
The lady of the noble was taken to prison by the countess "I don't want to be reduced to a plaything without consciousness." ——In the face of the bad taste of the countess, how to use their body and wisdom, in order to avoid suffering? "Before I lose my mind, I want to find that life."
Modeled estimate, not a reported figure. How we estimate →
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About
Brandy, a noble lady, was taken into the dungeon by a high ranking countess during a party.
"I don't want to become a mindless plaything!"
--Facing the Countess with guilty pleasure, how could Brandy use her body and intelligence to avoid losing herself to torture?
Before that, Brandy not only needs to understand the countess's deepest desire, but also needs to face her own deepest doubts and hesitations.
Escape from life? Or sink into the sea of lust?
To turn the attack into victory? Or just lose herself?
Become a dog? Or be played a slave?
Various choices, various plays...
"Before I lose myself, I have to find the silver lining."
In the game, the player can see the focus of Berlanti's subconscious mind as she thinks about herself.
That could be the Earl's words; maybe an object in the environment; maybe just a moment of indecision - in these thoughts, the player can influence the growth and decline of Berlanti's sanity or desires by choosing different choices.
ALthough these subconscious small numerical changes, in some key points, a significant change in Berlanti's behavior.
Perhaps the player can make her persevere and make the best of her behavior even in the face of the Count's difficulties and trials; or she may not find a way out when she falls.
Up to more than 30 beautiful CGs
Text content of more than 150k words
Beautiful background music produced by professional music team, north sky music team
Lifelike character drawing
Support English, simplified Chinese and traditional Chinese


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just can't recommend this. While the style and title name are gorgeous, the art isn't. At some points, it looks like AI. The text is so tedious, the worst kind I've ever seen in a visual novel. The entire story is just 1 single debate written in many different words. The same ~5 points repeated like tenfold of times, its horrible. It wouldn't be so much of a problem, if that was the only issue, of course. Insult to injury is added when you realise that the English translation is so utterly ♥♥♥♥♥♥, that I personally have never seen this level of bad translation. The porn was okay, but just barely, at the end of the day, the poor art messed it up. The only real good thing was the multiple endings, I personally found the corrupted ending very attractive, got me smirking. The price is a robbery, you're having a laugh. At most it should be priced at 2.99€ full price, but as I do a bit too often, I made the mistake of being too lazy to play more of the game before taking a break, so my refund period is very long gone. So, to close things off, this gets a pretty strong not recommended.
大佬们,输入神秘代码说无许可怎么办
盗版玩通后补票 一些差评在说王女的信念不值一提只是罗里吧嗦 我认为就是这些坚定的信仰一点点破碎直至堕落的过程才尤为美味 以及调教手法很喜欢,某一结局的桌子当时深深震撼了我和我的二弟
很好玩的游戏、记得打补丁
当年完全就是被宣传骗了,我以为是个唯美的百合故事 结果也太猎奇了。
别的不说,20年制作的游戏哪里来的AI作画
总体评分: 5.0/10 总体评价:一坨包装的很精致的大奋。 兄弟们,又赤到石了兄弟们。 这游戏只有两张精致的女主立绘吸引眼球,其他全都是减分项,属于典型的巧克力味的屎。 人设方面:这画师连基础人体结构都没有学过,封面图那姿势是人能做得到的?cg更是各种超夸张动作,肢体扭曲程度早已超过人体极限,违和感非常强。 剧情方面,无病呻吟式的文青范剧情,假装黑深沉的伤痛文学,讲的是一个堕落圣女绑架恶堕千金小姐的故事,文笔堪比某舟,虚词华藻,人物行为完全不讲逻辑,吃顿饭就特么恶堕了,而且心理活动巨多无比,ctrl跳过都要很长时间。 瑟瑟方面:并非其宣称的百合,魔女是个扶她,而且这魔女只有到坏结局才真下场干,其他时候衣服都不带换的。雷小就算了,人体结构还是扭曲的,实在不好冲。 玩法方面:睿智一样的选项,每选一次要看她那个艺术字一样的过场3秒钟,我知道制作组对自己设计的字体很骄傲,把好钢花在了刀把上,所以能不能请个学过画画的美工和会讲故事的编剧?非常不推荐。 评分标准如下: 涩涩水平: 10/20 剧情设定:4/10 玩法创新:6/10 评分注释:黄油的核心是可冲程度,所以涩涩水平(好不好冲)占比50%(20分),剧情设定(好不好看),玩法创新(好不好玩)各占25%(10分) 最后,欢迎加入我的鉴赏家:黄油鉴赏大师 Master of Butter https://store.steampowered.com/curator/42972558/
打完补丁就是新世界,当然非国区可以直接下DLC
神作无需多言好吗,是本人玩过的最有代入感的买的最值的百合游戏好吗好的
Fallen Girl — Black Rose and the Fire of Desire is a dark, adult-oriented visual novel that leans heavily on psychological tension and a “trapped in a hostile environment” setup. It aims for a melodramatic, pressure-cooker mood where the heroine’s sense of self is constantly challenged. If you like VNs that focus on power dynamics and inner conflict rather than light romance, it’s clearly built for that lane. The plot wastes little time establishing stakes: the protagonist is pulled out of her normal life and forced into a controlled space where every interaction feels like a test. Much of the drama comes from uncertainty—who can be trusted, what the captor really wants, and how far the heroine can bend before she breaks. The writing is more about momentum and escalating stress than about slow, intricate mystery-building. Gameplay is mostly the classic VN loop of reading, choosing responses, and watching the story branch. What makes it feel more “gamey” is how choices often read like shaping the protagonist’s mindset—whether she resists, rationalizes, or slips into resignation. That means decisions can change not only scenes, but also the tone of later moments, making different routes feel like different versions of the same person. Branching and replay value are a core selling point. The story is structured to reward experimentation, because small choices early can push you toward very different end states later. If you enjoy unlocking variations, chasing endings, and seeing how the same situation twists under different mental/emotional trajectories, you’ll get the most out of it. Visually, it delivers what most anime-style VNs promise: expressive character art, event illustrations for major story beats, and a presentation meant to spotlight dramatic turning points. The soundtrack and UI are functional rather than flashy, serving to keep you immersed in the mood without constantly calling attention to themselves. Overall production feels targeted at fans who prioritize illustrated scenes and a steady flow of narrative. It’s important to treat the content warnings seriously. The game is intended for adults and includes themes of coercion and sexual violence, and it is not shy about discomfort as part of the experience. If those subjects are triggering or simply not something you want in entertainment, this is not a “maybe”—it’s a clear skip. As a whole, it’s a niche VN that succeeds when you approach it as a grim, choice-driven descent (or escape) story, not as a conventional romance. Its strengths are intensity, route variety, and the feeling that the heroine’s inner direction matters. Its weaknesses are that it can feel blunt and heavy-handed at times, especially if you prefer subtle characterization over high-pressure drama.
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Trends
Tracking started Jul 11, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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