
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this game coz it was cheap, and I was kinda expecting mediocre gameplay at best. What I recived is a game that has fun combat, is somewhat difficult and looks absolutely amazing. Even tho it is early access, and available story is pretty short it was fun, I enjoyed burning and freezing my enemies, slashing away at enemies. I hope this game continiues to go on the path that it is currently on. And I also hope that the pc requirements will get lowered, a bit of optimization here and there, as well as ability to turn off ambient occlusion. I also really do hope we get much more skills, from what I have seen there are some, they seem fun but sadly Early Access was too short to truelly experience more than (in my case) Elemental Shield. Weapon variety at the current development stage is pretty well limited, hopefully that will change. (I have not read the devlogs as they may include spoilers for future) I also do not give permission for aerial deployment.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun to fight goblins with a rat
I thought Fatekeeper was pretty decent for an Early Access game. The combat system is probably one of the strongest parts for me! It feels fun, and the physics honestly surpassed what I expected going into it. There’s definitely a solid foundation here, and I’m interested to see how everything gets expanded for the full release. My biggest issue right now is the lack of dialogue and character development. Most of the story is told through cutscenes with the rat, while the boss you’re fighting is basically mute. I feel like the story would be a lot more engaging if there were actual conversations between characters that gave them more personality and helped build up the world around you. Obviously, that could be something they’re planning to expand on after Early Access, but right now the story feels a little empty because of it. I also think the potions could do a little bit more in regards to healing and mana. A healing and mana regeneration system would also be nice. I know you get a little mana back from killing Overall, Fatekeeper has a lot of potential. The combat and physics surprised me in a good way, and if the developers can add more meaningful dialogue, character development, and depth to the story, I think the full game could end up being really good.
mu rico mu rico sisisi
Playing on PC, Mouse and easy controls so not to many buttons to worry about. Graphics are awesome and story so far seems good.
Super fun, like the latest Robocop Games just in a fantasy setting. It feels like an old simple game, when fun was all that mattered. So buy it now the 10 bucks are worth the money.
Espectacular
great graphics, good game play and i had after a long time fun playing this game
lovely game. needs stuff in all chests. needs more back and forth with the rat i like him . still a long ways away from a game but its looking good .but still who knows when or if it willl be out in full
oough shi...this gaem kinda good
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