
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"J'ai trouvé ce jeu par hasard. Ce n'est pas vraiment le genre que j'aime (gros boss « sac à PV » sans choix de difficulté), mais j'ai décidé de l'acheter pour essayer et je n'ai pas été déçu. Les graphismes et l'ambiance sont superbes : un peu de magie sans excès et un bon combat au corps-à-corps." Je recommande !
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It really needs a lot of polish here and there, but being still in EA this is a great example of a well made fun game. Just keep improving what you allready have. One thing i did not like is the constant enemy throwing stuff spam and archer spam. Would be better to improve more the fighting and remove a bit more the long range engagements, specially early on.
Awesome fun and love the helper you get, this game is stunning and the scene you are thrown into is so fun. I love it. Can't wait to see what it grows into!
Gorgeous graphics, well optimized on all settings besides low fidelity. game play is very fun however the swinging animations feel a little clunky but im sure that will smooth out with time. Well built lore with fun / interesting characters. Very excited to keep up to date with this game, i have very high hopes.
Im tired of left click sword games like skyrim it takes no skill its just not fun anymore be more creative. using unreal engine 5 to make your game look good doesnt make it a good game. ai couldve written this game and its code in a day be more creative.
great physics great style reminds me dark mesiah and I love it, cant wait for full game ,because now is game too short
Great graphic and atmosphere. Big skill tree, nice idea about your own alchemy options for potions and weapon poison. Looking forward to play more, waiting for content. This early acess 4 hours .
The Early Access as of Aug 5 and only one singular playthrough(I do plan on playing it again before full access). Let me start of with wow this game looks beautiful and on my current setup runs amazing. The intro cinematics for paraglacial are beautiful but I would like to be able to skip past them when I boot up the game. With the current state of the early access I can't wait to see what content gets brought in as it moves further towards the full game. Atmospherically I felt like I was playing a FP Diablo game with the music, enemies, level system, and landscape. The character gameplay is closer to Skyrim if you had spell one hand and weapon other hand. I did rather enjoy being able to just boot enemies off of ledges/into spike walls and it came in handy a couple of times where I was overwhelmed with mobs. Now I know it's not anywhere near what the developers intend to give us at full access, so I won't go overboard whinging about what I would like. Currently there's not a lot of variety in weapons, I had wished for a either a one handed sword or ability to dual wield single handed weapons. Even off handing a shield would have been nice for dealing with ranged enemies while I was busy with the mobs. Magic is nice for range but even a bow would be fun to use in this game if they plan on adding that into the game. Watching the bow equipped enemies fire upon me and seeing the physics of it in game seem that they would be fun to try given the option. I found magic could be fun with the right build in game, with how short it is I couldn't really enjoy it with only being able to use spells around 3 times and not level up enough. I did like the mixture of using telekinesis to access places in the game and find items. Magic just kind of felt locked with the spells that you get and no other elements in game like lightning would be a fun element to have. Not sure if there will be more of a free roam aspect to the game because I definitely missed some weapons and armor along the way and couldn't get back to access the area where the ice sword was. It would be fun to test out different armors to see if they help stats on movement or mage builds. There was cinematic issue that did get me.....SPOILER ALERT........ you throw the rat down into a sewer, when you pull him out of the nasty pile you can see him coughing but he makes no noise, only complaint there. In the start of playing I was breaking barrels and pots and to my dismay doing that half way through the game I found not a single item, I then never broke anything because I was just saddened by the fact there was nothing inside them to collect. Alchemy was great and easy to understand and I know they plan on adding more items and effects into the game. An idea unless its already in the works, if you plan on using magic and weapon simultaneously, there should be some weapons that give extra mana leech. I can't wait to see what NPCs will be in the game for trade and hopefully weapon upgrading as the blacksmith sitting in Haven would have been a great first test of an NPC system. More throwable like daggers you could craft with coatings would be nice to add to range builds would be cool. Last thing I will add so this doesn't get too long, kind of goes into free roam but the ability to go from save point to save point would be cool to see in the game. I don't know what the full release of this game is going to look like but if its anything like the early access I'm all for it. As a dad gamer I really enjoyed playing this and will be trying it multiple times before full release to be as good as I can be. The 13 of you have done great so far and can't wait to see what comes of it.
This game is very challenging but in a fun way, I wish there was more to play! I know it is in early access now, so I look forward to new updates.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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