
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please keep up the good work! I was so sad when I finished this. It was so much fun
i liked it. im 100% sure the final version of the game will be fire!!!
Good balance between Souls Like and good old RPG. Fits people with jobs. Fun game. Early access is solid. Early access is far from a full game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good, combat could be more fluid
This game has some serious potential. After 5 hours of gameplay, I got to the final boss of the Early Access, thinking to myself, "Is this really it?" But, once the 1.0 update comes out for this game and it has a fully fleshed out story... I can easily see this becoming my next Skyrim. And I have an easy 20k hours on Skyrim ranging from PS3 to PC. Overall, a very great game.
This game is awesome, who needs ES6, cant wait to see how this goes long term, good combat, magic feels good, great job devs !
100% recommend. Can't wait for more. I really hope this game won't get stuck in early access limbo.
This is easily one of the most fun combat systems in a recent/ upcoming game. I love the design, the setting and everything else. It is short at the moment in early access, but what is there is a lot of fun. There are a few things missing (sound effects, dialog, subtitles) but nothing game breaking. At the current price you'd be crazy not to grab it. Can't wait to see what they add
This game only costs 10 bucks for a reason. The current gameplay for me was about 3,5 hours. If this game gets more content in the upcoming months, it will be a great game and i gladly support the future of it. Astonishing graphics with Unreal Engines power. Combat is fun. Skill tree is interesting. Alchemy offers free choices to brew what you like based on the ingredients. Spells are basic at the moment. Buying this game is an investment into its future. Currently it is more of a demo, instead of early access.
Its an okay game. The difficulty of regular enemies is good. They hit hard and are a problem when they are in bigger groups. The archers, rock throwers, and the poison throwers are really annoying to deal with when you've got 5 little guys on you and then they all wombo combo you. THE LAST BOSS IN EARLY ACCESS IS REALLY STUPID. His attacks are really telegraphed which is fine but holy holy why is he able to smack me from 15 feet away? Also does every attack from him really need to knock me on my a**? The main character you play as isn't some scrawny dude. He's massive and shouldn't be able to be knocked down from every attack on that boss. I'll wait for it to be fully out and optimized. 6/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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