
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love the game. it's what I thought future games would be like. needs better music. like skyrim good music to make a perfect game
This is what I wish more games would be like. Id appreciate more lore, banter, and secrets to find. The epic sword was nice. A endless mode while we wait for the game would be neat.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне нравится физика, стиль и геймплей на трейлере, но добавить бы ещё обучение в начале игры, потому что тебя просто кидают в игру и непонятно что делать, как что работает и какие кнопки нажимать. Но мне очень нравится концепт будущей игры и то какой она может стать на релизе и поэтому мне захотелось вас поддержать в ваших начинаний. Буду надеяться ваша команда будет увеличиваться с продвижением разработки. И с оптимизацией всё довольно хорошо даже, бывают просадки на 4K рядом с водой и ярким освещение, но так на средне-высоких всё достойный FPS.
Excellent and beautiful game up till now ! Feels like a few dialogues will be added here and there. For the issues I've had : - Impossible to deallocate a point in the skill tree ; Spike of ice remains after using the ice spell and killing the ennemy. Not a big fan of straight line games but loving it up to this point. Maybe having mana regenerating over time rather than fully refilling with level up would feel more natural. The ennemies not dropping loots also feels kinda off to me
love the way this game plays, has a lot of potential. excited to see where the game goes. its challenging at times but not impossible. Found myself dying quite a few times, it did frustrate me at first but after clearing what i was stuck on it felt really rewarding. Some of the campfires made that more enjoyable, checkpoints to quickly re-try what you just died on is nice, not having to waste time making potions or running. could have a factor on difficulty settings, less checkpoints on higher difficulties A heal spell would go a long way i think, and more options for weapons, like a bow. Imo it would be cool to see this game turn in a less linear direction, and go for a looter slasher feel. Like a more difficult and dark version of Vermintide II with less guardrails. Repeatable content with incresing rewards and increasing difficulty. like raid content, defense missions, assault fortresses, endgame content, elite enemy spawns with rare drops, events. With the portal and map system they have, it seems like that would flow well. Vendors, currency, leveling, cosmetic progression (cool armor and outfits, weapon skins), blacksmith upgrades for weapons and armor, crafting. Being able to grind for anything in a game, or pay to speed it up (and help good devs) is peak. I dont think this game needs PVP, but co-op PVE would be nice, PVP would turn it into another toxic sweaty game where it needs to be balanced. A large difficulty scale with different rewards would feel cool, by scaling the enemies health and the overall ammount of enemies and elites. I think the power creep on this game would feel really rewarding I love the gameplay and systems a lot, i hope it turns into a game where i can grind, progress and sink a lot of hours into
It's a very solid game. Visually, it looks amazing. The combat is fun and requires a bit of skill you cannot just hack and slash - sword play is the most entertaining and spells will become more fun as it progresses (I reckon). Still early access to looking forward to what it develops into. It could be an amazing open world game but the linear pathway is still enjoyable. Few graphic issues at the start - sorted with V sync and Nvidia reflex. Audio needs balancing across volume levels so voices can be heard properly. **Improvements needed** Minor annoyance is the rat's fur/hair doesn't look like fur or hair - looks like plastic. The story itself needs more depth and explanation - currently you follow quest markers with a vague idea of what is going on and enjoy smashing things up on the way. Can wield one or 2 handed weapons which is great and I am sure will become more diverse, but there is no off hand slot for a weapon or shield if using a 1 handed weapon.
beautiful
hyper realistic graphics and very good gameplay
Невероятно красивый, а главное хорошо оптимизированный (что редкость для игр на UE5) духовный наследник идей Dark Messiah of Might and Magic в современном исполнении. Иммерсивный симулятор ходьбы, прыжков и пинания гоблинов ногами с магией и холодным оружием. Ходим по пещерам, кромсаем врагов на аренках. Дом-база произведение искусства - я хочу там жить!!!! 😄. Говорящая крыса крутая. В общем выглядит как перспективная игра с большим сроком развития, если разработчики не выдохнутся и не разбегутся по другим студиям. Авансом рекомендую.
this game plays and feels likea fever dream. it is great. if you like swords and magic this is the game you have been looking for. that said i do have 2 small "issues". there is seemingly a vast world full of ancient lore but nowhere to really learn about it or read on it, i believe it would be nice if there were colelctible bits of lore scattered between the fights. the second issue is more of a technical one than a design one. the audio seems to be off at times. the soundtrack is amazing but immersion is completly broken when in the middle of a boss fight a cutscene starts to play and all audio cuts of. other than that, this game is so far one of the best ones ive played...
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