
Take control of Freesia as she protects Lita Forest by beating the living daylights out of enemies invading the forest!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一改分辨率就报错弹出,根本玩不了
норм
True definition of "Never Judge The Book by it's Cover" buy it, play it, love it.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
È divertido combinar ataques diferentes e bater nos golemzinhos. Pode ser frustrante às vezes quando tem muito tiro na tela ou inimigos no canto.
For what this game is, that being a 2d arena with simple enemies, its alright. the combat is satisfying and it does feel great to juggle enemies all over the place. for how cheap the game is and how short it is, id say get it if combat is what you want. if not maybe wait to see if its on sale
the battle mechanics and customizeable attacks are a blast, there is post game replayability too.
An Underrated beat em up game with lots of flaws that are yet still overweighted by its positives. I would like to first address the fact that the game was not made with longevity in mind, it comes with lots of bad sound and visual designs, it makes me wonder if the game was meant only for old hardware. I had to perform lots of tweaks in order to make the game accessible/playable on those terms, which really sucks considering that this piece of niche software has barely any documentation to back things up. All I could find were the screams of other players mentioning the same issues I faced. Concerning the story, it was humbly speaking bare-bone. Not to say that it is bad, but it tried to build up some suspense and led me straight to the conclusion without guiding me through any clues or whatsoever. To put it simply, the story goes as follows: The protagonist meets the bad guys, the protagonist knocks them out, end. There is no real depth, but then it's fine considering the gameplay. For a beat em up, it has great gravity physics that charge up your dopamine and make you want to punch some more and cause more juggling. I liked that it has a skilling system that challenged my creativity by limiting the amount of special attacks that I could choose for the next stage. Despite that, I had difficulties trying to enjoy the leveling up system so much so that I ended up ignoring that it exists, as no amount of numerical changes had any impact on the flow of my gameplay. The game comes with 2 modes, a story mode and a challenge mode, which is basically the former but with more extra lengths. I played both modes in every difficulty settings and noticed little to no difference, but then, speaking of which: The game's design kind of feels cheap in terms of defensive options, sometimes I wish if the hyper armor was already a built-in function that does not sacrifice a skill slot, as without it, I would not survive that game. Dodging has full i-frames in all animation stages and blocking feels less favourable in boss fights. Against the minor enemies, the strategy is to just spam attacks, but the bigger they become the harder it becomes to dodge, which encouraged me to seek cheesy ways to finish the fights. The soundtrack felt nostalgic, some of the tracks were memorable to say the least, while the rest had me mute the game and focus on the punching. Alas, with that full price, I would still recommend the game. It offers a nice and unique experience despite the clunkiness.
For the early product from Edelweiss, it is just good enough for an indie game. Of course, there are a lot of bugs such as encoding issue, sound effect issue, etc. I noticed this game because of "天穂のサクナヒメ". So I just want to play some other games from Edelweiss. By the way, the last mask got in "天穂のサクナヒメ" whose image is just the heroine in this game--Freesia.
My daughters loved this game when they were little, they both played it, it's a good fighting game for kids.
Sound wise it's a terrible day to have ears. Gameplay wise it's not a bad Beat'em Up. And I like that.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 84% | $14.99 | |
| $6K | 425 | 89% | $0.99 | |
| $1M | 2.1K | 83% | $24.99 | |
| $1M | 9.2K | 97% | $6.99 | |
| $903.4K | 2.5K | 63% | $14.99 | |
| $194.7K | 3.7K | 71% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $233.7K | 640 | 92% | $12.49 | |
| $233.6K | 1K | 67% | $9.99 | |
| $233.8K | 505 | 33% | $12.99 | |
| $233.8K | 673 | 93% | $12.99 | |
| $233.8K | 985 | 86% | $14.99 | |
| $233.9K | 481 | 99% | $11.99 |