
Take control of Freesia as she protects Lita Forest by beating the living daylights out of enemies invading the forest!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ripetitivo
For what this game is, that being a 2d arena with simple enemies, its alright. the combat is satisfying and it does feel great to juggle enemies all over the place. for how cheap the game is and how short it is, id say get it if combat is what you want. if not maybe wait to see if its on sale
This mogs your favourite action game
Platform brawler where pinballing foes together seemlessly feels great. While it feels more prototype to todays standards, its one of those games I found I pick up every few years again to replay as its so satisfying to get in flow. The boss battles feel satisfying, the spell systems are very unclear but works well enough. Only about a 3 hours experience though and it was built for windows 7/8 era gaming so bound to hit some launch bugs or screen tearing if you dont want to deal with that you'll have to pass it up. Give the demo a try to see if it launches. It can't handle 2k screens, so hit Alt+enter on launch to window mode it. And you'll want a controller.
An Underrated beat em up game with lots of flaws that are yet still overweighted by its positives. I would like to first address the fact that the game was not made with longevity in mind, it comes with lots of bad sound and visual designs, it makes me wonder if the game was meant only for old hardware. I had to perform lots of tweaks in order to make the game accessible/playable on those terms, which really sucks considering that this piece of niche software has barely any documentation to back things up. All I could find were the screams of other players mentioning the same issues I faced. Concerning the story, it was humbly speaking bare-bone. Not to say that it is bad, but it tried to build up some suspense and led me straight to the conclusion without guiding me through any clues or whatsoever. To put it simply, the story goes as follows: The protagonist meets the bad guys, the protagonist knocks them out, end. There is no real depth, but then it's fine considering the gameplay. For a beat em up, it has great gravity physics that charge up your dopamine and make you want to punch some more and cause more juggling. I liked that it has a skilling system that challenged my creativity by limiting the amount of special attacks that I could choose for the next stage. Despite that, I had difficulties trying to enjoy the leveling up system so much so that I ended up ignoring that it exists, as no amount of numerical changes had any impact on the flow of my gameplay. The game comes with 2 modes, a story mode and a challenge mode, which is basically the former but with more extra lengths. I played both modes in every difficulty settings and noticed little to no difference, but then, speaking of which: The game's design kind of feels cheap in terms of defensive options, sometimes I wish if the hyper armor was already a built-in function that does not sacrifice a skill slot, as without it, I would not survive that game. Dodging has full i-frames in all animation stages and blocking feels less favourable in boss fights. Against the minor enemies, the strategy is to just spam attacks, but the bigger they become the harder it becomes to dodge, which encouraged me to seek cheesy ways to finish the fights. The soundtrack felt nostalgic, some of the tracks were memorable to say the least, while the rest had me mute the game and focus on the punching. Alas, with that full price, I would still recommend the game. It offers a nice and unique experience despite the clunkiness.
goobd
My daughters loved this game when they were little, they both played it, it's a good fighting game for kids.
I got curious which other games devs of "Sakuna of rice and ruin" made before so I came to this game and I see that it definatly shares a similar combat system even if it's not as refined, bosses are great but if you have too many enemies on the screen you can get juggled by them mid air pretty easily but you can do the same to them so in a weird way I guess it's fair. Story is short and simple nothing special but enjoyable. Overall If you want a game you can beat in a few evenings and don't mind some frustrations with combant I recomend it.
Steam Deck でのプレイ。 本日時点では、互換性で Proton7 を選択し、起動オプションに「 LANG=ja_JP.UTF-8 %command% 」を入力して起動すれば、言語オプション左右で日本語切り替えできます。 30分ほど遊びましたが上記以外は問題なく、楽しく遊べました。
気に入らなかったり洗脳されてそうだったり大事な人を傷つけそうなヤツだったりは全部ボッコボコに殴り倒そう! プレイタイム短めな人でも上達を味わえますし、ストーリーの読後感もいいです。 かわいいキャラ使って、気分よくコンボ決めて、最後には爽やかな気分が待ってます!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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