
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 293 reviews with recorded playtime.
Reviews
Themes across 293 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ja es ist halt early access und hier wirklich sehr early. gute grafik, spiel ist etwas schwerfällig für meinen geschmack sollte aber jeder selbst ausprobieren, speicherpunkte wurde auch schon mal erwähnt in den rezis. vg
да
This world is beautiful , Feels like ultima underworld in unreal 5 engine
Played for an hour so far Graphics are stunning, fighting/spells feels fluid. Definitley worth the $14 or so
Early Access Review For an Early Access title, I came away genuinely impressed. At the moment there’s around 2–3 hours of content, or even less if you rush through, but what’s there is polished and a lot of fun. The combat feels satisfying, with responsive blocking, dodging, and a rewarding slow-motion effect when you perfectly time a last-second dodge. The telekinesis spell is probably my favourite mechanic. It isn’t just for combat—it lets you interact with the environment in creative ways. You can pull enemies towards you or off ledges, pick up rocks and barrels to throw at them, or even rip out support beams to collapse structures onto groups of enemies. It makes fights feel dynamic instead of just swinging your weapon over and over. The weapon designs are also fantastic. I found an elegant longsword with a glowing icy-blue blade and an axe that lit up every time it struck an enemy. Small details like that make the equipment memorable. Visually, the game looks phenomenal. I realise my experience might not be representative since I’m running a high-end PC (RTX 5080), but in roughly three hours of gameplay I encountered virtually no technical issues. The game froze for about half a second while loading one map, and that was the only hitch. I didn’t notice any bugs during my playthrough. The gameplay reminds me of a mix between Skyrim and a Souls-like game. It has the exploration and freedom of Skyrim combined with more deliberate, timing-focused combat. My only real complaint was ranged enemies. At the moment there doesn’t seem to be a satisfying way to deal with them other than sprinting towards them while trying to dodge arrows and thrown rocks. It would be nice if there were more counterplay. The final boss was the only enemy that gave me much trouble. His massive hammer has long reach, and he lunges forward with many of his attacks, making him difficult to read at first. Once I learned his attack patterns, though, the fight became much more manageable. And finally, the single most important feature in the entire game: you can pet the giant lizard in the starting house. He is, without question, a certified good boy. Instant bonus points. Overall, this is one of the more polished Early Access games I’ve played. The content is currently short, but what is available is enjoyable, well-made, and left me excited to see where the developers take it. If they can maintain this level of quality while expanding the game, I think it has a lot of potential
honestly didnt wanna leave a review with just under 2 hours play time but id have to say this. the game visually stunning, combat simple and easy. from other reviews ive read (mainly negative ones as those are ones i tend to read when looking at new games). those reviews are kinda wild and im surprised that some people expect a full game with no issues when they pay less than £10 for early access. the game is intriguing and can be fun, does it lack stuff yes. but thats because its not a AAA game studio or 100+ man one. i hope with more work to the game id get too see more open world and dungeon like interactions and a varied amount of NPCs that can breath more life to the enviroment. maybe there is this stuff as you delve deeper into the game but so far there hasnt been with where im at. im looking forward to see more to the game and from time to time when i play more id love to see more changes that doesnt take away from the core of the game. (this game does make me wanna play more) if i rated it out of 5 it woul be 3.9 which is above average. i hopr future updates make my rating same or higher
PRO: - Feedback dei colpi e gameplay godibile - Grafica super dettagliata, veramente di qualità - Tanti perk da sbloccare per personalizzare al meglio il proprio stile di gioco CONTRO: - Supporto per controller assente (al momento) - Solo una location a sezioni giocabile (al momento) Fatekeeper è sicuramente un progetto ambizioso, MOLTO simile a Dark Messiah sia lato gameplay sia lato ambientazioni. Il potenziale per uscirne fuori come un gran bel titolo c'è eccome, le premesse sono ottime!
Aowsome dude i wish they add parry and third person view
The game great fun. Combat feels good, graphics look awesome, alchemy is interesting, etc. However this game has a pretty big problem which is it's optimization. (Unreal Engine 5 be damned! xd) Even when running on the medium preset and dlss on ultra performance mode this game can sometimes fall below 30-40 fps for me which is just not great. The early traversal sections were fine where I could get consistent 60 on ultra using dlss quality but reaching the ruins or whatever they were called made me take an instant performance hit. I've had Minecraft shaders running better. Also don't know if this is just me but having global illumination and/or reflections set to anything lower than medium breaks the rendering completely and everything turns blue. One thing I'd appreciate is having unlimited save slots, lemme waste my storage how I want to being locked to 13 isn't that big of a problem but it is a shame.
the Graphics Amazing ! fighting amazing ,Character amazing overall amazing game !!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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