
PowerSlave Exhumed is a KEX Engine port of the classic console game perfectly blending both the PlayStation & Saturn versions
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Italian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After a while of playing I stopped and said "Am I having fun" and the answer was no. The small annoyances piled up.
I've heard this described as "Metroid Prime before Metroid Prime" several times which had me interested. I think that's overselling it quite a bit, but you can definitely see the Metroid influences. Lots of "get an upgrade, go to the place where it would be useful" going on here. Not so much "super strong atmosphere and impressive storytelling," but it doesn't really need that. It's an interesting take on the classic shooter formula and I can recommend it for sure. FYI, there is a checkpoint system enabled by default that is *not* in the original game, but you can turn that off easily if that's the sort of thing that's going to bother you. I played the whole game with it off without much issue.
One of my personal all time favorites. Bit of a hidden gem as far as im aware. Far less popular than it would deserve. Basically a good old honest shooter like doom,duke,heretic,hexen,quake,wolfenstein, and co. Except the keys arnt blue/green/red. But the content recycling is definately good old timey. Fight your way thru a map, solve riddles, kill monsters etc. And once you can swim, jump higher, dive longer, fly, blow up walls etc. you can return each time to find more and more new areas within the levels. EDIT: Just realized that there was a feature i really liked, and forgot about. When you pick up ammo, it counts for the equipped weapon. Not only simple, but also quite helpful sometimes. Can always keep your favorite gun loaded, and also adapt to things like high numbers of specific enemies that ar ebeast dealt with by using whatever weapon. Small feature, but quite effective.
Recommended but it's a so-so. It's an adequate Steam Deck experience if you can overlook dated level design which seems to be centered around instadeaths and replaying parts of the levels with additional gear. I generaly love FPS' from that era but this one is not that great, just ok.
Cool game if it wasn't for the horrendously gigantic player hitbox, obnoxious ammo system and time-wasting level design.
[i]Here they come as the models and machines and see the dolls twist inside of their dreams...[/i] 𓂀 [i]I'll see the puppets, whisper with manic tongues...[/i] 𓃠 [i]Feel it! Scream it out from the top of your lungs![/i] ☥
grenade jump/10
I did not expect to like this game as much as I do. I always enjoy surprises like these.
it was never a great game it was 1996 okay on saturn cause saturn has no better games but even as a psx release it wasnt that great. besides its clear visuals of the time it adds nothing where i would say YES this game has to be played.
I have no idea how I finished this game on PS1. This game is unrefined torture on harder difficulties. Good times. Post lobotomy.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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