
Play in VR or with traditional FPS controls as you breach and clear your way through 23 handcrafted levels. Fast and Low is the only tactical shooter where a VR player and a keyboard player can team up side-by-side, locally or online, in intense co-op missions.
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About
In a city under fire, it’s up to Officer Faust and Officer Lo to clean up the streets. Play as Faust or Lo, or the rest of the police force, to breach-and-clear your way through over 23 hand-crafted missions as you are tasked with neutralizing hostile threats and rescuing civilians.
“Fast and Low” is a violent and intense tactical shooter that is depicted within a colorful and cartoonish setting. One of the key features of “Fast and Low” is that it can be played both in VR, or entirely using traditional FPS mouse/keyboard controls. Whereas the VR player will be able to physically peek around corners, and blind-fire from safety, FPS players are in turn given a wider array of tools and equipment.
Players can play through the missions Solo (with an AI partner), Local Asymmetric Multiplayer (1 VR Player + 1 FPS Player on the same PC), or engage in up to 4-player Online Multiplayer Co-op.
Fast and Low features location-based damage for both hostiles and civilians. Shoot a hostile in the arm to disarm them, or target their legs to cripple them—making them far more likely to surrender!
Built from the ground up for room-scale Virtual Reality.
Local Asymmetric Multiplayer.
Online Multiplayer for up to 4 players!
Game offers multiple forms of Free-locomotion (arm-swinging or touch-pad locomotion) and Snap/Smooth Rotation options, and accessibility options like 'Left-handed' modes and Movement Comfort Vignettes
Experience realistic weapon handling in Fast and Low. Manually chamber rounds, rack slides, and handle each firearm the way they're meant to be used.
17 Unlockable Weapons,
23 Handcrafted levels to Breach and Clear your way through
Randomized enemy/civilian spawns to make each deployment feel different!
Sandbox Mode: A game mode where you can replay unlocked missions and adjust the civilian/enemy density, modify your health pool, or experiment with slow motion in multiplayer
Built in Spectator Camera to share high quality footage with others!
The vision of Fast and Low was to create a violent, and engaging tactical shooter, set within a colorful cartoonish world. This was meant to be a difficult game akin to the old-school “SWAT” or “Rainbow Six” series. Enemies will be able to kill players quickly within one or two bursts, but likewise, players can quickly dispatch targets with well-placed headshots.
Each weapon is also carefully crafted with its own unique recoil behaviour, making each firearm feel distinct and satisfying to use.
One of the KEY features of Fast and Low is its ability to allow VR players to play locally with a buddy (via Asymmetric Multiplayer) on the same computer. I felt that there weren’t enough games currently in VR that allowed interaction between a VR player and the outside world.
Just MYSELF! Fast and Low started off as a passion project which I was working on during my spare time. From the Early Access launch in June 2019, to the Full Release in April 2023, and now the “Reloaded” update, this project has definitely come a long way in the past 8 years. Being able to work full-time on this passion project is something I never take for granted, and it’s all thanks to the amazing feedback and support from this community.
My goal is to continue making more fun VR content for people to enjoy!
Feel free to check out the official Fast and Low discord!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The new updated made this game pretty good. before the guns and stuff just kinda phased through walls and felt clunky but now it's much much better.
ready or not, but better...
In coop, both in VR, it’s a great game. Many stuff to unlock, many ways to replay the levels, many levels, it’s really well made. AI is good, gore level is good, amazing that this is done by just one guy??
Fun in both VR and PC, even with my old PC no lag at all! Great maps and levels entertaining for hours.
Fast and Low is one of those games that feels shaped more by intent than by scale, a project that clearly knows what kind of experience it wants to deliver and builds everything around that core idea. Developed by Urban Giraffe Games Inc., it positions itself as a tactical shooter with a strong emphasis on deliberate pacing, cooperative play, and physical interaction, especially in virtual reality. Rather than chasing the spectacle or speed of modern shooters, it leans into tension and methodical decision-making, creating a style of play that rewards patience, awareness, and coordination above all else. The structure of the game is built around a series of missions where players take on the role of law enforcement officers tasked with clearing environments, rescuing civilians, and neutralizing threats. On paper, this setup is straightforward, but in practice it becomes a careful exercise in risk management. Every room entry, every corner check, and every decision to engage carries weight because the game is unforgiving when mistakes are made. Enemies can eliminate you quickly, and reckless movement is often punished, which reinforces a slower, more thoughtful approach. It evokes the spirit of classic tactical shooters, where success comes from planning and execution rather than reflex alone. What sets Fast and Low apart is how it accommodates both VR and traditional play while designing its systems in a way that clearly favors immersion. In VR, the experience becomes far more physical—you lean to peek around corners, manually aim your weapon, and interact with the environment in a tactile way that adds a layer of tension difficult to replicate on a standard screen. At the same time, the game supports non-VR players, even allowing for asymmetric multiplayer where VR and desktop players can work together. This dual approach is surprisingly effective, with each style offering different advantages. VR players gain immersion and precision through movement, while desktop players benefit from familiarity and broader control options. Combat mechanics are grounded in realism but remain accessible. Weapons feel impactful, and the inclusion of locational damage introduces a level of tactical choice that goes beyond simply aiming for center mass. Disarming an enemy or disabling their movement becomes a viable strategy, adding nuance to encounters without overwhelming the player. This system encourages deliberate shooting and reinforces the game’s emphasis on control rather than chaos. At the same time, it keeps engagements tense, as every shot counts and hesitation can be costly. Level design supports this approach with environments that are structured to encourage careful navigation. While the layouts themselves are handcrafted, elements such as enemy placement and certain conditions can vary, which helps maintain unpredictability across repeated runs. The game also offers additional modes and adjustable settings that allow players to tailor the experience, whether they want a more relaxed session or a highly punishing challenge. Progression comes in the form of unlockable weapons and upgrades, providing a sense of advancement without fundamentally altering the core gameplay loop. The experience is significantly elevated in cooperative play. While it is possible to play solo with AI assistance, the game truly comes alive when played with others. Communication becomes essential—calling out positions, coordinating entries, and covering angles transforms each mission into a shared tactical exercise. These moments of teamwork are where the game feels most complete, as the systems are clearly designed with collaboration in mind. The unpredictability of human teammates also adds a layer of dynamism that solo play cannot fully replicate. Visually, Fast and Low takes a stylized approach that prioritizes clarity over realism. Characters and environments are somewhat simplified, giving the game a slightly cartoon-like appearance that contrasts with its otherwise serious mechanics. While this may initially seem like a mismatch, it ultimately works in favor of gameplay by making threats and interactions easy to read. However, the presentation does reveal the game’s smaller scale, with limited environmental detail and animation that can feel basic compared to higher-budget titles. There are, however, noticeable rough edges. The game’s origins in early access are still evident in certain aspects of its design, from occasional interface clunkiness to moments where controls feel less refined than they could be. New players may also find the learning curve steeper than expected, particularly when adjusting to the demands of VR interaction or the game’s unforgiving nature. Solo play, while functional, lacks the energy and coordination that define the multiplayer experience, and repetition can set in once players become fully accustomed to the mission structure. Even with these limitations, Fast and Low succeeds because it remains focused on what it does best. It doesn’t try to compete with large-scale shooters or cinematic experiences, instead carving out its own space as a tactical, cooperative game that emphasizes immersion and teamwork. Its hybrid design—bridging VR and traditional gameplay—gives it a unique identity, and its commitment to deliberate pacing makes it stand out in a genre often dominated by speed. In the end, Fast and Low is a game that rewards the right mindset. It is not about rushing forward or overwhelming enemies with firepower, but about moving carefully, thinking ahead, and working together. For players who appreciate tactical gameplay and cooperative experiences, especially those with access to VR, it offers a distinctive and satisfying take on the genre, even if it carries the imperfections of a smaller-scale project. Rating: 8/10
Get to shoot civilians in the face 10/10
peak asymmetrical coop right here. couple bugs with some charming jank to it but a blast with a buddy for sure
This game is awesome
Дмитрий
Really really fun while in vr, you can play with friends too and it supports crossplay
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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