
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vielversprechend ! Die Grafik & Atmosphäre sind großartig. Alleine die Ausblicke in die Ferne sind ein wahrer Augenschmaus, aber auch jede kleine Ecke mit viel Liebe zum Detail. Vergleiche mit DarkMessiah sind naheliegend, aber dafür leider noch nicht ausgefeilt genug, was Kampf&Skill&Magiesystem, sowie Trefferfeedback anbelangt. Die etwas schwammige Steuerung stört etwas. Es sind zwar "lineare" Level, aber mit vielen Verstecken : Augen auf, es gibt einiges zu entdecken, man möchte in jeder Ecke suchen. Für 'nen knappen 10,- lohnt es sich allemal. Wünschenswert wäre ein ähnliches Erleben wie Vermintide2, was das Kampfgameplay angeht...
The first that i noticed about this game, and ill tell you right now i have been out of the video game scene for about 15 years now, first of course the graphics are so realistic, fine, but of course if the mechanics are not good who cares about the way it looks right, the mechanics are realistic, and specifically the fighting mechanics, i caught my self many time when i would swing the sword foreword i would move my body and head into the my screen, its very immersive and involving, its like i almost feel like when my character blocks a sword strike the way my blade the blade bounces back along with the my character, i can talk a lot more about how good the game is, but me that's what keeps me coming back and playing this game over ands over, the levels are very cool, how the castles are build and etched into the mountainsides...so original, has that Indiana Jones and last crusade feel LOL
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра хорошая и красивая, очень приятно ощущаются импакт от ударов и движение. Да, персонаж медлительный, но это придаёт реализма внешнему виду персонажа, ну и как бы если одеться в лёгкую броню то бег становиться быстрее. Понятно, что это ранний доступ, но некоторые моменты хотелось бы улучшить. У лучников иногда странно работают атаки: они могут стрелять во время получения ударов или попадать стрелой, даже не глядя в сторону игрока. Есть вопросы и к хитбоксам, например у первого босса иногда ощущается слишком большая дистанция атаки, а хитбокс Гг кажется шире модели. Бывали ситуации, когда я уже уклонялся или заходил за спину врагу но всё равно получал урон. Также стоит доработать ragdoll. После пинков враги иногда улетают по странной траектории, а дистанция самого пинка непостоянна, порой в упор он не срабатывает а иногда попадает с довольно большого расстояния. В целом для раннего доступа игра очень хорошая. Есть проблемы, но потенциал отличный. Я точно буду ждать полную версию и надеюсь что проект не закроется.
Wau das sieht echt fantastisch aus! Hammer Grafik und vom Spielstyle erinnert es stark dan "Dark Messiah" of Might and Madness. Hoffe das fertige Spiel wird genau so sein.
very promising with good elements of action rpg. a very large skill tree allowing customisation of skills although could only find one respec potion in the early access. perhaps more respec potions will be available in the full game. small thing that lets it down is the inability to consume potions from the inventory
i had fun for an early access game it has good potential
the combat feels really good, and everything looks AMAZING looking forward to more content
J'ai été extrêmement surpris par ce jeux, j'en avait entendu parler sur YouTube il y a un moment et je suis finalement tombé par hazard sur steam. Dans un premier temps j'ai été tres surpris par les graphismes du jeux qui sont fabuleux sous unreal engine. pour un groupe de 12 personnes c'est tout simplement incoyable. Le jeux est super beau, beaucoup de détail à l'ecran et c'est un des gros points fort de ce jeux qui pour moi est graphiquement digne d'un triple A. Ensuite parlons de la physique du jeux qui est son deuxième point fort selon moi. Une phisique réaliste et tres satisfaisante à jouer. On sent véritablement les impacts des coups sur les enemies. et de facon différente en fonction de leur taille et de leur niveau. Il y a beaucoup d'autres choses a dire sur ce jeux qui a j'imagine un énorme potentiel.
Foi uma boa gameplay. Cenarios lindos, a jogabilidade do jogo nao esta impecavel mas ainda assim ta boa. A magia poderia ter um pouco a mais de dano e os mobs ao receber ataques de fogo e gelo poderiam interomper as suas açoes, coisas que nao acontecem, alem da distancia dos items jogados com telecinese poderia ser maior. Nao sei se foi so comigo que aconteceu, mas ao enfrentar o 2 BOSS é necessario dessviar apenas na 2 metade da animação do ataque se desviar mais cedo é 50 a 50 de desviar com sucesso ou ainda receber dano '-'. Espero que disponibilizem para a Portugues - BR e adição para controle. Mas foi uma boa Gameplay, recomendo !
here for the Rat! yeah, it's cool so far. gorgeously textured world. just next gen all the way graphics wise. pixel perfect high levels of detail. so far the level design has been very quake 1 in its layout style, which isn't a bad thing nor a good thing. just sortof servicable, go here, get thing, go there, etc. game play wise it's a tank version of Dark Messiah. Kick the bad guys into the hole or off the cliff, chop n burn the rest. the dead simple crafting is also welcome, brings a bit of thinking to the resources which i like. the music is great, and i love the rat character. voice acting is good. i think whats missing isn't so much active threat, but a feeling of danger. enemies just sortof run towards you, and i think presentation wise, their inability to coordinate an attack feels like a mismatch for the level of detail. it's not that they're easy, or not fun to fight, enemies just don't feel like they're a part of the world. it's an uncanny valley sort of feeling where, enemies look amazing, levels look amazing, but enemies do not behave amazing. there is a "boss fight" of sorts early on where you fight a group of enemies around a pit. but they seem strategically unaware of the this pit other than to not go in it. It would be as believable as the world around you, for these enemies to coordinate their spears and try to get you into the pit, just like you try to do. so enemy AI right now, and their presentation is easily the weakest part of the game. it's giving a bit of a 'serious sam' feel, not a 'next gen melee FPS/RPG feel' (enemy wise, the rest is absolutely giving next gen) i think controller support, slightly better enemy AI and optimization is needed to ship. its early access, so it all gets a free pass from me and for what i paid, it's more than enough.
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