
Cute, 2D arcade action game starring crustacean waitresses serving food to other aquatic folk.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
[h1] Actually a good arcade game with understandable yet challenging gameplay. [/h1]
販売価格が約300円という安さに反して長いこと遊べました。走りだしたら止まらないCarrieを操り、お客さんが注文した料理を配膳、お皿を回収してお金(スコア)を稼ぐのが主な流れ。これが全20ステージ続きます。単純な作りなのに瞬きを忘れるくらい集中してしまいました。 [h1]ハイスコアを目指して素早く的確に[/h1] ステージが進むほど時間に余裕がなくなり、効率の良い立ち回りが求められます。短時間で連続して処理するとその分スコアが加算される仕組みがあり、これを活用するのが鍵となります。待ち時間が短い人、移動が速い人など、客の特性を考慮してどういう順番で回るべきか、空のお皿をいつ片づけるかと隙を窺い、コンボを繋げると一気にスコアが稼げるようになります。スピンの制御や経路を瞬時に判断するのが忙しくて面白いです。 移動の際に手を焼いたのが進路変更の入力受付が短いこと。大事な局面で曲がれず激突ミスをやらかし、何度か悔しい思いをしました。キャラクターが大きいので画面が狭く、死角から追突されることも。これは「来られたら嫌な位置」を常に予測していればなんとか防げます。 [h1]適切な難しさとおまけのご褒美[/h1] ミスをしてもステージ単位で再開できるようになっていて、クリアするだけならそこまで苦戦しません。実績にも絡むチャレンジ(課題)を狙うなら話は別です。各ステージにはチャレンジが四つあり、これを意識すると同じステージでも配膳の優先度や動きが変わってきます。数が多く難しいですが、何度か練習すれば達成できる適切な難易度に感じました。 お金が溜まるとおまけが解放されます。スキンや性能違いの新キャラクター、エンドレスモードと、続々と追加されていくのがチャレンジで疲労した時の癒しでした。ステージの合間に流れる会話シーンはコミカルでキャラクターの性格がよく現れています。そんなちょっとしたお楽しみがステージ外にも散りばめられているのです。 [h1]隠し実績[/h1] 最後の実績「Oh My Goodness!」の取得条件を書き残しておきます。 [spoiler]全チャレンジクリア、全エンドレスモードのハイスコア更新後。サービスモードを1から20までノーミスで、$4,080以上、コイン408枚以上を集めてクリアする。その後のCreditで最後のイラストを見ると達成。[/spoiler](開発者の投稿より) ここまで至ればあなたもベテランウェイトレス! [h1]まとめ[/h1] 安価なのに想像以上に熱意が込められていました。 料理を連続で配膳するときは気が抜けず、思わず手に持つコントローラーに力が入ってしまいます。さらっと一周するだけでもいいし、チャレンジとエンドレスモードでさらに極めることもできます。各種おまけも実装されていて内容も充実。それに何より、海の生き物がモチーフになったキャラクターがステージ内でもイラストでも愛くるしいです。配膳中にぶつかったときは逆に憎たらしくもあるんですけど。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏共20关,主角是能够转圈圈绕开顾客的服务员~收集足够的钱过关。 选择轻松模式游玩的话,每关可以失误3次,更多就需要重开这关了 金币可以解锁新衣服,后期甚至可以跟好朋友Calcia互换角色,但两个人都不太胜任的样子哈哈哈 我3小时通关的,玩的很开心,游戏bgm听着心情愉悦。 如果是厉害的、失误少朋友游玩的话,1小时+应该也可以通了~ 剧情不多,但很有趣哈哈哈
[b]There's much movement to master in this cute but tough gem. The "casual" tag is completely misused![/b] A [b]quality[/b] arcade game that's heavy on the multi-tasking, with action as tight and slick as the cartoon style; your mistakes are your own! Pick up orders and take them to your hungry undersea patrons, while routing or spinning past clients yet to find their seats. There are coins (tips) to collect in the aisles and a rechargeable stamina limit for your spinning. The fatter the fish, the more it takes to whirl past! Dirty dishes are a definite part of the strategy, though too easy to forget: you can haul 'em to the washer for extra money -- the higher the stack the better, just like the food-laden plates -- but you don't have time to clean them [i]all[/i] up . . . yet you can't haul dirty dishes with the fresh food, either, so if you [b]accidentally[/b] snatch a dirty plate while trying to get back to the counter for some stupid squid's steak, you're forced to detour and seek the sink first -- losing valuable time if one those [b]b@stard[/b] sharks starts to grumble over his absent eggs! So you [i]really[/i] need to keep a few empties cleared out, because you just can't spin past them all without automatically picking some up . . . and if you end up spinning on a puddle, you fall and get a [b]miss[/b]. (Yes, the ridiculouness of undersea puddles [i]is[/i] addressed in a cutscene.) Three times either slipping, or crashing into some obese tourist beluga, or not serving some arrogant business eel fast enough, and it's over! But keep in mind you [i]must[/i] spin on the banana peels to destroy them, because they'll trip you at an ordinary run. There's a lot to consider, much more than I was expecting! But it is certainly doable with focus, and explained well in-game. Let's hear it for the angry, sweaty, reverse-polarity meditation of action games! The bubbly pink [i]insouciance[/i] of Carrie the Crab belies a stiff, hyrda-headed challenge if you set out to wipe the cutscene-rich arcade mode in one go. I would call [i]that[/i] a good win-state to commit to, if you don't really have time to get the umpteen cheevos, which could take many, many hours. It took me seven before I was good enough to one-shot the arcade mode, and that one attempt took me almost half an hour! Yet I can see myself going back to this one here and there. Who knows where I'll stop? Calcia the cranky lobster plays Squidward to Carrie's Spongebob, and you can even unlock her for a different playstyle. This is the kind of experience that, if you've still got that 1980s arcade reptile mind, will gobble up a lot of your hours before you even know it.
This game excels both aesthetically and mechanically at creating a faithful arcade experience. If you had told me this was a port of a Taito game from 1994 - I'd believe you! Carrie's Order Up is a game that you will be able to jump into very quickly, but still has lots of friction between various mechanics that will inspire you to keep playing and master. Just when you think you're starting to get confident at the game a new customer, hazard, powerup, level layout, etc. will come along and throw you out of whack! You'll have to think on your feet to navigate an increasingly hazardous environment in this cute action-puzzle game.
From the icy expanse of HowlStrom, I emerge with a tale not of frozen tundras, but of bustling seafood diners. Amid the stark glaciers of my homeland, stories are our sustenance, and gaming, a treasured pastime. Now, I shall recount my experience with "Carrie's Order Up!" and let me tell you, as a seasoned gamer of over 36 years, I've traversed countless worlds, but none quite as deliciously charming as this. This game whisks you away into a world bubbling with personality and awash in vibrant hues reminiscent of the old SNES days. You find yourself in the shoes – or should I say, pincers – of Carrie, a diligent crab waitress with a simple mission: to serve her marine patrons without crashing into them. The mechanics, at first glance, mirror classics like Pac-Man, but spend a little time as Carrie, and you realize this is a dance of its own kind. For a furry from the snow-ridden landscapes of HowlStrom, the tropical, bustling aquatic world of Carrie was a refreshing break. Each level is a puzzle of its own, and the seafood patrons, be they enthusiastic turtles or finicky fishes, come alive with their unique quirks. The charm isn't just skin deep; it extends to the very mechanics of the game. I admired the meticulous attention to detail in the pixel art, echoing titles that I, Kiba Snowpaw, grew up with. The sound of clattering plates and cheerful 8-bit tunes resonate with the gamer's soul, filling it with nostalgic warmth. However, no tale is without its challenges. Serving the aquatic patrons is no easy task. A grouchy dock worker shark may impatiently await his burger, reminding me of the frosty impatience of the HowlStrom winds. While the core mechanics are intuitive, I found myself yearning for a 'dish toggle' button, much like switching between shields in Ikaruga, to elevate the gameplay experience. The nuances, like the spin maneuver to ghost past customers, add a layer of strategy and depth. Yet, sometimes the challenge feels more frustrating than fun. A missed plate or a mistakenly bumped patron might lead to a warning. Three of these, and your hopes of completing the level melt away like ice under the midsummer sun. Despite these challenges, "Carrie's Order Up!" serves as a delightful reminder of simpler times. Times where games were about quick reflexes, pattern recognition, and beating your own high score. This title is a fusion of old-school arcade dynamics with a modern twist. And, might I add, the unlockable content, like the holiday mode and the additional playable character, extends the game's life beyond its base levels. The voice acting, though limited, is a commendable addition. Yet, it sometimes feels out of place in this pixelated wonderland. But, let's not get bogged down by the nitty-gritty. For every minor imperfection, there are ten things this game gets just right. In conclusion, to my fellow furries and gamers, "Carrie's Order Up!" is a title I wholeheartedly recommend. It's a delightful platter of retro gaming served with a side of modern mechanics. As I retreat to the icy world of HowlStrom, I carry with me heartwarming memories of this delightful diner dash. Will I revisit Carrie's diner? Absolutely. Will I ever master the spin move to perfection? Only time will tell. Until then, may your gaming adventures be as thrilling as a howl under the northern lights. Rating: 8.5/10 ~ Kiba Snowpaw, the Furry Ice Wolf of HowlStrom.
Don't let the graphical diner theme fool you, the mechanics are absolutely great! For some reason it reminds me of that old-school arcade game Tapper, but this game is much more robust with deeper mechanics. It's quick and you have to think fast! This game oozes old-school quarter muncher. I like the mechanics the most in the Endless Mode which I think is the "true" way to play, but they also give you a nice little "campaign" to play which is a bunch of levels in bite-sized portions, 20 in total. You can quick-restart at the highest level you died at up to a maximum of level 15. If you want to win you'll have to get good enough to beat the five end levels in one streak. I'm liking this game and slowly discovering play strategies as I get familiar with it. I feel like there's a lot of room for player creativity. It also had good graphics, nice sound design, good music, excellent menu UI. No complaints at all, a super well-made and tight game from a design standpoint. Now that I've had so much fun already, I feel guilty for only paying 66% off ($1.11 CAD) because from the minute I started playing I was hooked for an hour and a half straight. I'm sure I'll get many more hours out of it. Perhaps not infinite replay-ability but for the asking price there's loads of fun as far as I can see. My only minor gripe is that I had to turn on the "anti-deadzone" feature for the Thumb Stick on my Steam Controller. Seems the default dead-zone is far too mushy for a game that needs tight cornering. Keep this in mind, not sure if it applies to all controllers used through Steam.
нет
when I first saw this game I thought it gonna be another diner dash game but nooooo this is more like arcade food serving game where your goal is to run around serving customer while also trying to avoid hitting the customer at the same time, challenging yes but is it fun...? yes... just play with a controller not keyboard
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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