
Escape to the magical life of your dreams in Fae Farm, a farm sim RPG for 1-4 players. Craft, cultivate, and decorate to grow your homestead, and use spells to explore the enchanted island of Azoria!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.14/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.6Kreviews | 80% | — | $3.4M |
| $29.99 | 981ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
was having fun at first until I realized that the game play loop was doing the same thing over and over again and there isn't really any real point in farming in this game unless you need an ingredient for the main story quest line, which consist of getting ingredients usually not food for some creature to feed them so you can unlock a very useless power that you will never use. You can never open those big rocks until very end game and then it's not really worth doing, having multiple farms is really useless you have to decorate with certain things in order to increase your health, stamina, or mana bars, and moving to another farm resets that progress, marrying a spouse does absolutely nothing but cost you 10000 florins as the spouse does nothing afterward except wonder your farm poking things with a stick. after you beat each section of the game the creature you've been working with just goes to sleep forever, the tools are almost useless to upgrade it's not really worth the extra space you get to use them and mana consumption is extreamly high making potions is not really worth it as you can just power through everything or use an invisbility potion to just avoid fighting entirely. getting farm animals is really not worth the hassle, and everyones dialog is just awful, played this game with my wife and am very glad it's over, as I will never get those 29 hours of my life back, the only good thing was I got to play with my wife. oh and there are so many bugs in this game it feels like an alpha test not a complete game. Would 1000% not recommend this game to anyone
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $29.99 |
| 99ratings |
| 82% |
| — |
| not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let me start by saying that I am an avid farm-sim player. Stardew and Fields of Mistria are top-tier for me (even with what Mistria is lacking, being early access). I love new things, but also like finding familiar aspects in these types of games. -*-*-*- Pros -*-*-*- *Incredibly cute art style *Literal faerie wings *New take on crop farming and options, as well as farm expansions *Job quests and several metrics for leveling skills *Magic, Magic, Magic *Mines are actually pretty awesome (I typically don't love mining in games) *Absolutely adorable animals *DLC-specific Starlight Isles are actually pretty cool. The vaults are nifty. *DLC-specific Creature interactions and trinkets *Lots of decorating options *Increasing your energy, health, and mana regen and max levels are actually tied to decorating your home's interior- very nice change of pace. I typically don't decorate because it's not an efficient use of my time- this game changed that. *Flower breeding cannnnn be fun if you're willing to spend a lot of time on it (I did before we stopped playing). -*-*-*- Cons -*-*-*- *My friend and I beat the base game with both DLCs in 30 hours while still messing around and not being super time-efficient *Farming isn't really necessary, for the most part, which is weird for a farming sim but to each their own -Crops don't sell for much. Selling cooked food and artisan goods isn't worth it compared to polished gems from the mines. *The DLC should have just been base game. The story is too short on it's own, didn't even last a full year in-game. *Lack of tutorial or teaching how things work- we spent sooo much time on reddit to figure out a lot of mechanics and skill-related things *Some of the animals, most of the crops and trees feel genuinely useless *There's no real point to a lot of what you do (like fishing). There's job quests, but the rewards aren't great. There's not a lot of direction outside of story quests. *No museum or anything for side goals. *Romance is horribly lackluster and can be extremely difficult to make any progress with (They give "romance quests" which are basically you just delivering a specific item, and a lot of times, that item isn't even possible yet- like a winter crop being asked for in summer, year 1) I recently found out that the company for this game laid off the dev team and it shows with how buggy it can be (we literally had to save, quit out, and restart multiple times per day). The game had so much potential, and is so pretty. But it's an extremely linear game that somehow also lacks a lot of direction. My friend and I spent the entire last season we were playing just trying to figure out things to do while we waited on certain... things, to happen for DLC quests, since we were already done with the base story. It was really rough. All in all, if you're looking for something quick and cute and new, and you don't mind being done with it in about a week, this may be for you. I wouldn't blame anyone who tried it- the art itself was super exciting and intriguing to me. I am glad I bought the bundle, because we would have been done in much, much less time without all the side quests going on. I want to estimate probably 20-24 hours maximum without the DLC. The game had a lot of potential, and it unfortunately just wasn't even close to enough.
A genuine review after 100+ hours and 100% achievement completion. This game totally doesn't deserve the weird controversy around it that it sucks. I put off getting it for over a year because of word of mouth and I regret waiting for so long. It has some downfalls, but most games are far from perfect, and the issues didn't really affect how truly wonderful this game was for me. Pros: The true epitome of "cosy" gaming. No penalties for dying or missing the end of day turnover, so very little stress but still having time management mechanics. There's also an option to double the length of your days if the shorter time limits (think sprinting back to your house at 11pm in SDV) aren't your thing. Beautiful realms, I spent so long in the Fae village because I'm a sucker for bloomy/bioluminescent graphics Beautiful character and home customization options. My house became a shrine for frogs <3 A lot of traditional farming sim elements and job quests for that sweet free dopamine and sense of progression while my irl falls apart Main storyline was adorable, engaging and a lot of fun, mild grinding but not enough to make you feel bored or frustrated Cons: Because most people don't intend to 100% games, the full price of this game is steep and not worth it for the hours most would invest, same with the DLC. Worth it if on sale or in the Humble Bundle, not worth at full price. However, both DLCs were very cute and because I got the base game for the equivalent of £3 or so in a Humble Bundle, I really didn't mind that they were short and sweet NPCs/relationship development is sorely lacking. While this is not a dealbreaker for me, it can be for a lot of people. Lots of repetitive dialogue, no real reward for spending time building friendships. Very flat, empty personalities with little variety in conversations. The beginning dates with potential romances are very cute but I think I talked to my spouse less than 5 times once I married them lmao Achievement grinding sucked to get the last few. If you plan to 100% this game, plan ahead and be aware it sucks and it feels like a pretty pointless and long grind Not a fan of outfits being locked behind finishing all the job quests, because by the time I managed to finish the job quests, I'd finished the main storyline so long ago it was pointless to make any of them because I'd finished 90% of the game by that point Once you finish the main storyline, besides achievements, there's nothing really much to do except grind out achievements and do fetch quests. If you're not an achievement hunter, this cuts your playtime down severely Overall I 100% recommend this game, but get it on sale :)
Who stealth bombs their multiplayer servers going down on the steam store page's description? If it's important make it more obvious. Private servers are not an impossible thing yet this was the option you guys chose. Stop Killing Games isn't getting popular for no reason. If it's expensive for developers to make a game playable after they abandon it, It's also expensive for players to be purchasing games to then discard them later unwillingly.
I wish that dev's would stop with server reliant multiplayer. Let the players host their own games and then you don't kill your game and get a million negative reviews when you can't afford to host the game anymore less than 2 years after release. Like others have said, the game is fine, but its overpriced for what it is, and not only are we unlikely to ever see a patch for outstanding bugs, but a major gameplay feature was taken offline very quickly. I would hesitate to buy anything from Phoenix Labs again after this.
Great game however the fact that they sold the game to a different company and removed co-op without saying anything is awful.
The quality of life features in this game are excellent. It feels very smooth and convenient to play, with beautiful, high-quality animations that create a relaxing, cozy atmosphere. My biggest complaint is the social aspect. It feels surprisingly hollow and underdeveloped, especially for a game like this, where building relationships should be one of its strongest features. Overall, the game does many things well, and I was able to overlook the weak social system. However, I cannot recommend it at its full price. I bought the game along with all of its DLC during the Steam Summer Sale at 66% off, and at that price, I think it offers decent value. The main reason I can't recommend it more strongly is the sheer number of bugs. In fact, I've had to stop playing because I encountered a bug that prevents me from buying livestock, effectively blocking my progress. Considering how long the game has been available, the fact that it still suffers from this many bugs is simply unacceptable.
why do i have to make an account with the developers to name my character something different to my steam name? massive oversight and totally baffling.
I loved the idea of this game, but a lot of aspects of it fall flat. Like the romance dialog. It's super cool getting the same three lines over and over again.
Game will Lose the Multiplayer Part on September Game is already Removed from Epic Game will not be updated anymore https://delistedgames.com/fae-farm-loses-multiplayer-on-steam-on-september-10th-currently-delisted-on-epic-games-store/ From Store Page [quote]Fae Farm will be going offline September 10, 2025 at 23:59 Pacific Time. The online co-op service will no longer be available, and the game will receive no future updates. The single player offline mode will remain playable.[/quote] [strike]IF you want Multiplayer Game: Stay away[/strike] IF you want Singleplayer game: Get It €: Multiplayer is (so far) Saved ! A New Publisher Took over and Servers are by now Saved ! So Get This Game and Play with Friends ! https://x.com/faefarm/status/1967601540635701344 [quote]We’re excited to share some wonderful news: Fae Farm now has a new publisher and the adventure in Azoria continues! 🌿 ✨ Multiplayer servers are still online and should remain available during the transfer✨ We'll keep you all updated as we go!🧚 - The @GambitDigitalX team[/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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