
You've just unearthed the classic post-apocalyptic role-playing game that revitalized the entire CRPG genre. The Fallout® SPECIAL system allows drastically different types of characters, meaningful decisions and development that puts you in complete control. Explore the devastated ruins of a golden age civilization.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Engagement
Hours played at review time, across 92 reviews with recorded playtime.
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There's lot of things I hate about this game, but it doesn't overshadow how ♥♥♥♥♥♥♥ great it is.
MAAAAAAAAAYYYBEEEEEE YOU WILL THINK... OF MEEEEEEEEEEEEEEE
God what a great game, rebought it to replay it once more years later. If you are someone who has played the 3D games and is wondering whether this one is worth it, it absolutely is. Some people say the controls are janky and/or complicated, but tbh I don't find that to be the case (nor did I back when I was way younger, if I could learn to play the game back then, anyone can). In terms of controls, you can essentially play the entire game with just your mouse due to how the interface works. This is easily the best Fallout story if you take your time reading through everything the game presents to you and explore thoroughly. It's very different than the two Bethesda entries, focusing much more on the line "war never changes" and what that truly means. The other quests range from great to alright, sort of like in every other Fallout game, but your decisions truly matter in this one, as does your karma level in some minor and major ways (it even affects the ending scene in a certain way). If you do decide to buy the game, save often however. I played without any patches, and while the game runs simply (you just click and play) it does crash from time to time. Not that much that it impeded my enjoyment, but if you don't save it might end up frustrating you. I won't write much more because realistically I'm not going to end up saying anything others haven't throughout the years, but if you haven't, play the game and truly give it your attention. It might be hard in the beginning but the learning curve is more than worth it!
I started my Fallout journey with Fallout: New Vegas, then went back and played Fallout 3. While I was waiting for Fallout 4 to release, I decided to see where the series began and picked up Fallout and Fallout 2. I'm really glad I did. The original Fallout is still one of the best examples of a true post-apocalyptic RPG. The atmosphere is bleak, lonely, and dangerous in a way that later games capture differently. Every town feels like it's barely surviving, every bullet matters, and the wasteland genuinely feels unforgiving. Even with its age, the writing, world-building, and player choice are outstanding. Your decisions have weight, and there are multiple ways to solve many quests. It feels like the foundation that every Fallout game was built on. If you're coming from the modern Fallout games, the turn-based combat and older interface take some getting used to, but once they click, it's incredibly rewarding. This game embodies what I think of as the classic Fallout theme: a harsh, desperate world where hope still exists, but survival is never guaranteed. If you're a Fallout fan and have never played the original, I can't recommend it enough. It isn't just an old game—it's a fantastic RPG that still holds up and shows why this series became so beloved.
My favorite Fallout <3
Probably my second favourite Fallout after New Vegas, and I find it hard to explain why. Everything involving the story and the atmosphere is top-notch, I absolutely adore it and it beats every other game in the series by a long shot. The ambient Soundtrack blends with the visuals of the game perfectly for every location, even the few reused tracks always fit. Speaking of visuals, the only issue I have with them is that finding items on the ground can be nigh-impossible sometimes, otherwise I love how this game looks, especially the over the top gory death animations. The Combat is just... ok, once you get used to it, not a fan of how it's balanced at all, I either feel far too weak early game where winning through save scumming is the only option or far too powerful late game. Only a quarter of the quests broke while I was playing this time (including the repeatable crimson caravan job lol), Love this game.
89/100 《辐射1》从13号避难所的水危机开始,肩负寻找净水芯片重任的主角要在限期内完成任务。尽管时间完全足够,但初入废土世界的新人两眼一抹黑,游戏巧妙地利用倒计时渲染紧张感,提醒你这是个残酷的世界,不是什么二次元游乐场。当你跋山涉水提交了芯片任务,倒计时随之消失,但这只是开始。游戏的操作是数一数二得蹩脚,交互做得稀巴烂,负重机制让人恼火,整理细分的弹药类型也很麻烦。 战斗采取以行动点为核心的战棋回合制,主角可以装备各类武器(主要是枪)射击敌人,但战斗系统过于单调,且缺乏深度,称之为“战棋”有点丢人。养成基于SPECIAL系统,基础属性在建立人物加点时就大致固定,除了手术、动力甲增益外基本没有永久增长,角色积累经验升级,可以获得技能点,提升小型枪械、口才、偷窃、急救等各种战斗、生活技能,每3级额外获得PERK,提供更好的增益,例如第一个PERK“聪明过人”可以获得更多经验。这些丰富的技能试图为探索、战斗和任务中的行动提供不同的解决方案,在有限的规模和技术限制下实现了较高的自由度。得益于精炼的流程,玩家能更轻松地尝试多周目。《辐射1》也是极少数能说服最终BOSS的游戏。 本作从调性上无疑是一款单人RPG,但在一些任务中可以招募队友,遗憾的是缺乏印象,他们本该有更深入的塑造、更丰富的剧情和更好的AI——由生软等后辈发扬光大。然而,这些队友们奇迹般地不受辐射伤害困扰,并且拥有无限的负重供你转移东西,而你拿回自己东西的唯一方式是“偷”——虽然他们也不会有什么反应。最后,通过PPT结局来播放选择的后果太偷懒了,给后来许多欧美RPG做了一个很差的示范,我更想看到我的行为产生的即时后果。《辐射1》最令人回味的是极佳的背景、音乐和写作,它抛弃了泛滥的奇幻背景,音乐孤独而优美,黑色幽默而又不滑向嘻哈胡闹。
* Leave Vault 13 for waterchip → Immediately loot the dead guy outside for a free gun. * Kill every rat I can find → Peak RPG optimization. * Reach Shady Sands → Somehow become everyone's problem solver despite being a complete stranger. * Vault 15 → Use rope, explore the ruins... no water chip. Oh. * Tandy gets kidnapped → Diplomacy is an option. I chose mass homicide. * Junktown → Meet Gizmo. * Meet Killian → This man looks like he bench-presses deathclaws. Easy choice. * Bug Gizmo's office → Catch him red-handed. * Kick the door in with Killian → Collect reward. Justice served. * The Hub → "This place is way too big." * Start doing jobs for Decker → Realize I'm working for the mafia. * Get bored → Rat Decker out to the cops. * Fight Decker → Hardest fight in the game... at that point. Took me about five attempts. * Borrow 1000 caps from the loan shark → Decide repayment is optional. * Brotherhood of Steel → Nice bunker. * Steal an electronic lockpick from the Hub's underground weirdos → Skip the Brotherhood initiation entirely. * Do the initiation quest later anyway → XP is XP. * Find Kyle's broken Power Armor → Repair skill finally pays off. * Steal the missing part from another Brotherhood paladins locker → "Borrowed" with no intention of returning it. * Get Power Armor way earlier than intended → The wasteland suddenly becomes much less threatening. * Mariposa Military Base → Dress up as a Child of the Cathedral and somehow nobody questions it. * Blow the base sky-high from the inside → Mission accomplished. * Random encounter → A blue TARDIS appears... then vanishes. * Doctor Who reference → what?? * Meet the Master → Tell him his master plan literally cannot work. * The Master → Has an existential crisis and solves the problem for me. * Return to Vault 13 → Save everyone. * The Overseer → "Thanks for saving us. Now get out." * Become too much of a legend for my own home → Apparently that's a firing offense. * Watch the ending slides → Discover that my decisions actually mattered. * 23.2 hours later → One of the best RPGs I've ever played. * Fallout 2 → See you in New Reno.
YOU'VE RECEIVED A LARGE DOSE OF RADIATION YOU'VE RECEIVED A LARGE DOSE OF RADIATION YOU'VE RECEIVED A LARGE DOSE OF RADIATION
I don't know who is in charge of keeping this thing up anymore but I'm BEGGING for a fix to this game's memory errors. I can't even launch the game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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