
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
暗黑弥赛亚一样的玩法并且加入更多探索的内容,夯爆了
Baita obra!
If it was released in it's current form, I don't think I'd play it honestly. Needs a lot of balance and time to cook. But like others have said, it's going in a really good direction I think. Buyer be warned tho. It's incredibly short. You're more or less donating to the cause at this point. First, hands down the most visually stunning game I've ever played in my life. Unreal 5 does just the craziest stuff. I spent a lot of time just staring at things up close and taking in the environments. Can't believe how pretty this game is. Might be worth trying for just that if you're into 3D design and world building. like jesus... that's a lot of polygons... That being said, the gameplay is doing something interesting. And I don't hate it, but I feel like I'm moving through mud the whole time. Blocking feels a bit clunky and I never did figure out what a left click while blocking was doing... Also enemies with bows and poison pots to throw are very annoying and not super fun to fight. Maybe I need to 'git gud', but they auto aim exactly where you're going. To counter that, the telekinesis need improvement. I wasn't able to grab people in plain sight due to a small rock being in front of their foot? boo But! Most of the time I was really enjoying it! Landing hits feels suuuper satisfying. Combat feels dangerous in a great way. Kinda like dark souls. Love the slow-mo on kills and perfect dodges. I can see the combat having a high skill ceiling. With some balance, and a larger world to explore, it could be awesome! And, my least favorite part had to be the dialog and writing. I don't mean to be harsh, but it's definitely not my speed. Very long, drawn out, and needlessly detailed without the depth needed to feel real. By the end I was reading the loading screens quickly and skipping some of the end. I like Witcher-esque story but maybe this was just too short for me to care. It was sorta old school cool in a way. If you're into whimsical DND world building. But the dialog is pretty cringy between the rat and main guy. Maybe it's just me. ¯\_(ツ)_/¯ Good experience, enough for me to review it. Performance was pretty good on ultra, but very good on high with my specs. I ended up just sticking to ultra and staring at everything up close. lol
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a good game combat needs worked on its buggy and delayed some boss battles will telaport on top of you and to doge is buggy but i am impressed for it being early access cant wait to see what else will comes out for it in upcomming updates
超高画质超强沉浸感,但玩法很单调,战斗探索不够有趣,还有我中文呢
Very fun gameplay and it looks amazing. I am very hopeful and excited to play the full game. 1 thing that i think would be awesome is to add some kind of spell combos. Like if you freeze an enemy and then send a fireball it would shatter the ice. Otherwise it is a very fun game with sick combat.
To start with I want to say I enjoyed this game, and even recommended it to a friend who also enjoyed it. Especially at this price I definitely say to pick it up and give it a try. Now, my breakdown of pros and cons: Pros: A beautiful game. Truly it is stunning and gorgeous, and really shows how when a game is properly optimized, you can get absolutely beautiful visuals with no or very little frame drops. I was impressed immediately by this, expecting to need to drop the quality just to get good frames, but I did not have to at all. Combat is all in all fun. There's a couple things they don't tell you, such as perfect dodging and parries, but overhaul it's a fun combat system bouncing between melee and magic is a fun system, however this does need some tweaking I think. Enemy design is definitely another pro. Stopping and taking a look at the enemies, and they are hideous in a good way. You can see that they might once have been human, but have been twisted by something dark. The armor, the skin stretched against their bones... all in the devs did a good job with the designs. While yes the enemy variety is very thin right now, seeing the trailer and upcoming enemies, I am very excited. Cons: Enemies, actually, and the combat. While they have lots of positives, there are some negatives too. For the most part, it comes from the ranged enemies. They have pinpoint accuracy, and are very spammy, the archers especially. They have almost no downtime, and if there are multiple of them, while also getting surrounded by melee units, it gets pretty frustrating trying to dodge the arrows while also dodging and blocking the enemies in your face. The shield enemies were slight annoyances, but that was more so I felt like the game was going against what it taught in the tutorial. It teaches you to kick to break block, and then follow up and attack. However when actually fighting them, after you kick them and you try to run up and attack, especially if you try with a heavy, they just immediately dodge backwards and put up their shield. Bosses is the next complaint for sure. It's impossible to tell when suddenly they will have a follow up attack, and with the enemies seeming to have more range then what it looks like they have, it's annoying with how much damage they do. This goes into the next complaint with them, and that is how aggressive they are. After you get them down to what I assume half health, they start spamming attacks with no downtime. This is especially annoying against say the hammer boss, where almost all of his attacks down you, so by the time you stand up and try to back off, he's running at you and immediately attacking again, so you have no time or are guaranteed to get hit if you try to drink a potion. The bosses need more downtime after their attacks, either more recovery frames or just not sprint at you, because right now they are way too hyper aggressive at that point. Magic sadly, was a slight dissapointment. I love magic in games, but in here, other then the ice bolt, it all feels kinda lack luster. My most used spell at the end was telekinesis, just so it would slightly stagger the enemies a bit so I kinda get a window to run at them without being hit (why the archers barely stagger and then immediately attack again is beyond me). With the fire doing almost no damage, the wind blast doing basically nothing to enemies that aren't the early trash mobs, and even telekinesis being basically just a light tug on enemies. Be prepared if you don't speck into magic for it to be basically useless the whole time. Now they are apparently working on it, so I look forward to it. Lastly the skill tree, or to better call it, a stat tree. I really really think it's unnecessary and bloated just to be a visually big tree. In what we have to play, I did not get to try any of the fun skills because there are just so many "useless" stat nodes it takes forever to get to them. I believe if they just changed it to the classic rpg of leveling a stat, and then also having a separate skill tree where it is purely skills and changes to combat, it would be so much better. It could even be reduced to nodes of stats, where you get larger stat increases, and then after 3 or so you master the node and get the weapon skill. Each level up did not feel like it had any significance, it was just "another number", not something I was actively looking forward to. To end with, all in all this is a good game I think. It has a while to go to be a full game, but I feel the passion behind it, and I will be watching it's future with excitement. I highly recommend this game at the moment.
Solid early release. Still some things to iron out, but I personally didn't have much issue in my playthrough. Was hoping for a little more content. Just hoping there is more of an identity or compelling lore in the final product. So much potential here...
Short but very fun!
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