
In Fantasy Raiders, you'll fight against or cooperate with various factions which seek for treasures, collect precious treasures and become a famous explorer in the end. * Explore the uncharted places and discover the secrets of each regions! * Collect treasures, get rewards and decorate your own treasure house!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
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[code][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: IndieGems if you like and want to see more reviews like this one.[/url][/code] Fantasy Raiders is a casual rpg/adventure game that is still in very early access. The idea of this being an RPG is really loose, because there is not much of a story. It is really just one treasure quest after another. Perhaps this will change with further developement. You play as a young treasure hunter and your goal is to find treasure on the map and bring them to the people who asked for them. You are not the only one who got the job, so expect many competitors. In addition, every other living creature on the map are also automatically drawn to the treasure, so you have to be careful. There is a lot of variety in this game in terms of overall goals and outcomes. You can decide to keep the treasure for yourself, you can talk to your competitors or attack them. You can defeat enemies and loot them, or you can befriend different monster factions, etc. Your actions further determine the attitudes and the actions of other creatures. If you find the treasure from your assignment, you need to play your cards right because everyone and everything else will come after you. Each creature wants the treasure for themselves. So you are really holding onto a hot potato! But if you play smart, you can use this fact against your enemies as well. Sometimes it is better not to attack any enemy, but try to sneak past them. If you befriend a faction, they will help you as well, to a certain extent. Of course, all bets are off when you are holding the treasure. Besides the big treasure on the map, there is also a lot of loot to be found, they can be in chests, random dead bodies, etc. You walk by clicking your character somewhere on the field with the left mouse button. To attack, speak, open, magic etc you have to click the right mouse button. From there you can select the action you wish to use. This works fairly well, and every action is accompanied by equal action by other creatures that take the same amount of time. So playing can feel smooth and in real-time, but if you stop to think, everything stops until you perform the next action. So it's simultaneous turn-based with passive stops and gos. You character can level up if it has enough character points. You can choose what you want to update (your weapon, your magic, etc). There are several trees of skills/abilities to upgrade to improve your character in the way that you wish. The game is not really linear. You can see on the map where your next treasure is. But you do not have to go there. Each part of the map has a new square. In some squares there are monsters or small treasures. In other squares you have to do some small puzzles to continue. You can take lengthy paths to try to gamble on your chances through more chance encounters and rooms, but you may also run into other obstacles that cause more problems than what you originally asked for. If you die you will keep all your upgrades and items. So there is no permadeath. So far I cannot tell if there is any harm in dying, which you should expect to do. The game feels casual, and gives you plenty of time to think. But there is also a lot of times when you get cornered by huge mobs and your HP drains quickly, especially if you try to hold onto the treasure. So the difficulty seems to be quite high for me at times. The graphics are super cute. There is almost no music in the game (maybe that will change with future updates.) There is no price set for the EU or many other countries. It does have a listed price in North America. I dont know if that will change, my guess is that it will be activated in other regions. The game does not offer any kind of offensive material, or culturally controversial content for it to be forced off the market in most regions, in my opinion. The game is definitely a work in progress, but is has a lot of gameplay. The game may change, it also warns you about it when you start the game. If you like to play a cute rpg / adventure game and do not mind its incomplete nature, I can recommend it. It would be nice if the developer would make this game available in all countries/regions. If you are uncertain about the game but want to see some gameplay, the following is a Youtube recording of a first-look at the game: https://youtu.be/5gUBzxIE9hE In addition, if you look at the gameplay trailer, there is a 6+ minute narrated gameplay video done by the developer, which explains a lot of the mechanics. He clearly has enough experience to make the gameplay look smooth and appear in real-time, but you will certainly have time to take your actions when you start in the more turn-based fashion. Keep in mind that you will take some time getting used to this game before things become smoother. Disclaimer: The copy of the game was provided by the publisher, however, it did not influence my opinion in any way.
一款带有roguelike要素的,萌不分敌我,至于萌妹主角更是萌的不行的冒险游戏。 —————————————————————————— 美工实力很强,整体画面干净明快,颜色鲜明而不刺眼,这种类似于童话书的配色看着非常舒适,另外不管是敌方还是我方,角色设定也非常贴近这种风格。地图的整体设计也非常漂亮,每次进入到新区域都能叫我联想起童话书书页的翻动。另外敌我的各种动作细节很流畅,动起来没有生硬的感觉。 —————————————————————————— 主角是个小萌妹,用各种手段从同样呆萌的敌人身边夺走终极宝物。(听着蛮像坏人2333)玩家每次进入地图的一个区域,需要用地图上的资源(打倒敌人后摸敌人的兜,或者破解各种谜题开宝箱)来购买各种道具和魔法,游戏的机制类似回合制,每个角色都有行动力,双方按先后的顺序活动。玩家在活动时间内按右键菜单可以选择自己的行动(攻击,用道具,放魔法什么的)。 —————————————————————————— 具体玩法还是蛮多样的,由于每个敌人都有观察范围,所以玩的时候可选择各种道具来硬上或者潜行,遇上行动力高的敌人建议潜行,一棍子打晕拿完东西就跑是最好的。不过拿到终极宝物后敌人基本就炸锅了,会跟着你穿越地图直到天涯海角,这时候对玩家的跑路策略来说确实是个考验。不是太难,第一关被抬回到起点3次而已,充分准备好道具还是很简单的。(笑) —————————————————————————— 可以利用地图上的道具来打倒敌人,毕竟把敌人打晕然后丢出去破解谜题啦,弄掉机关啦什么的都是常识(滑稽)(迷之音:喂!这是哪个世界的常识?)举起敌人的样子叫我联想起FC上某个松鼠为主角的游戏,萌的不行。 对于紧追不放的敌人,丢几个冰冻魔法是最佳选择,或者放个炸弹清理一波之后在跑路。实在不行还可以丢给其他NPC来拉仇恨233 —————————————————————————— 没中文有点遗憾,不过国区也没有价格(不知道是不是因为害怕没中文就差评233)。估计游戏还处在EA阶段,有些场景没有音乐。 —————————————————————————— 难得在玩roguelike游戏过程中有休闲的感觉,这游戏对于我这种非酋来说,简直是极好的。(不过目前只是打了前两关,希望后面也不要太难2333)——评测者: =|HERO|=wang190 —————————————————————————— [i]最后小小的打个广告(=w=): [b]oc大家族[/b] ——————— (关注量近一万八千) https://store.steampowered.com/curator/7213898 [b]中文鉴赏家召集令[/b] ————(关注量近两万八千) https://store.steampowered.com/curator/6862910[/i]
일단 구매 후 플레이 한시간 가량의 상황입니다! 영상은 아래 주소에 있어요 http://www.twitch.tv/poodoonge 팔로우 하고 같이 여러게임 해요~ 플레이 시간동안에 전반적으로 튜토리얼 및 의뢰를 받아 움직이는 시스템까지 했고 처음에 엄청난 많은 설명보다는 일단 해봐느낌(근데 어렵진 않았음) 으로 느껴졌고 중간에 난해한 맵이 나오면 헬퍼 영상이 나타났어요 그렇게 맵을 뚫거나 조작하거나 이런건 전혀 어려움이 아직은 없었어요 처음에 맨 아래에 줄어드는 게이지가 뭔지 몰라 당황당황.. 좀 하다가 죽어보니 아~~~~~~(번뜩) 그리고 몬스터들을 어쩌지 어쩔까? 음.. 귀여운데 어쩌지... 하다가 죽여볼까;; 떄려볼까;; 놔둘까;;; 때리면 평판안좋아져서 어느순간부터 공격 그런데 느닷없이 공격하는 몹이 나오면 일단 당황했다가;; 오케 죽어보고...ㅎㅎ 선물을 줘봤어야 했는데 그건 아직 못했어요 중간중간에 상자나 몹 뒤적이면 여러가질 주는데 아마 그게 선물인듯해요 맵과 몹과 움직임과 여러 판단이 초반이지만 중요하더라구요 물론 제가 못해서 그렇지.......만.. 움직임은 좀만 잘못 판단하면 인디언밥 맞아요.. 구석에 몰리면 아웃! 튕김현상은.. 생각보단 자주 발생합니다. 저장은 잘 되어서 그래도 막무가네 튕김은 아니었어요 기술들을 아직 제대로 못해봐서 잘조합하면 더 잼나게 즐길 수 있을거같고 앞으로도 계속 발전할 수 있는 게임같아요 여러분들말에 귀 귀울여 주시고 있는 느낌도 들구요!! 화이팅입니다!!
몬스터들을 공격할 지 도둑질할 지 선물을 줄 지 선택할 수 있어서 자유도가 높은 게 언더테일처럼 퍽 신선한 느낌이라 마음에 들어요. 아기자기한 그래픽의 첫인상과 달리 꽤 난이도가 있어 머리를 쓰게되는데 그만큼 몰입도 되고 이런저런 방식들로 다시 도전해보게 되서 재밌네요. 개인적으로 선물 줬더니 몹들이 따라댕겨서 포켓몬 마스터된 거 같고 좋았어요!
The game is very cute, and can be fun, but I do have a couple of things I wish they can address. 1) The game is pretty easy to pick up, and simple enough to play, however, some quality of life improvements / adjustments can be made as well, like a shotcut button to allow quick access to the map. 2) While the game is cute, and be pretty fun as well, it just feels like the lack of music waters down the game signifficantly as well. 3) The factions are great and all, however, it would also be nice if there's a guage or indicator to show your current relationship with the races. 4) Data on the monsters, or even a lifebar will be great too. Often times you just wander around and you come across races and monsters but youre not even sure if you can even kill a certain monster, or can you even hurt it, as there really is nothing that visibly shows that. 5) A focus, an objective, somehting to show for your accumulation of plays. What I mean is it can feel like the game can just be a mindless dungeon crawler, after you finish a quest, you accept another and that is it, back to crawling. 6) Randomness can be an excellent way to break the monotony. Use random encounters with an NPC. what I mean is as youre dungeon crawling around, have there be random encounters where a Faerie will run up to you as ask you for help (side quest), to either protect her from enemy pursuers (ie: the wolf or dog looking monster), or escort her safetly to a location, or find an item somewhere ti revive a fallen NPC etc. 6.1) Using random encounter above, you could add other NPC's to tell you or persuade you to not do previous side quest as they're on conflict with each other, this will allow options and variety. 7) Change in apperance based on weapons and clothes worn. That's all I can think of for now, overall, I recommend the game, but there's quite a bit of stuff that I wish can be worked on.
아직 개발버전 느낌이 풀풀 나지만 완성되면 재미있을 것 같다고 볼 수도 있을 것 같습니다.
[code]This is an Early Access Report. It therefore only comments on the game's state during the time the report was made and whether or not it is enjoyable/who it will appeal to. This EAR will be revised upon the game's full release.[/code] [h1]Jump in and explore, but don’t fight if you don’t have to.[/h1] Fantasy Raiders is a single player RPG adventure game with a twist. That twist is that you don’t have to fight the enemies you come across. As the name implies, you’re a raider who just wants the treasure. You can sneak, trap, stun, and steal your way to the treasure in various locations. Combat is optional. So you can cooperate or fight against various factions which all seek treasure. It’s up to you how you play. One of the more unique things about this game is that you don’t have to fight. You can learn and understand a race’s preferences and characteristics to take advantage of the situation in order to get the treasure. So you have to think about how you approach each faction. Be careful, they’ll remember what you did to them and either help you later or kill you for your betrayal. No surprise, but being nice will help you get treasures easier. Another neat thing is that the world changes as you move. So when you’re not moving, the enemies are still as well. Once you move, what you do dictates how the enemy will react. I recommend you try out Fantasy Raiders. I think it’s cute and it’s definitely fun and unique. The various weapons, spells, traps, and world to explore is always expanding thanks to the updates from the developers. So far, I haven’t encountered any bugs during this playthrough. If you’re used to running in guns blazing, you might have a harder time gathering loot here. There are different ways to approach enemies in this game. And that’s one of the shining points in my opinion. [code]If this review/EAR helped you, please give it a thumbs-up. For more reviews like this one follow the [url=http://steamcommunity.com/groups/gamingwithNtK/curation]NeedtoKnow Gaming Curator[/url] page <3[/code]
아기자기하니 귀엽네요. 몬스터와 대화하는 것도 신기해요 몬스터 테이밍이 가능할 거 같은데, 어떻게 해야할지는 모르겠네요
2019.07.24 2018.10월 이후 더이상 업데이트 없음. 개발자 빤스런한듯 ---- 상점페이지의 1번 동영상이 어떤 게임인지 아주 잘 설명해주고있으므로 꼭 한번 보는걸 추천함 (공략마냥 너무 자세하게 설명되어있어서 넘기면서 띄엄띄엄 봐도 됨) #장점 1. 게임 자체는 아주 캐주얼하고 귀엽지만 은근히 난이도가 있음 -> 로그라이크 방식인데 행동 명령을 내려야만 게임 시간이 흐르는식이라 적응하기 어려운 분들도 있을듯 2. 플레이어는 몬스터를 죽일지, 죽이지않을지 판단할수 있음 -> 무기/마법으로 때려잡아도 되고, 선물을 주어 호감도를 높이거나 머리위에 얹고 다닐수도있음 -> 선물은 일종의 평판 시스템으로 보이며, 몬스터를 길들이는 용도가 아닌것같음(평판이 좋으면 비선공, 나쁘면 선공이 되는식) -> 몬스터 시체 역시 얹고 다니다가 퍼즐을 푸는 용도로도 사용가능 -> 유령만 그런지모르겠지만 유령+함정방에 토끼 풀어놓았더니 지들끼리 함정 다 밟다가 어느순간부터 유령이 계속 도망만 다님(몬스터 체력이 낮으면 도망다님) -> 몬스터를 다른 방으로 옮길수있음[spoiler]이를 응용해서 보스방의 쫄을 아주 쉽게 처리 가능[/spoiler] 3. 몬스터, pc, npc, pc의 행동(모션), 몬스터의 행동(ai,모션) 등등 모든게 너무 귀여움 -> 고작 13분밖에 플레이안했는데도 너무 귀여워서 힐링됨 4. 저사양 + 한글 -> 상세한 그래픽 옵션 설정은 불가능 -> 절대 번역기가 아닌 제작자중 한국인이 있는듯한 한글 -> 한국 제작자들이 만든 게임 맞네요(게임창조오디션 이라는 국내 클라우드펀딩 1위작품) #단점 1. 이 리뷰를 다는시점에서 용량 393mb [strike]-> 솔직히 플레이타임 10시간은 커녕 2시간도 안되서 다 꺨거같음..[/strike] [strike]-> 플레이타임 38분째.. 역시 로그라이크다. 플레이타임 걱정은 없을듯.[/strike] -> 역시 용량이 답이 었음. 적은 패턴을 계속 반복 반복, 또 반복.. 고작 2시간 플레이만에 지겨움을 느낌 2. 행동 명령을 내려야만 흐르는 게임시간 -> 솔직히 게임시간이 계속흐르는식이었으면 인터페이스때문에 난이도 존나 상승할듯 -> 행동 명령을 내리기까지 클릭을 이것저것 여러번 해야됨 3. 가격 -> 게임 볼륨이 대체 얼마나될지는 모르겠지만 일단 플레이타임 13분 해본 유저가 393mb로 생각하기에 1.5만은 너무 비쌈 -> 50% 할인해서 7~8천원대정도면 만족할듯 #결론 상점페이지의 1번 동영상보고 끌리면 구매, 하지만 플레이타임 기대하지말것 본인은 끌려서 샀지만 2.3시간 플레이만에 나중에 살껄하고 후회중. 방대한 업데이트가 시급함.. 일단 1년 묵혀뒀다가 차후 해봐야할듯싶음 다행히도 이게임은 강제 동영상 같은게 없음 게임 동영상따윈 일단 죄다 skip하고 게임 재밌으면 나중에 틀어보는 성격이라 이겜은 동영상 같은게 없어서 아주 만족함 맨 처음 시작했을때 나오는 나레이션 같은것도 화면 왼쪽 하단에 채팅마냥 나오는게 끝이라 신경안써도됨ㅋ
계속 무한 로딩 만든지 얼마 안되서 그러나...
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