
The lady of the noble was taken to prison by the countess "I don't want to be reduced to a plaything without consciousness." ——In the face of the bad taste of the countess, how to use their body and wisdom, in order to avoid suffering? "Before I lose my mind, I want to find that life."
Modeled estimate, not a reported figure. How we estimate →
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About
Brandy, a noble lady, was taken into the dungeon by a high ranking countess during a party.
"I don't want to become a mindless plaything!"
--Facing the Countess with guilty pleasure, how could Brandy use her body and intelligence to avoid losing herself to torture?
Before that, Brandy not only needs to understand the countess's deepest desire, but also needs to face her own deepest doubts and hesitations.
Escape from life? Or sink into the sea of lust?
To turn the attack into victory? Or just lose herself?
Become a dog? Or be played a slave?
Various choices, various plays...
"Before I lose myself, I have to find the silver lining."
In the game, the player can see the focus of Berlanti's subconscious mind as she thinks about herself.
That could be the Earl's words; maybe an object in the environment; maybe just a moment of indecision - in these thoughts, the player can influence the growth and decline of Berlanti's sanity or desires by choosing different choices.
ALthough these subconscious small numerical changes, in some key points, a significant change in Berlanti's behavior.
Perhaps the player can make her persevere and make the best of her behavior even in the face of the Count's difficulties and trials; or she may not find a way out when she falls.
Up to more than 30 beautiful CGs
Text content of more than 150k words
Beautiful background music produced by professional music team, north sky music team
Lifelike character drawing
Support English, simplified Chinese and traditional Chinese


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
神作无需多言好吗,是本人玩过的最有代入感的买的最值的百合游戏好吗好的
喜欢女同的有福了,不看攻略解锁多结局就是嗯~ o(* ̄▽ ̄*)o试
唉,找不到补丁,内容全是选择题,一点画面没有。
烂死,作者留的补丁下不了,跟着找去官方群一看制作人已经跑路了,售后无门,解包去了
适合杂食品尝,不算纯爱百合,毕竟be直接把大小姐当狗展示给别人,反正只作为h品鉴的话还不错
记得打补丁 很爽的百合了
[h1]Açılmıyor! Vol. 46557548[/h1] [b]Oyun öyle hata veriyor ki siyah ekrandan oynayamadım...[/b] İade edeyim 3,50 dolar da olsa dolardır en nihayetinde...
真垃圾,没什么意思,到分支选择那里黑屏BUG,卡死,进行不下去了,纯粹恶心,浪费钱
+1 有中文 有成就
猎奇
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Trends
Tracking started Jul 11, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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