
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game was pretty cool. Combat was fun and felt impactful performance wasn't amazing tho ngl, but I have hope for It's future.
Like playing old school D and D with physics. Very good
Unfortunately I just didn't really enjoy my time with this game. Maybe once it's a full game I'll enjoy it more, but right now it's just a $10 demo with about half of the skills not even working.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Une claque visuellement ! J'adore ! SVP sortez la suite <3
♥♥♥♥
DEVELOPERS, DONT STOP WORKING ON THIS GAME!! (spoilers included) I have had an amazing experience with this concept, I love midevil lord of the ring type concepts and this strikes it hard. The slight comedy with tossing your companion down the hole and the love/hate relationship has spice. The spells are super fun too, pulling smaller enemies with telekinesis, blasting them across the room or off the ledge with wind, using fireballs to disorientate and frost to slow the bigger targets is a great selection for powers. I hate to throw concepts under the bus but if its this as a full game or a v o w e d I enjoy this more, even with the short gameplay I was allowed. My only recommendation if anyone on the team sees this is that more happens. The game is obviously combat oriented so throw random enemies in sometimes. Before you enter the dungeon where you fight the fat demon, make the room lock down and bring some of those display stone lizards to life to fight as something unskipable like a mini test of might. Create a ranged weapon that the player can actually use against ranged enemies or make the fireball more powerful over a short period. Or maybe even a firearm for one handed combat. Don't take out the ability to cast with both hands full ITS UNIQUE. Finally add more side dialogue with the rat for backstory of you, your companion or even the enemies we face. To conclude, this concept obviously isn't finished but its becoming a work of art, even for the demo I had a blast and will continue to support these devs in hoping they continue their work. Thank you for the experience even if it was a short one. PS pls make it controller friendly.
Fantastic graphics and fairly impressive gameplay. Very casual tone on story. Sadly combat doesn't play like Dark Messiah of Might and Magic, which is a huge bummer. It's far more Skyrim's hack'n slash slop- plus a nicely done dodge mechanic. Level of interation with loose objects is limited to kicking stuff or ading them to inventory. Physics is nothing like that on DMMM's Source Engine, which is abit of a bummer too. For current 10euros it's certainy worth it. Probably worth double once completed. But Dark Messiah is much better. Buy that too while at it.
i liked what i played so far but be warned that this is only like 1/8 - 1/4 of the game didnt realize that so i didnt use any talent points lmaoo
11/10 Most potential I have seen in years, did two playthroughs.
Gra ogólnie spoko ale ma swoje bolączki. Plusy: - ładnie wygląda - dobre mechaniki ragdolli i efektów Minusy: - mało możliwości zdobycia ekwipunku - nie czuje się przyrostu mocy - walki z bossami są powolne (każdy z nich ma opóźnione ataki a jak odsuniesz się to na łyżwach podjeżdża i wtedy dostajesz w łeb) - spelle są mało użyteczne (podpalenia pojawia się dopiero po 2-3 trafieniach i nie ma gwarancji, że zwykły mobek zejdzie od tego, zamrożenie działa podobnie zamrozisz po 2-3 trafieniach, podmuch wiatru jest useless, telekineza to tylko do zagadek i ewentualnie wytrącenia dystansowych jednostek)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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