
With a rich and powerful system and gameplay of group warfare action role-playing games, open world, hundred people warfare, challenge the boss, Players will continue to grow in their own way and create legends that belong to you in the open chaotic world of sword and magic.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
太过于简陋和乐色
缝合怪 但是还算有点意思。
一個很獨特的RPG遊戲
支持国产
这是一个我很喜欢的游戏,却因为玩的人太少而导致没攻略。出于无奈,我只能自发的摸索几天,目前基本上统一了王国,作为一位新登基的国王,这里是我的一点小小的技巧,未来会有更多攻略的(确信) 毫无疑问,金钱是这款游戏最重要的资源,本篇攻略具体的讲述了,如何在前 中期即可快速且安全的刷钱的办法。 记得点智力第三栏的投机技能 《奇幻与砍杀 Fantasy&Blade》攻略① 跑商篇 葡萄汁 陈酿酒 鱼 特级牛肉 绸布 当地特产 矿山 25 15 32 44 27 陈酿酒:30 猫镇 27 34 32 41 16 绸布:20 精灵 29 32 21 36 17 绸布:18 王城 15 36 29 45 27 葡萄汁:20 渔村 24 37 15 45 26 鱼:24 雪镇 25 38 27 41 26 游牧 30 35 31 20 26 牛肉:35 经过跑图得出的数据,可以轻松制定各种跑商计划。 但是,跑图得考虑一个效率问题,如果说跑大半个地图去赚多不了几块的钱,肯定是不划算的。 例如:从王城(葡萄汁)开始,去游牧(牛肉),再去渔村或者回王城。跑的路径就太长了,容易遇到怪多,耽误时间,诸如此类。 推荐:(10个近卫骑士随行即可) 此为本人摸索的最佳路径:渔村买鱼去猫镇,猫镇卖鱼买绸布回渔村卖,循环操作 好处: 路程本来就短,中途还有船票 路途怪极少,且只会刷小群怪,遇到了也可以恐吓走(一波小群骷髅)。 具体见B站 【《奇幻与砍杀 Fantasy&Blade》攻略 ①-哔哩哔哩】 https://b23.tv/4nHbhM3
就不过灵活吧,动作后摇大,得预判和谨慎打架
Fantasy & Blade, developed and published by the Chinese indie studio Juewang, is an ambitious blend of action, role-playing, and simulation that strives to merge multiple genres into a single, cohesive experience. Released on Steam in 2019, it positions itself as a “fantasy and slashing” adventure where the player is free to carve their own path in a world torn between war and opportunity. At its core, the game offers both large-scale combat and personal progression, letting you choose between the life of a warrior, a strategist, a merchant, or even a farmer. It attempts to create a sandbox where sword and strategy coexist, where economic ambition can be just as valid as military conquest. The opening moments of Fantasy & Blade set the tone for its freedom. You begin as a lone adventurer with modest means, thrust into a sprawling world that feels both lively and dangerous. The design encourages experimentation rather than adherence to a single playstyle. Players can lead an army into battle, commanding troops in chaotic encounters that resemble small-scale strategy skirmishes, or they can focus on exploration and trade, traveling between villages and cities to buy and sell goods. The game even includes elements of farming and property management, allowing you to build a personal domain. These systems create a sense of progression that extends beyond combat, giving players multiple ways to engage with the world. Whether you rise to power through violence or commerce, the sense of personal authorship is central to the experience. Combat, however, remains the most immediate and engaging aspect of the game. Battles unfold in fast-paced, hack-and-slash fashion, where timing and positioning are key. You often find yourself surrounded by enemies, forced to balance aggression with awareness as you dodge and strike. The inclusion of companion soldiers and support units adds a tactical layer to the action, turning fights into dynamic clashes rather than isolated duels. Character development deepens the system further, as players can specialize in different fighting styles and magical disciplines. Warriors can rely on raw power and weapon mastery, while mages manipulate elements and area effects to control the field. This flexible approach gives the combat a satisfying rhythm, though it’s clear the developers were inspired by larger, more complex titles in the genre. Outside of combat, Fantasy & Blade tries to offer a sense of living simulation. You can buy property, manage farmland, hire workers, and invest in trade routes, giving the game an economic layer that sets it apart from typical hack-and-slash games. These features contribute to the illusion of an evolving world, one that rewards patience and long-term planning. Unfortunately, while the breadth of systems is impressive for an indie production, the depth is uneven. Farming and trading are functional but relatively shallow, offering enough to feel engaging for a while but not enough to sustain players over dozens of hours. This reflects the game’s wider identity: a collection of ambitious ideas, each implemented competently but rarely refined to perfection. Technically, Fantasy & Blade bears all the hallmarks of an independent project. The visuals, while serviceable, are modest compared to big-budget role-playing games. Character models and environments carry a rough, utilitarian quality that sometimes clashes with the scope of the developer’s vision. Lighting and particle effects work well enough to create atmosphere during combat, but animations can appear stiff and transitions between actions occasionally break immersion. The same can be said for the interface and performance. Menus are functional but cluttered, and optimization issues—such as frame drops and loading hitches—can occasionally disrupt the flow of play. These limitations are noticeable but forgivable when viewed in the context of a small team striving to create something far larger than its resources should allow. In terms of tone and world-building, the game evokes a curious mix of high fantasy and grounded struggle. The setting, though not heavily narrated, feels like a realm caught in the aftermath of collapse. Towns stand on the edge of ruin, soldiers roam the roads, and magic is both a gift and a curse. The absence of heavy-handed storytelling allows players to project their own narratives onto their journey. It’s a design choice that enhances immersion for some while leaving others wishing for a stronger plot to anchor their progress. What Fantasy & Blade does achieve, however, is a distinct atmosphere of independence—a sense that every victory, every field harvested or battle won, belongs entirely to the player’s initiative. Despite its technical roughness, Fantasy & Blade stands out as a testament to ambition. It attempts to be a strategy game, an action RPG, and a life simulation all at once, and while it doesn’t fully master any single element, the way these systems interact produces something intriguing. There is a sense of genuine effort behind every aspect of its design, a creative spark that transcends its limited production values. The game’s flaws are visible—the repetitive combat loops, the uneven pacing, the lack of refinement—but so too is its passion. It offers moments of unexpected satisfaction, whether it’s leading a small army to victory against overwhelming odds or watching your farmland yield its first profitable harvest. Ultimately, Fantasy & Blade is a rough but compelling experiment in freedom and hybrid design. It will not appeal to everyone—those looking for polished graphics or deep narrative storytelling will likely find it lacking—but for players who enjoy indie games that push boundaries and explore multiple systems at once, it offers something unique. It embodies the spirit of independent development: flawed, ambitious, creative, and deeply personal. While it may never rival mainstream RPGs in scope or sophistication, it captures the essence of discovery that made early sandbox games so captivating. For those willing to look past its imperfections, Fantasy & Blade is less a product and more a glimpse into the limitless imagination of its creator. Rating: 7/10
难度设计特别不均衡,而且并不像是那种战争游戏,绝大多数情况下主角带三个随从就能平推,兵种完全无用;而在挑战“神”的时候,难度极高,几乎无法完成,而兵种的意义也不存在。嗯……稍微有些操作的话,这个游戏就很像“无双”系列,不推荐
挺有趣一个小游戏.但是玩下去的动力就不那么足了.
买了大包里面带的第一部,说实话游戏完成度一般,游戏性尚可,更像是一个demo而不是完整的游戏。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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