
這是一款高自由度+多元素+帶兵打仗的奇幻世界動作角色扮演遊戲,你將在一個有著各種可能性的開放奇幻世界中創造屬於你的傳奇,將有輕度Rogue、技能搭配、種田跑商、領兵打仗、勢力爭奪、BOSS挑戰等許多玩法可供挖掘。整個世界都會不斷運轉,而你將加速其行程或是改變其方向——
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
骗子作者!!!1年不更新
上大当
从1追过来的,其实我真的很想给个好评 为什么光系治疗要砍? 为什么二代亡灵魔法师制造的亡灵不允许加入第二场战斗,只有大招可以?而且那个技能被砍成什么样了心里没点数吗? 为什么兵死亡之后不允许后面的兵继续上?非要我打第二场?合着他们就在那看戏呢?我记得一代好像也没这样吧?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
以現在的眼光確實只能給負評,其實當初也應該給負評,當時眼界不夠;這款只值50塊台幣以內。
作者別怨我1代給負評,2代也給負評。請衡量自己的開發能力與效率,很明顯遊戲現有的內容已經超過你能掌握的程度了。 遊戲的基本機制是好的,但是延伸出的內容與額外的系統卻讓遊戲顯得枯燥乏味,即使2代仍未改善。建議專注於改進戰鬥與劇情系統,就能讓體驗變好很多。例如:2代的主角戰鬥時的動作明顯比1代出色,這就是個很好的改進。 最後,目前遊戲並沒有好玩到可讓玩家願意農田(反覆動作)的程度,請不要任何機制都加入農田要素,這樣只是凸顯遊戲內容的空泛而已。
我很好奇作者有没有玩过elona,相似元素有点多。商店主页和评价都有点歪,养成+战斗为主的游戏宣传不应该让战斗占太大篇幅。 这个游戏差一个随机地城就比较完美了,但是估计真要做工作量会很大。
不知道自己目标,也不知道该做什么。。。就2字:茫然
以下是简单粗暴的强力杯奴法爷方法,该方法枯燥乏味,甚至不给你换称号 好处是,100天内打飞神龙/亲王军/精灵使/圣咏军不是梦 从第一天开始每天都尽量吃加智力潜力的料理 每天都跟圣杯求技能点直到点开大部分法术 之后以智力为主每天跟杯子要 跟着军队混掉几个强者魂后去武器店整一把魔剑 然后你就起飞的七七八八了 法术推荐(领取一代的魔力珠子+智力超过50后开始呈现伤害碾压态势 落雷(自动索敌,充能一次后有愉快地打3个人堆的能耐,顺带一提三个判定表打同一人只会蹦出一个伤害 咏唱(法爷必带 焱爆(靠谱的对军清场,CD适中,咏唱两次后能买一送一,您摸鱼提高打架交换比的不二之选 天降惩戒(靠谱的自锁定对人清场,CD适中,咏唱一次后伤害与范围提升,勉强对军 天雷之怒(雷系焱爆术,跟上面两个交替使用,对军效果倍棒 光明护盾(保命技能,坚实的奶量外待减伤,记得叠咏唱 陨石术(对军清场,自动寻敌,开局唱满砸一个,压力顿时少一半 圣耀净化(对军清场,外带爆炸奶量,考虑到CD,推荐与陨石术分开场次使用润好CD 亡灵天灾(只要你在那个战斗场次中有唱出来,那么结算时就会转化为骷髅,量产的肉盾是熬法术CD的好帮手,别指望骷髅能打得过三阶兵,他们就是肉盾 另外,物理线的技能,最好把心眼要到手,这玩意的被动格挡意外的靠谱 技能点不够就求一下杯子吧~ 混几场中规模战争每场基本会有40~60亡灵收入,多刷几次肉盾量就够了 但要记住,你带的兵太多的话,战斗开场就都会是你的部下优先出战 亡灵会被精锐军团很快的干掉,全力输出才是活路,否则……不就是蹲几天号子嘛~ 希望多加点有趣的NPC支线啊
2021买的,2024还在后悔 - 于是第一篇评测交给这个游戏 可能是我玩过他缝的游戏,这款又没操作又没新意的shi我真的不行 你缝了骑马与砍杀还不换个名字我真是服了你个老6 jrpg的部分还不如直接玩elona,被他缝得毫无特色,不推荐入手 我DLC都买了,真的后悔
二代制作仍然没有摸清到底要做个什么样的游戏,什么都有一点,什么都不精。较一代算是有进步了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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