
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
Modeled estimate, not a reported figure. How we estimate →
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 293 reviews with recorded playtime.
Reviews
Themes across 293 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
3h Spielzeit ist Müll. Das ist Alpha Niveau. Das Spiel hat potenzial und hat Spaß gemacht aber viel zu kurz für ein Early Access. Das war ja gar nix.
Not a review...just wondering when we get controller support. Otherwise its great.
had a little fun with this game opens and runs well with proton experimental as of now on the performance and quality side of things ive used the ultra preset and it didnt drop below 40fps without upscaling and TAA the game looked blurry with FSR native res it no longer looked blurry and occasionally hit 99% on my gpu unlike TAA with which it isnt utilized as much (all this at 1920x1080p) so far to the gameplay combat is relatively simple and builds can quickly escalate, the enemies are relatively easy and the loot barely differs physics seem to be a little wonky i kicked a guy on my third run and he went flying at supersonic speeds and most importantly give Orgran a proper petting animation :c
ja es ist halt early access und hier wirklich sehr early. gute grafik, spiel ist etwas schwerfällig für meinen geschmack sollte aber jeder selbst ausprobieren, speicherpunkte wurde auch schon mal erwähnt in den rezis. vg
Absolutely amazing game. I recommend it to everyone. It's honestly one of the best games I've played in the last 10 years, even though it's still in Early Access. The amount of quality and content already available is incredible, and I can't wait for the full release.
I support the developers, game has potential, can't wait for the final release
This game has major potential, its beautiful, combat has weight behind it, its tough but fair. Early access is about 2hrs right now to complete but for 8 bucks its a good deal. If anything add it to your wish list!
awesome game,, excited for them to release new content.
Fajna gierka chyba jedna z najładniejszych graficznie jakie widziałem ale... Co bym zmienił? Zwiększyłbym dmg magii, zmniejszyłbym dmg od dystansowych ataków mobów bo czasami trzeba się chować za ścianami przez co gra wytraca swoje tempo. Więcej RPG czyli więcej mieczy, zbroi i innych elementów eq. Np losowy loot z potworów byłby spoko lub więcej znajdziek. Trochę trzeba też popracować nad movmentem i hitboxami. Mam tez nadzieję że w głównej wersji mapa będzie trochę bardziej otwarta oraz że gra nie będzie za krótka.
да
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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