
You've just unearthed the classic post-apocalyptic role-playing game that revitalized the entire CRPG genre. The Fallout® SPECIAL system allows drastically different types of characters, meaningful decisions and development that puts you in complete control. Explore the devastated ruins of a golden age civilization.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 30 → 3.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра крутая но я не играл 10 злых олдскул фанатов из 10
Good
О ты снова здесь и даже в добром здравии!
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game klasik yang bikin ketagihan
good old original fallout
Stara dobra gra, teraz już takich nie robią. Wiele godzin dobrej rozgrywki.
在许多游戏媒体和社区话语中,《辐射1》常被塑造成一座不容置疑的丰碑,其系统深度、叙事自由度和黑色幽默的基调,似乎完美无瑕。 《辐射1》的等距视角(Isometric)与像素美术,在今日看来并不显得“落后”,反而形成了一种独特的、类似精致微缩模型或粘土动画的风格。这种风格与像素游戏类似,已超越了技术限制,升华为一种特有的艺术语言。现在的3A游戏引擎恐怕都无法复现原作那种“一顿一顿”的、略带模糊的质感所营造出的氛围。 让我最难以适从的反而是它的叙事基调。《辐射1》的基调,本质上是在“鼓励”玩家成为一个混乱的“乐子人”或巨魔。比如说游戏结尾的“瘟神”(Bloody Mess)Perk事件,原本我扮演的是一个道德高尚、一贯和平方式解决问题的英雄。但在最终场景,就因为选择了这个Perk,我的角色在过场动画中自动暴起杀人,而我作为玩家,没有任何选项可以阻止。这直接宣告了我整个游戏过程中所有角色扮演努力的终结。 本作许多被奉为圭臬的“自由度”,其实是“被迫的恶意”。对比之下,《辐射:新维加斯》之所以被视为平衡的巅峰,正是因为它提供了一条更中立、更尊重玩家选择的路径。《辐射1》更像是在做“陷阱”叙事,它引导你走向它预设好的废墟。 战斗系统则简直是一场“随机性的暴政”。它完全照搬了TRPG(桌上角色扮演游戏)的骰子系统,但在单人游戏中,这种设计引发了灾难性的体验。战斗结果变得毫无逻辑可循。前一回合你可能毫发无伤,下一回合敌人就能打出75点伤害直接秒杀你;你的队友可能一枪把你爆头;你计划周详的战术,会因为连续的“未命中”变得毫无意义。 这种完全不可控的随机性,唯一的“策略”就是不断地“S/L”(存档/读档)。这摧毁了所有策略规划的成就感,将游玩过程拖入无尽的重复劳动中。于是,游戏体验出现了严重分裂:一旦进入战斗,乐趣瞬间暴跌;一旦脱离战斗,进入探索或对话,体验又迅速回升。这种大起大落,让整个旅程充满了疲惫感。 2026年的《辐射1》还能玩吗?答案是:能,但极其艰难。它的确是一部伟大的开创性作品,但在诸多方面,它已经被时间给冲刷成了平凡的样子。
everything you could ever want in an rpg, it's a must play for fans of old school rpgs.
This game is dirty, grimy, ♥♥♥♥♥♥ up, hard, sometimes anger inducing, methodical and sometimes really repetitive I fcuking love it, check out 1 or 2 when you can
Très bon jeu, un seul défaut trop court
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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