
With a rich and powerful system and gameplay of group warfare action role-playing games, open world, hundred people warfare, challenge the boss, Players will continue to grow in their own way and create legends that belong to you in the open chaotic world of sword and magic.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
就不过灵活吧,动作后摇大,得预判和谨慎打架
此游戏也就值十块 ,买一个玩玩就行了
难度设计特别不均衡,而且并不像是那种战争游戏,绝大多数情况下主角带三个随从就能平推,兵种完全无用;而在挑战“神”的时候,难度极高,几乎无法完成,而兵种的意义也不存在。嗯……稍微有些操作的话,这个游戏就很像“无双”系列,不推荐
这是一个我很喜欢的游戏,却因为玩的人太少而导致没攻略。出于无奈,我只能自发的摸索几天,目前基本上统一了王国,作为一位新登基的国王,这里是我的一点小小的技巧,未来会有更多攻略的(确信) 毫无疑问,金钱是这款游戏最重要的资源,本篇攻略具体的讲述了,如何在前 中期即可快速且安全的刷钱的办法。 记得点智力第三栏的投机技能 《奇幻与砍杀 Fantasy&Blade》攻略① 跑商篇 葡萄汁 陈酿酒 鱼 特级牛肉 绸布 当地特产 矿山 25 15 32 44 27 陈酿酒:30 猫镇 27 34 32 41 16 绸布:20 精灵 29 32 21 36 17 绸布:18 王城 15 36 29 45 27 葡萄汁:20 渔村 24 37 15 45 26 鱼:24 雪镇 25 38 27 41 26 游牧 30 35 31 20 26 牛肉:35 经过跑图得出的数据,可以轻松制定各种跑商计划。 但是,跑图得考虑一个效率问题,如果说跑大半个地图去赚多不了几块的钱,肯定是不划算的。 例如:从王城(葡萄汁)开始,去游牧(牛肉),再去渔村或者回王城。跑的路径就太长了,容易遇到怪多,耽误时间,诸如此类。 推荐:(10个近卫骑士随行即可) 此为本人摸索的最佳路径:渔村买鱼去猫镇,猫镇卖鱼买绸布回渔村卖,循环操作 好处: 路程本来就短,中途还有船票 路途怪极少,且只会刷小群怪,遇到了也可以恐吓走(一波小群骷髅)。 具体见B站 【《奇幻与砍杀 Fantasy&Blade》攻略 ①-哔哩哔哩】 https://b23.tv/4nHbhM3
买了大包里面带的第一部,说实话游戏完成度一般,游戏性尚可,更像是一个demo而不是完整的游戏。
挺有趣一个小游戏.但是玩下去的动力就不那么足了.
好
程序牛逼
游戏很休闲,就算老笔记本也跑的动,而且是一个人制作的,但是东西都很全,就价格来说非常有性价比。 提一点小建议和问题: 1,和骑砍一样,游戏初期提示教学太少,很容易摸索期就被劝退 2,内容很全但是不够精,例如田地应该还可以升级扩容,自己可以装扮别墅,对城镇还可以投资建设等等 3,已经购买了2代,结果全网都没看到奇幻与砍杀2的攻略,这是咋回事?
一般
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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