
Dungeons & Vampires- addictive step-by-step role-playing role-playing Roguelike-game with a gothic atmosphere, combining Dungeon Crawler and Clicker mechanics. Teach your hunters to vampires, clearing the way through dangerous procedurally-generated dungeons.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game was delayed for a whole year and I can see why... Random generation is predictable. The exit will be found in the lower-right of almost every maze. Monsters will be lurking behind every locked door. There's no strategy, just constant grinding, grinding, grinding. And when you get to the next level and the next... The dungeons and the creatures look exactly the same. Grind some more...
Dungeons&Vampires – рогалик. Спускаетесь в подземелье и идёте, открывая карту по одной клетке. Вам будут встречаться: враги, сундуки, закрытые двери-ключи, монетки-кристаллы, дебаффы. Чем дальше, тем жирнее враги. Умираете – качаетесь – повторяем. Но дальше ничего не меняется. Последний уровень только ленивый не обругал из-за багов. Графика так себе, все силы ушли на первую страницу комикса, модельки так себе, анимаций нет. Всё статично. Звуки ужасны, музыка занудная. Мусор.
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]Dungeons & Vampires[/i] is a roguelite dungeon crawler with a lot of RNG elements in gameplay. There is not much of a story, which is also not very important for this game. Overall, the vampires are roaming the land and causing diseases and other disruptions. You act as the brave individual who enters the dungeons to slay the vampires. You can see a small explanation of this game and how it works by clicking on the book on the left side of the screen when you start. You can just begin by clicking on "Explore" and this will bring you to the first level of the dungeon. You need to click on individual tiles that will gradually reveal themselves and their contents as you play along. Your goal for each floor typically is to look for a big golden key and for the exit, which is blocked off by a golden door. Otherwise as you progressively reveal the tiles, you can find lots of other things such as impassable environments, but also enemies, doors, keys, gems, gold, weapons, etc. Once you reveal the tiles for the golden door and you also have the golden key, you can descend. It's up to you whether or not you wish to stay on a floor for longer in order to try your luck at obtaining some good loot. There are 10 floors in total, and at the last floor, you will choose 1 out of 5 coffins and hope you find one with a vampire in it, so you can kill it, of course. Should you succeed, you will return to the beginning screen and you can select the next level up, where the enemies will be stronger as well. If you die anywhere within the dungeon, you can use gems to resurrect yourself, if not, you will be also returned to the starting screen. In between runs, you can use your gold and gems that you accumulate in order to upgrade your level and your attack power. In the top right corner of the screen you can see how much meat you have left. This is basically how much food that you have. If you run out, you cannot move. Every day you get some goodies, such as gold or crystals. A timer will show you when the next gift bag will be unlocked for you. [h1]Controls[/h1] The whole game can be played with a mouse and is very easy to learn. [h1]Graphics and Music[/h1] Graphics are fairly nice, very bright, and I like them. The text is very easy to read. The music is there, and it does not add much to the game. [h1]Areas For Improvement[/h1] -You cannot see how much HP an enemy has, or even a health bar. While you can see the enemy's armor, once this is cut down to zero, you are just clicking on the enemy until it dies, or until you die. -There appears not to be any save option. It would be nice if the game can be saved anywhere so you can continue later. Fortunately runs are short. -If you mute everything, you still have sound effects. The music also comes right back on if you die. -Game does get repetitive after a while. [h1]Conclusion[/h1] [i]Dungeons & Vampires[/i] is a roguelite dungeon crawler that has a lot of repetitive motions. It is thus best played in short bursts. The game is priced very reasonably, so if you want to try it out and have it as a casual time waster, I would recommend it. It's not so strategic, especially when you cannot see the enemy HP. Overall score: 6/10. Please see the following video for some example of a blind first look gameplay: https://youtu.be/R1MGFHhycAY [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
This is a good game, but there are still a lot of bugs in it to work out. For example, I turned off the sound/music while playing so I could watch some videos at the same time. Every time the game transitioned stages (character screen to game or back) the music would come back on and the sound effects never went off. Another bug is that the screen in window mode would shrink a little every time I exited the settings/options screen (which was all the time because of the other bug mentioned above). Also, there are a few things that I don't like (design choices). I know how much health I have, but we don't see how much the enemies have (or at least I haven't figure out how to see it). I also am not a fan of the decision to have you and the enemy attack at the same time. You're pretty much guaranteed to take damage (or lose armor) every time you swing. Finally, there's not a lot of depth. Get money, level up your toon (or skills), do it again. If the game is updated and the bugs are fixed, it'll probably be really good. Right now, I'd rather play Runestone Keeper, which is the same sort of game, but is more polished (I haven't found any bugs yet), there's more to do (ranking up toons, unlocking other classes, spending runes to get special attributes/challenges, etc).
After about two hours I think i've got a clear grasp of the game and some ins and outs that I wasn't expecting. First of all, this feels like it was designed as a mobile game from the ground up (I don't know if that's the case). The gem currency, the level select, the daily rewards, and the quests/deeds screams mobile. All it needs is a separate section to build a city and you've got it all. I've also noticed somethings that i'm not sure were intended. First of all I found out really fast that you don't need to beat the latest level's vampire to continue unlocking the levels, I thought that was weird as I went back to grind the coins to level up and deal with what current challenge I was facing. I have yet to beat level 3 but I have access to level 6 now. Second was that a bug had hit me in the quests at the main screen, so everytime i went in, regardless of damage dealt, i was completing the top quest (which never refreshed) and gained ten times the amount it said i should get. Third is what everyone's been saying, when the game refreshes itself it doesn't remember the data for sound volume so it ends up resetting to defaults, this can get grating as the music isn't the best and can be annoying when you want to listen to something while you play. The game itself is a time waster, it isn't anything special with little variation as you go through it. As a tip, start as the cleric without buying anything with the gems and look at the tutorial to get enough gems to get the cleric, she's objectively the best for the pure fact she heals based on how much you explore. The chests seem to have a lot of nothing, out of the fifteen i've seen, maybe 4 of them provided something, which was either armor or wildly varied amounts of money. There's a very small hitbox in the lower half of the objects you need to click rather than anywhere on the square, so sometimes as i go through i'll end up clicking six or seven times until I hit that sweet spot to pick up a key or coins, or even open a door. overall if you're bored and have it installed on your laptop in a long train ride or flight, it'll stave it off. So in that regard it's worth it.
Игра забагована по самое не могу. Играть в неё напрасная трата времени.
Game is horribly glitchy and has a stupid energy system for a paid game. It's so bad, you can actually find more fair mobile games of the sort on the playstore that runs better.
Good idea, but grindy and has stink of micro transactions all over it. Everything is micro currencies, even if there is no option to buy them.
I was looking forward to this game and was really disappointed pretty quickly. This game is really a mobile game placed on steam, there's no depth and the reward tables are all messed up. Within about 30 mins of play time, I had somehow gotten over a million crystals and could basically max out every single class and buy everything in the game. The majority of the time I spent playing this game was leveling up characters one click at a time. As seen by my play time I have less than 90 mins in and I've already beaten the last dungeon. Save yourself the buck or two and just skip this one.
Во!!!!!!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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