rest of the game.
Pretty good bones on this game for Early Access. Combat has weight and is very reminiscent of Dark Messiah which has been needing a spiritual successor for some time. I am excited to follow the development as they expand and improve.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the Graphics Amazing ! fighting amazing ,Character amazing overall amazing game !!!
The game great fun. Combat feels good, graphics look awesome, alchemy is interesting, etc. However this game has a pretty big problem which is it's optimization. (Unreal Engine 5 be damned! xd) Even when running on the medium preset and dlss on ultra performance mode this game can sometimes fall below 30-40 fps for me which is just not great. The early traversal sections were fine where I could get consistent 60 on ultra using dlss quality but reaching the ruins or whatever they were called made me take an instant performance hit. I've had Minecraft shaders running better. Also don't know if this is just me but having global illumination and/or reflections set to anything lower than medium breaks the rendering completely and everything turns blue. One thing I'd appreciate is having unlimited save slots, lemme waste my storage how I want to being locked to 13 isn't that big of a problem but it is a shame.
ja es ist halt early access und hier wirklich sehr early. gute grafik, spiel ist etwas schwerfällig für meinen geschmack sollte aber jeder selbst ausprobieren, speicherpunkte wurde auch schon mal erwähnt in den rezis. vg
Game is very promising it has a lot of potential if the devs don't rush things,right now the game is like a demo i finished it in 3 hours
had a little fun with this game opens and runs well with proton experimental as of now on the performance and quality side of things ive used the ultra preset and it didnt drop below 40fps without upscaling and TAA the game looked blurry with FSR native res it no longer looked blurry and occasionally hit 99% on my gpu unlike TAA with which it isnt utilized as much (all this at 1920x1080p) so far to the gameplay combat is relatively simple and builds can quickly escalate, the enemies are relatively easy and the loot barely differs physics seem to be a little wonky i kicked a guy on my third run and he went flying at supersonic speeds and most importantly give Orgran a proper petting animation :c
For the price, it is a crazy good game. Combat is physics based and rewarding, hitting enemies feels heavy and satisfying, and the scenery and traverse is beautiful and fun. Really really curious to see what the full release looks like! One thing I will say, camera movement needs smoothing, it makes me a bit dizzy to be honest. On top of this, one of the reasons you can appreciate so much the environment is because the camera uses a fish eye setting. Nothing intrinsically bad, I appreciate being able to see more of the environment, but combined with the clunky mouse and camera movement, it makes me feel VERY dizzy at times. Skill tree is basic, but so far I have no complains with it. Really a game with a lot of promise, keep the good work! Hopefully see controller support soon!
GORE GORE GORE I LOVE IT
Impressive. Really. It runs well and the environment is amazing. I can absolutely see the vision for this game and hope it continues to flourish. Combat is pretty rewarding and feels heavy, in a good way. I haven't finished it yet but I'm truly enjoying it so far.
Active players
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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