
Fadedlands: The Reckless Squad is a turn-based game where you can dodge skills through movement, blending elements of roguelike and squad building. While the combat is fully automatic, you need to move or attack at the right time, optimise your deck, and enhance your squad's strength!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Fadedlands: The Reckless Squad is a challenging, fast-paced turn-based game with roguelike elements.
Do you think turn-based means just standing still and attacking? Here, positioning is key! Predict enemy skills, move flexibly, and dodge deadly strikes!
The timing and positioning of your skills determine victory or defeat! Knock back enemies and you might even make them hurt themselves—experience an unprecedented thrill in turn-based combat!
With the addition of roguelike elements, you’ll acquire Blessings from shops or random events. These Blessings not only boost your stats but also change the way your skills attack, allowing you to craft a unique combat style and make your squad stronger with every battle!

After your adventure, base building is where the real challenge begins! Use the resources you bring back to unlock new buildings and gameplay, creating your very own adventurer’s paradise!
You can recruit more companions with unique abilities at the tavern, or improve your adventurers’ skills at the training ground to prepare for the next adventure!

Don’t fear death! Every failure is an opportunity to grow stronger! Collect resources to unlock new characters, cards, and buildings, making your squad more powerful with each defeat!
Clearing the game is just the beginning. Higher difficulties, stronger enemies, and more bizarre weather and terrain are waiting for you to conquer!
If our game has caught your interest, don't forget to add it to your wishlist!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]《黯淡密林:鲁莽小队》就喜欢莽的[/h1] 玩了几局之后,我就意识到,这并不是一个单纯的回合制卡牌肉鸽。游戏最大的特色,是在战斗里加入了走位和即时释放的机制。敌人出手前会高亮提示出范围,这个时候咱们可以选择用技能把角色挪动一格,或者直接硬吃下来。如果反应慢了一点,整队可能就会原地挨打。表面上是回合制,实际却更像考验玩家的判断力。 局内的符文卡片也炒鸡好玩。每个角色能带四张,效果既有数值强化,也有改变技能特性的组合。比如流血流成型后,伤害爆发得非常快,甚至能让难度2一路推过去。只是问题也明显——强度失衡导致部分角色几乎没人用,局内体验后期容易变得单调。局外的养成系统比较常规,练级、加点、解锁技能,虽然能拉长游玩周期,但和局内的体验有些割裂。 体量方面,内容确实偏少。地图基本只有一张,角色池也有限,感觉三个小时就能打到最终Boss了。通关之后,只剩下重复挑战和更高难度可玩,耐久度并不高。(除非和我一样手残哈~)美术上偏暗色系像素风格,气氛拿捏得住,观感上阴暗但不阴森。有点像元气骑士的画风,至于优化做得很极致了,几十MB容量,低配电脑都能流畅运行。大家可以在上班的时候摸鱼玩玩,或者是学生党水课... 整体游玩下来,我觉得这款游戏体量小但是有趣。游戏虽然不具备《杀戮尖塔》的深度,但通过即时走位机制和有些奇怪的画风,确实让我找到了亮点。如果想体验一种靠站位会直接决定胜负的肉鸽回合制,可以一试。但由于目前的版本存在大量长线内容和大量流派变化,所以游玩性可能撑不住太多。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
[h2] 游戏介绍 [/h2] 《黯淡密林:鲁莽小队》是游戏工作室ForindGames制作,知名发行商OKJOY新推出的一款像素风回合制策略游戏,游戏还融入了肉鸽卡牌构筑玩法,玩家将会带领自己的小队对抗危险的魔兽,探索隐秘的森林。 [h2] 玩法简介 [/h2] 作为一款回合制策略游戏,游戏的操作非常简单,玩法上有点像《黑暗地牢》,都是通过角色的站位、位移、技能的行动制定策略,但是上手门槛要低于前者。玩家小队最多由三人构成,共五个站位可以放置。在战前进行站位布置,一般情况下站位不会改变,战斗采用的是自动战斗模式,玩家可以进行微调,当SP或行动值足够时可以主动控制技能释放,不过因为有些技能会有位移效果,可以调整角色站位,利用这个机制可以躲避一些敌人的固定瞄准攻击。 游戏还融入了肉鸽元素,也就是局内局外养成,局内可以通过装备名为“符文卡片”的装备,至多可以装备4个进行搭配,从而获得更好的战斗体验。而在局外则可以通过战斗结束获得经验从而升级获得属性点来永久增强角色属性,进而解锁专属技能,这一部分玩法就跟传统的肉鸽没有太大区别了。游戏整体难度不达,装备成型后基本都可以靠着数值过关。 [h2] 总结 [/h2] 游戏目前体量不大,英雄有些少,并且地图只有一张,很容易在通关后会有重复感。游戏玩法比较简单,虽然是回合制策略游戏,但更偏重肉鸽玩法,推荐给喜欢自动战斗的肉鸽爱好者。 [quote]欢迎关注[url=https://store.steampowered.com/curator/45214439/]轻游社[/url],以轻松认真的态度,对待每一款游戏 [/quote]
缺点:一局流程太短了,总内容太少了,总玩不够。
Fadedlands: The Reckless Squad is a compact yet thoughtfully layered turn-based tactics experience that blends squad combat, roguelike progression, and light base development into a cohesive strategic loop. Developed by ForindGames and published by OKJOY, the game focuses less on flashy presentation and more on moment-to-moment decision making, positioning, and long-term planning. Its design philosophy favors clarity and repeatability, encouraging players to learn through experimentation and gradual mastery rather than overwhelming them with systems upfront. At the heart of the experience is a distinctive approach to turn-based combat that emphasizes movement and spatial awareness over direct command of every action. Units act automatically once engaged, but the player’s influence comes from carefully positioning the squad, anticipating enemy behavior, and exploiting terrain. This creates encounters that feel fluid and reactive, where success often hinges on placing characters just out of reach of incoming attacks or maneuvering enemies into disadvantageous positions. The result is a combat flow that feels more dynamic than traditional turn-based exchanges, rewarding foresight and adaptability over raw statistics alone. Each run unfolds within a roguelike framework that ensures variety and replay value. Maps, encounters, and rewards are procedurally arranged, pushing players to adjust strategies on the fly. Along the way, squads can acquire temporary bonuses and blessings that modify abilities, alter damage interactions, or add situational advantages. These modifiers meaningfully change how characters perform, preventing runs from feeling identical and encouraging experimentation with different squad compositions and tactical approaches. Progression extends beyond individual runs through a persistent meta layer that steadily expands available options. Even failed attempts contribute to long-term growth, unlocking new characters, abilities, and structural upgrades back at the hub. This system softens the sting of defeat and reinforces a sense of forward momentum, as each run—successful or not—adds something tangible to future attempts. Over time, players build a deeper roster and gain access to more nuanced tactical tools, increasing both flexibility and challenge. Squad management plays a crucial role in shaping each playthrough. Characters fulfill distinct roles and synergize differently depending on how they are combined, making recruitment and training meaningful decisions rather than simple upgrades. Facilities such as taverns and training grounds allow players to refine their squads between runs, creating a satisfying rhythm between preparation and execution. The game encourages players to think not just about immediate power, but about how a team might perform across a variety of encounters and modifiers. Visually, the game adopts a clean pixel art style that prioritizes readability and charm. Characters are clearly defined, animations are functional, and environments communicate tactical information without clutter. This restrained presentation serves the gameplay well, ensuring that positioning, attack ranges, and hazards are easy to read at a glance. The interface is similarly straightforward, allowing players to focus on strategy rather than menu navigation. Sound and music support the pacing without dominating attention, reinforcing the brisk, focused nature of combat. While the systems are well integrated, the game does not aim for the scale or complexity of larger tactical roguelikes. Some players may find its scope modest or its mechanics familiar, particularly if they are veterans of the genre. However, this restraint works in the game’s favor by keeping the experience approachable and tightly focused. Instead of sprawling systems, it offers a polished core loop that remains engaging through variation and incremental depth. Overall, Fadedlands: The Reckless Squad succeeds as a smart, replayable tactical roguelike that values positioning, planning, and steady progression. Its blend of automatic combat resolution and player-driven movement decisions creates a distinctive tactical identity, while its persistent upgrades and squad management systems provide long-term motivation. For players who enjoy strategy games that reward thoughtful placement and adaptability over micromanagement, it offers a satisfying and well-constructed experience that grows richer with each run. Rating: 7/10
玩起來不錯,boss戰挺刺激的 不過第三張圖的怪比最終boss還厲害的樣子 不過主線稍微有點短 not bad, boss fight is quite exciting but you may found 3rd map elites much more stronger than the final boss slightly short for the main content
《黯淡密林:鲁莽小队》是一款回合制的策略游戏,你将带领你的小队,踏上未被探索的各个区域,从其中获取宝贵的资源,当然,其中也有魔兽的存在,你需要与队员们,齐心协力,干掉他们,不过翻车也无所谓,因为你们可以回到营地修整一下,以全新的状态来探索下一个区域。 [h1]游戏玩法[/h1] 回合制游戏,不过一共会有5个站位,你可以在站前调整,战斗的时候有一些技能也会调整站位,记得给前排带一个击退抗性的卡片。 人物有血量,护盾值,能量值,能量可以用来释放技能,这边一般来说都是需要暂停释放的,因为有些技能持续时间只有0.5s,不暂停一下子就没了,技能分为几个,主动,被动,主动里面还有一个增益,也就是前面说的这个,不过技能基本上花费都比较高,造成伤害也要注意他的使用费用跟debuff。 局内还有一些卡片,比如说商店可以购买,给指定小人购买装配上之后,在泉水可以在本局内将其永久带上这张卡片的效果,还有就是随机事件,纯看脸,给的奖励也还过得去。 [h1]结语[/h1] 个人感觉一般,有一定可玩性,但是很难,感觉不到三个小人之间有啥联动,基本上就是跟对面的回合制,你a一下我a一下,而且双方都是开心刮刮乐,肉鸽性质也体现的很少,无非就是开图翻牌随机化,别的就看不出来了。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
只要数值高,莽夫也能克高手。——《暗淡密林:鲁莽小队》 《暗淡密林:鲁莽小队》是一款动态回合制肉鸽游戏,玩家可以选择三个不同的冒险者组成小队前去密林中打败各种怪物,遇到各种奇遇,最后拯救王子。 游戏的玩法很简单,在战斗中适当的时机使用适当的技能来打败怪物。比如怪物准备对前面的敌人造成伤害,我们可以使用某些技能将其与后方怪物换位,这样它的攻击将会落到另一个怪物身上,其实就有点像《将军对决》和《夺牌狂飙》的融合。在战斗中,每个冒险者在行动条满的时候会进行普攻,每次普攻都会增加SP,释放技能需要消耗SP,释放技能无任何CD,而移动速度决定冒险者的出手快慢。游戏中有七个不同的冒险者,一次出征只能选择三个,每个冒险者都有四个专属技能,不过只能携带两个,这里就需要玩家自行进行bd。 游戏内还有符文系统,有角色的专属符文、特殊符文和通用符文,每个角色最多装备四个符文,不过可以在泉水中将一个符文铭刻在身上,这样就可以携带五个符文了。除了符文,还有局外成长系统,出征的三个冒险者会在结算的时候升级获得升级点数来提升属性。但是随着游戏的难度提升,某些有位移的技能可能并没有那么好用了,因为怪物的移动速度会比较快,有时候技能并没有那么好的效果,玩家想爽就只能用高伤害的技能打输出,怎么暴力怎么来,效果可能更好。 不过作为一款甜品级游戏,游戏的音乐会在不同的战斗中进行切换,特别是每场boss战的音乐都特别燃,有了局外成长之后完全可以用数值碾压过去,别有一番爽感,喜欢轻度肉鸽游戏的玩家千万不要错过。 [quote][b]关注→[/b][url=https://store.steampowered.com/curator/32969453/][b]✨大众点评鉴赏家✨[/b][/url] [b]新游速递 | 游戏评测 | 周免资讯[/b] [b]加入→[/b][url=https://steamcommunity.com/groups/dzdp][b]🎮大众点评交流组🎮[/b][/url] [b]心得交流 | 试玩资格 | 聊天吹水[/b][/quote]
好玩,这款游戏的当务之急是出一个创意工坊
画风很有特色,目前刚解锁完全部的角色,看技能机制感觉有很多流派可以搭配摸索,是一个有策略深度的小游戏
[h1] 这个回合制,它有点快 [/h1] 《黯淡密林:鲁莽小队》,ForindGames出品,以快节奏回合制为基础,融合站位、肉鸽、卡牌、爬塔等机制,形成了一款十分有趣的另类肉鸽卡牌游戏,在仅仅不到百兆的体积下,带来了相当不错的可玩性。 [h1] 玩法 [/h1] 游戏类似暗黑地牢的组队探险模式,玩家在建造酒馆后即可招募刺客组成三人小队探索密林。战斗部分以半回合制的形式展现,角色及敌人根据移动速度自动进行普攻获取行动值,玩家需要根据每位角色的不同主动技能合理规划释放时机,在最大化伤害输出的同时,根据敌方的攻击提示尽可能改变站位躲避攻击,进而取得战斗胜利。 养成部分,与爬塔机制类似,但并非单线推进。在战斗回合外,玩家可以逐个触发系统提供的选项,其中有概率遇到事件、商店等,玩家可根据队伍情况购买相关强化卡牌,包括但不限于增加技能伤害、强化人物机制、增加保命能力等等,提升队伍作战能力。值得一提的是,虽然卡牌有装备限制,但温泉中提供了可以将卡牌转化为天赋能力的功能,可以让玩家进一步提升人物性能,而代价就是放弃了血量回复,可以说是双刃剑,具体如何选择还要视实际情况而定。 [h1] 体验 [/h1] 当前游戏体验较为不错,尤其是游戏地图设计有别于以往的路线选择模式,即使出现玩家在商店中遇到了强力卡牌但又囊中羞涩的情况,也可以从容退出杀几个小怪之后再返回购买,堪称良心。另外,游戏不论是半回合制的表现形式还是其结合了走位设计的战斗机制,都很大程度的提升了游戏策略性,再加上各色类卡牌构筑的强化内容以及局外营地建设后提供的各类功能,可以说是在大框架之下做出了属于自己的特色,其创意性值得肯定,综合可玩性十分不错。当前唯一的问题在于画面较之同类略有不及,但能在如此小的体积下带来目前的内容表现,画面上的妥协可能也算情理之中?不过虽然不能算是问题,但当前画面对于路人玩家来说吸引力终究还是稍差了一些。 Ps:或许,也开个创意工坊试试? [h1] 总结 [/h1] 一部特色鲜明、内容丰富的优秀卡牌肉鸽,多种机制加持之下,本作的可玩性十分不错,虽然画面稍显粗糙,但确实是一部不错的游戏,若对卡牌肉鸽类题材感兴趣不妨入手一试 [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 鬼山 / A Ghost Around Me | $10.1K | 91 | 63% | $3.99 |
| 100 hidden birds | $10.1K | 807 | 94% | $0.99 |
| Enola | $10.1K | 172 | 65% | $3.44 |
| GLADIUM | $10.1K | 66 | 71% | $5.99 |
| Typical | $10.1K | 75 | 77% | $7.99 |
| Mirror Drop | $10.1K | 75 | 93% | $7.99 |