
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Voice work isn't the best, like the sort of voices your DnD DM would use to add some flair, but it's a small team so no strong criticism there. TAA anti-aliasing could use some refinement, it smooths edges so aggressively the image looks out of focus and bothers my eyes. I'm running 1440p if that matters at all.
И так я фанат "Dark Messiah" и не смотря что она старее на (мать его 20 лет ) сравнивать эти две игры как теслу и жигуль. Начну из плюсов - 5 эвро цена - движок unreal На этом все. А теперь я напишу всего пару минусов из бесконечности. - физика понос отстойный. Разрушаются только строго определенные предметы в определенных частях локации. К примеру у вас есть опора которую можно разрушить и она упадет на стоящего противника но вот прикол такая же точно опора в другой комнате не разрущаеммая. И так все окружение - анимация вашего персонажа уровень бревно. Удары словно он сейчас снесет не только голову противнику а и туловеше пополам разрешит а по факту царапина на плече у противника. Удар ноги это что о с чем-то. Анимация такая словно у вас нога встроенная вам в живот и ее чисто пневмопомпа выталкивает. И длина ноги 20 см. В той же Dark Messiah удар ноги делает всю игру там по факту не нужно оружие. Только окружение.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну пока что, всё очень нравится. Отличная оптимизация. Графика топ! Умений куча. Чувствуется апгрейд персонажа. Боссы не легкие, но с правильной механикой не сложные. Пока аппал чисто на ближний бой. Короче, надеюсь релиз выйдет не менее интересным.
It's pretty good, feels a bit like a spiritual successor to Dark Messiah. Visually gorgeous, and good combat. General movement however feels like swimming through molasses. Even sprinting feels slower than walking in other games. at 10 euros, this EA game is a bargain
Still has some work to go, but the game looks amazing, and is shaping up good.
Grafisch ist es schön, Sounds sind super, Animationen des Kampfs gefallen. Aber ansonsten hat es bestenfalls alpha Status. Die Mausbewegungen sind laggy, schnelles Zielen unmöglich. Steuerung ist dementsprechend total träge. Das UI ist mangelhaft. Man kann schnellknöpfe belegen, z.b. mit mehreren Tränken. Allerdings: in der Auswahl sieht man dann keine Tooltips und weiß daher im Zweifelsfalle einfach mal nicht, was man da zu trinken auswählt. Da fehlen noch ein paar Jährchen Arbeit. Dann macht mal, Ich seh ja, was draus wird. In einem Jahr schaue ich wieder mal nach. Wenn es bis dahin spielbar ist, gibt es eine entsprechende Änderung des Reviews.
So good! Great atmosphere and smooth combat. I am very much looking forward to the full release.
지도도 없는데 길찾기만 엄청 시키네.......
I cannot wait to see where this game will end up. Definitely a great start, loving it so far! Graphics are amazing, the combat feels great and it has that Dark Messiah vibe that I have been missing sooo bad! Keep up the great work guys, so far so AMAZING!
It's got great potential! The combat is fun, the visuals and art is amazing, voice acting is good, and I like the world building and set up of the story. I won't go on about "needing more polish" or whatever useless comment, as it's in early access, you can't expect it to be close to finished or in any way on par with a fully released game. I'm actually impressed with what they do have already. So far, it's on course to be a great success, though I do worry about variety of enemies and AI, as well as keeping the combat and game play fun and engaging while avoiding it becoming repetitive and boring. That's a hard line to walk in this genre, so I won't get my hopes up too high, but I'd be lying if I said I wasn't excited. I'm looking forward to future updates and it's eventual 1.0 release. This is definitely a game to keep your eye on.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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