
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can't wait for the full game. Just the style of RPG's we've been needing! For the devs: Maybe add an PvE arena mode to the early access so we can keep playing with the levels without fully restarting the 2 hours repeatedly?
Amazing, utterly beautiful and great combat. Insane potential and when there is a full on story, side quests, armor, weapons, etc, if that is gonna be a thing, this game will honestly have GOTY for me.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so beautiful I played for an hour and all I did was walk around and look at nature xD. The ambient MMORPG style music is great, gives me some OG WoW vibes / LOTR.
Yeah... we need more of this... my only gripe is that i thought at first that i will play as an D&D Orc/Hobgoblin... and that the Rat will be like a Dark Side Grogu... whatever, don't remember his name but that talking Rat is my new spirit animal... Fatekeeper and Covenant ... sunny days ahead of us. Played on SMachine on medium 60fps, kb/mouse... it can handle high graphics + controller, but i was on a PS5 withdrawal at that time...
next gen graphics, great atmosphere, nice weaon handling and fight system
absolute cinema
Please add controller support.
Gutes Spiel mit einem gelungenen Kampfsystem, das viel Spaß macht. Die Gegner könnten noch etwas intelligenter agieren, um die Kämpfe abwechslungsreicher und herausfordernder zu gestalten. Außerdem wären mehr Jump-&-Run-Passagen schön, bei denen man als Belohnung beispielsweise Kisten oder Zutaten für Tränke finden kann.
Beautiful game, fun combat everything is great the only thing that I dont know if I like is you have to reach specific points in the game to save, I'd much perfer to save on command but thats not a huge deal just makes some bossfights a little tedious having to run back to them from the last save point etc. Game left me wanting more when I completed the early access which is a good sign praying the Devs release new content asap. I also did find the combat felt very sluggish in the begginning I was able to get used to it but especially spell casting it felt oddly slow for just raising your hand to cast a spell, I did notice a few locked doors that you could uses telekenisis through them to pull the chain. Probably because the game intends you to find a way around to access it but idk it would be cool to have multiple ways to open doors and in some spots in the game it was possible to do that, intended or not im unsure. But yeah amazing game I havent gotten lost in a game world like that since RDR2 dropped. Another thing i thought going into the game was it would be more open world but it was very linear not sure if thats because its in early access or if its supposed to be a linear story game, both are completely fine but with a world and atmosphere so pretty I kept thinking how awesome it would be to exit the dungeons and explore the world more. Also the game ran well if you use DLSS and Frame Gen or if you just have a better PC than mine but I found no issues with how the game ran I played on full ultra with quality dlss and frame gen and got over 145fps the whole game, Also niche issue but if you're broke like me and had to download the game on a HDD the game works well on a hard drive which is nice EDIT: I meant you COULD'NT use telekenisis through some doors
The game has a lot of potential. It is a bit repetitive at the moment since you only "run and gun", but with melee in the early access. The finished version will probably be more diverse looking at the skill tree. + fun + graphics + a lot of searching for items and secrets + price - same same - early access - you only get to test weak magic and hack and slash
Active players
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