
Falcon Gold is the complete collection of updated versions of Falcon 3.0, MiG-29, Operation: Fighting Tiger and Art of the Kill dogfighting video.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
this isnt falcon 4.0 as described when i bnoughht
💋
If you set your theater to the Kurile Isalands and then click on the head of the guy on the left in the main room, then you can pick your own mission!
Good game
If you want a hard simulator and Realistic one and don't care about the graphic falcon is for you! Also i recommend it because since back to microprose they are working to make it better and their customers service is the best!
This is THE best MS-DOS flight sim ever made, period. I don't think anything else comes close to the sheer amount of detail and features they put into this program, and even now it's amazing how much they crammed into it. It might even be the best pre-2000s era flight simulator of all time if we're being honest. Obviously, there are many abstractions. The game depicts an early F-16A which is relatively abstracted from the real deal in many ways (For instance, the radar screen is shown at the very top instead of the bottom), but regardless it does go into decent detail on the avionics and radar systems that the actual weapons platform has. This game becomes far easier if you read the manuals and follow the tutorials word for word, once you do that then you're pretty much ready to go. The game is spread around various campaigns (Israel, Iraq, Pakistan, etc) that pit you as a squadron leader who must complete randomly-generated missions to win the war. The success of these missions ultimately determines the progress and victory condition of the campaign, which is simulated realistically through turn-based combat between your allied forces and the enemy. Planning a mission is relatively in-depth, where you can analyze and plot waypoints (and additional flights), or gain reconnaissance on a specific area to prevent any nasty surprises. Compared to other flight sims, your allied forces and the enemy have their own appropriate anti-air defenses and logistics which appear to be placed logically to how they would in real life, which makes the mission planning phase extremely crucial. This is also why the boxed version comes with full-print maps, as players can use them to situate campaigns. Besides this, you have an Instant Action arena, ACMI (for replaying specific missions), Multiplayer, and a "Red Flag" editor which allows you to practice your flying skills. The neat thing about Falcon 3.0 is that many of the tactics that are explained in the supplementary multimedia module (Art of the Kill) are extremely viable for real-life fighter pilots. You can use the skills to learn about BFM in an effective way that can carry over to modern sims like BMS, especially so considering that a real-life air force veteran wrote the manual. In terms of graphics, I'd say this is one of the prettier ones. Falcon 4.0 has aged poorly because many late 90s 3d games tend to look washed out. Falcon 3.0 was released during an era where many sprite artists gravitated between digitized sprites and hand-drawn artwork. Between the flat polygonal 3d graphics and the nicely done cockpit spritework, I'd say this still looks great, and is a spiritual successor to modern sim-lites like Tiny Combat Arena or Thunder Helix. TIP: For the rare person who is playing this on an actual MS-DOS PC, make sure you read the manual addenda to get the game running as it has some weird issues with memory management. For those running it on dosbox and want to use it with a proper HOTAS, use joystick gremlin to merge all your components into one "stick" and that will allow for dosbox to read it.
够硬核
It was ok...
经典
нет
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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