
Glide, swoop, tuck, dive, magnetize, grind, walldrive, and burn your way through rings to advance the difficulty of the vast, procedurally-generated environment while avoiding the fog and getting stranded! This game demands a great deal of skill and is not suited for casual players or people susceptible to motion sickness.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]60 / 100[/h1] I have tried to figure this game out, it looks cool, innovative & different (it is what captured my interest to buy), but nothing makes sense! I have never felt so lost in a game in years! Flying aimlessly trying to understand the controls first, then what is benefitial to do and what is not. Controls are not intuitive, but that is fine, I do like a challenging game. They are very sensitive though and rather unforgiving with a controller. Precision of this does improve as you play further, and taking into account the physics better as you fly. Sometimes a number in the bottom right of the screen goes up then it goes back to zero, I hit things and stall or go faster doesn't seem to make any difference as I haven't been able to find a way to die or string anything together consistently to start to piece together the obscure game mechanics. Sometimes a special move pops up in the bottom left corner that I dont really know how I did it or how to combine these to get something/anything going. Gather I am meant to get the circles, but not sure what that does. I get a few circles, then the string of them often disappear into the fog (I guess I go the wrong direction perhaps)? What are the hazards, should I avoid hitting things or not, or go faster/slower, or just get the circles as quickly as possible.. I'm so confused. There is a HUD which has no explaination to it (a bunch of circles and other symbols/colours that change as you move around), nor what to do to get any score or navigate through the endless level. Procedural generation is basic from what I have seen with the same shapes with high level of fog to hide things from view. Felt like I was going around & around which becomes somewhat nausiating. Graphics do look nice in the simplistic style used though - they have depth when coupled with the fog effects. Audio/music gets rather repetitive in a short time although it does add some nice atmosphere to the game & complements the graphic set. No real complaints here other that the HUD/UI I have previously mentioned. With a game with such abstract game mechanics the lack of any type of tutorial, guide, manual or explaination on what is the goal is or how to play is baffling. This might be a great game but without any explaination on the mechanics, scratching my ball sack is more enjoyable. I am clearly in the minority looking at the primarily positive reviews, but in my time playing it has been unenjoyable & frustrating. I like a hard game, a game of skill (as the store page suggests this is), but at least explain the basic rules first! [u]Update post Devs comments:[/u] [i]I have watched the brief introduction instructional video linked in the comments and also found an extended advanced 22 minute video on the channel that I have also watched. This does help explain some of the mechanics of the game and some of the possible moves you can do. To be fair, I returned to the game to give it another try and did find my initial frustrations diminished to a degree. I was able to string together some higher scores & get some of the achievements. Saying this, I do still maintain that the game needs better explaination for new players and should not need to search online to see how to play. Once you get start getting the hang of the plane controls & physics, the game becomes more enjoyable, but ultimately I do not see this as a game I would come back to play regularly. Other than getting a higher score the game itself is repetitive with the same scenery, sound effects/audio & layouts (which do progressively get harder to navigate). Wall grinding seems to be the best option to increase your score, but I did try for the circles to see if I could progress and hit a few of the harder achievements. Finite control still eludes me so hitting a bullseye of a circle for example was next to impossible & the HUD still seemed redundant (or I did not pick up what the circles and symbols mean from the videos). Also, it is hard to judge how close to the bottom of the map you are where (I now know) your score resets. I always admire a dev who is willing to try something different and not churn out the same game or game mechanics we have seen in a 100 other titles. This is a good effort, and enjoyable to a point once the game was understood, but there is not enough content or variety, and does still need better explaination of the mechanics for new players. [/i] [url=http://steamcommunity.com/groups/TrueBlueReviews#curation]If you enjoyed reading this review, please follow [u]True Blue Reviews[/u] for more recommendations![/url]
One of the best random buys I have ever made. I know it says its not casual but I find it very relaxing. The controls on your plane are simple two handed WASD (and IJKL) and they give you such amazing control. Took me about an hour to get good enough at grinding walls to be able to reliably enter dubstep mode but I was having a great time soaring about within 20 minutes. Its hard enough to be challenging but you're so in control that if you want to take it easy you can head down and take a break just peacefully collecting Os until you're ready for some more intense action. The camera follows you really well and creates a fluid sense of continuity and imersion, the aesthetic and the music are quite well put together, the sounds blend in without disturbing the music, the respawns are seamless. I really just love how well everything meshes. Be careful about try-harding though. Actions have consequences. Still amazing, I hope we see more from the developer!
Not for the faint of heart. With a large learning curve and very unique gameplay elements, Strat0 challenges you constantly as you learn to fly. It's a remote-control paper airplane with rockets and magnetic wings flying through a space that seems to try to kill you at every turn. You can casually glide between the upper and lower "zones" and collect the rings in the middle or you can magnetize your wings, boost downward and aeleron roll through 3 rings while columns and pillars burst into existence almost faster than you can react. And just when you think the game is starting to get easy and routine, WAM! it cranks up the difficulty in a mesmerizing burst of light, color, and shadows. Seriously... try to get as many rings as you can without getting stuck. I beleive!
My stratO experience is one of the more unique experiences with a steam game. I started out confused and frustrated. I went to the forums and complained about the lack of tutorial and how confusing the controls were. One of the forum moderators added me almost instantly, walked me through some of the basics, watched a broadcast of me playing, and then had me watch a broadcast of him playing. After that, I kind of knew what was goin on, but still felt lost. Then the developer himself got on the forums and posted a 22 minute comprehensive tutorial. I watched the whole thing and after my next flight I got my first achievement. 1.3 hours of gameplay later, after all of that, I still feel like a complete n00b, and am still very lost as to what I'm doing when playing, but I'm starting to figure it out little by little. And, with each little bit I figure out, I'm more and more impressed by how groundbreaking this game is. I am going to recommend this game, but with the warning that if you're not ready to go through a serious amount of learning just to figure out the basics, this might not be worth your time. However, if you're craving something new and insanely challenging, buy this now. Also, I'd like to point out that the dev and moderator who helped me are two of the nicest and most patient people I've come across on Steam, and should get a medal just for dealing with crazy people like me :)
紙飛行機を操縦して、墜ちないようにリングをくぐってハイスコアを狙うだけのゲームです。が、意外と中毒性があります。 始めは思うように飛べませんが、上達してロケットブーストを維持できるようになってくるとスピード感に夢中になるはず。 とくにUIやサウンドのセンスが良く、BGMが加速に連動してダブステップ調に盛り上がったり、スコアに比例してBGMと背景が禍々しく変化したりと、没入感を高めてくれます。 スコアを稼ぐために少しずつ腕を磨き、没頭して何度もリトライしてしまうスタイルは「Super Hexagon」系に近いものがあるかも… スマホにデモ版もあるようなのでご興味ある方は是非。 ゲーム内チュートリアルが簡素すぎるのでちょっとガイド [list] [*]操作キーは左右4つずつ。操縦翼のエルロン(上下)とエアブレーキ(兼ラダー)、それにタック(翼をたたむ)の動作が加わる。 [*]壁に機体を滑らせるとゲージが溜まり、ブーストが強制で始まる。ブースト中はスコア倍率が上がり、リングをくぐるか、壁を滑る事でゲージを回復・維持できる。 [*]ブースト始動をエアブレーキでキャンセルすると、タックすることで任意に始動できる。 [*]タック中は機体が磁気を帯び、壁に吸い付くことができる。これを駆使して壁を滑らせゲージを溜める。 [*]床スライドは減速しやすく難しいので、最初は壁を滑り降りる形のスライドが楽。 [*]メニューのcontrolsボタンを長押しすると翼が左右連動した簡単操作モード。 [*]メニューのopticsボタンを長押しすると主観視点モード。 [/list] 曲芸飛行すると別口のスコア加算がされてるみたいですがよくわかりません!
StratO is a unique inde game where you fly a paper plane. There is a learning curve at start, but once you get the hang of it it's really rewarding. If you like games like Super Hexagon, Velocibox and Race the sun you would love this.
A sandboxy physics based paper plane simulator. Game modes are unlocked by doing stunts. Controls very intuitive (i played with a xbox 360 controller). Definately a "guitar game" - easy to pick up, hard to master. Love it so far!
No where near to close to being worth 9 euro... this game should be costing 2 euro... rating: 3/10
This game is very fun and is worth every penny!
This game is perfect for aeroplane/flier fanatics. The graphics are also breathtaking and the soundtrack serves as the perfect cherry on top. This game is definitely missing a tutorial, and needs one badly. :L However once you slowly understand how to fly the aeroplane, it actually becomes fun.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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