
With a rich and powerful system and gameplay of group warfare action role-playing games, open world, hundred people warfare, challenge the boss, Players will continue to grow in their own way and create legends that belong to you in the open chaotic world of sword and magic.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真神?哈哈照样踩在脚下。
此游戏也就值十块 ,买一个玩玩就行了
好
呼终于打完了。简单来说这游戏最大的毛病就是内容不足。兵种就那几个,地图也小,做的主线剧情没什么东西。其次就是平衡性,真的感觉是随便写的数值一般。特别是技能点,打到最后拿完日耀,还有很多技能没解锁。其他就是作战时指挥聊胜于无、兵种太少导致近战兵基本都是耗材,打完就没,战斗损失太大。总而言之,这纯纯半成品,游玩中都透露出一股“未完”感。不过如果你无聊透顶不知道玩什么,那还是值得一试。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是一个我很喜欢的游戏,却因为玩的人太少而导致没攻略。出于无奈,我只能自发的摸索几天,目前基本上统一了王国,作为一位新登基的国王,这里是我的一点小小的技巧,未来会有更多攻略的(确信) 毫无疑问,金钱是这款游戏最重要的资源,本篇攻略具体的讲述了,如何在前 中期即可快速且安全的刷钱的办法。 记得点智力第三栏的投机技能 《奇幻与砍杀 Fantasy&Blade》攻略① 跑商篇 葡萄汁 陈酿酒 鱼 特级牛肉 绸布 当地特产 矿山 25 15 32 44 27 陈酿酒:30 猫镇 27 34 32 41 16 绸布:20 精灵 29 32 21 36 17 绸布:18 王城 15 36 29 45 27 葡萄汁:20 渔村 24 37 15 45 26 鱼:24 雪镇 25 38 27 41 26 游牧 30 35 31 20 26 牛肉:35 经过跑图得出的数据,可以轻松制定各种跑商计划。 但是,跑图得考虑一个效率问题,如果说跑大半个地图去赚多不了几块的钱,肯定是不划算的。 例如:从王城(葡萄汁)开始,去游牧(牛肉),再去渔村或者回王城。跑的路径就太长了,容易遇到怪多,耽误时间,诸如此类。 推荐:(10个近卫骑士随行即可) 此为本人摸索的最佳路径:渔村买鱼去猫镇,猫镇卖鱼买绸布回渔村卖,循环操作 好处: 路程本来就短,中途还有船票 路途怪极少,且只会刷小群怪,遇到了也可以恐吓走(一波小群骷髅)。 具体见B站 【《奇幻与砍杀 Fantasy&Blade》攻略 ①-哔哩哔哩】 https://b23.tv/4nHbhM3
大地图行走太慢
节奏有点慢,但还是好玩的
游戏还行就是一直出错乱码
Eine bekannte Spiel-Engine. Es gibt zu wenig Soldaten und die Kampfmethode ist auch lustig. Es ist in der Tat ein Echtzeit-Strategiespiel, aber es ist langweilig, vielleicht wird es während der Nintendo Red und White ein bisschen interessant finden
被極度好評騙了,不如我想像中的有趣。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $97.7K | 149 | 66% | $24.99 | |
| $30.9K | 129 | 71% | $14.99 | |
| $30.4K | 64 | 75% | $18.99 | |
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| $3K | 22 | 45% | $6.99 | |
| $882 | 15 | 80% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.7K | 404 | 70% | $0.54 | |
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| $4.7K | 73 | 75% | $2.99 | |
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| $4.7K | 73 | 95% | $2.99 |