
FADE is a classic Third person Action RPG. Travel to the land of Baltane and stop a twisted cult from finishing a ancient and twisted ritual. Face powerful bosses, collect loot, and fight horrific beings. Solo developed.
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FADE is an Dark Fantasy Action RPG that combines combat inspired by the “Souls Series” with the narrative direction of FABLE and the anime Full Metal Alchemist.
In FADE players will be tasked with exploring the settlements of Celeste, Solemn, Whisper, and The Baltane Capital in order stop the 5 Homunculus Monarchs, each with their own unique spin on alchemy and combat, sharing a destructive plot to sacrifice the country.
To succeed in your journey you'll have to, take on side quests, craft useful items and collect powerful equipment.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
as much as i want to support the devs... its not my cup of tea the gameplay loop is boring and not to mention very clunky and has a lot of jank. There are better solo devs if i have to be very honest.
The game frequently crashes on the steam deck oled. It does seem like it would be fun if the frequent crashes did not happen. Especially when I was going to fight a mini boss. The demo made me purchase the game.
Nice Nice, Doable it is, lots to come, excited =)
el juego se ve divertido e interesante, pero tiene un serio problema con la cámara, ya que por algún motivo no me deja moverla con normalidad y parece bloqueada, espero mas adelante puedan arreglar este error, ya que me lleve una desilusión bastante grande con ese problema
forever in early access. not worth your time or money
great game.
This game has an enormous potential: the combat feelings are great, the tone and atmosphere are gritty and dark, all feel really smooth beside being in early access. So, it is an early access, clearly, but with a tremendous potential, huge thanks to the developer.
This game has the worst camera system I have ever experienced in a game. Holy god is it bad. I have no clue how this system is actually apart of the game!
Good game. I like it. I did have a few problems here and there. But the game looks good.
Updated Sep. 24, 2024 I've only played this game for about a half hour, but because it's a Souls-like it doesn't take long to determine whether you want to keep playing or not. This is meant as constructive criticism, to hopefully reveal the game's strengths and weaknesses to the developer. Pros; The environment, lighting and character models are rendered beautifully. That is probably this games greatest strength. The character animations a very good as well. They feel very smooth when swinging weapons around. Cons; The first thing I noticed off the bat is that my avatar was wearing a hood with no face. Not sure if this is a bug, I would suggest giving him a helmet if you don't have a face model to use. Updated: Has been fixed by latest update. This game like many other Souls-like games seems to use selective physics, which I am not a fan off. What that means is that when you the player are hit by an enemy you will 100% of the time get a hit reaction and will be interrupted if you're in the middle of an attack or doing any other action. This becomes especially noticeable when fighting the skeletons, as they are the same size as you, so should behave the same way. But after a couple of fights I noticed that their hit reaction is far less so perhaps 1 out of 3 or 4 hits will get a hit reaction from the enemy. This could be an oversight by the developer, but I can say it does not feel fun when your landing good hits with your giant great-sword and the skeleton just ignores it. It feels very grindy, but worse is that my character feels toothless when it really matters in combat. Recommendation to Fix: Give the character the same physics for attacking as he gets for receiving attacks. Fix this and your combat will be far more enjoyable and will give the player that power fantasy feeling, when your landing great hits on your enemy. Update; This has been fixed by latest updates! Another issue I noticed is that the Blocking animation is too slow to be viable when used in combat, so I ended up mostly dodging the entire time when using the great-sword. Blocking needs improving, I'll leave it at that. Update; Blocking has been fixed with latest patches! I also noticed that the stamina mechanic isn't really working, because I was able to continually attack even when my stamina bar was depleted. You'll need to fix this, but I might also suggest some type of visual or audio feedback when running out of stamina, like heavy breathing and perhaps even a blurry vision effect on the screen, so that players don't need to look at there stamina bar constantly in combat. Update: Stamina mechanic has been improved significantly. I played with an XBOX controller, and I can say that the Bow & Arrow are unplayable in combat, it desperately needs an Auto-Aim function to make it viable in combat. UI Suggestions; The ability to turn off the enemy health bars in the game-play settings would be great, or have the health bar appear at the top of the screen. I feel like it takes me out of the game when I see a floating health-bar above my enemy's head. Update; Health bars seem to have their visibility reduced, which is an improvement for me! The Lock-on widget is a little too large in my opinion. The ability to reduce it's size or remove it all together in the game settings would be fantastic. I hope this was constructive, I think fixing some of these major issues will really make this game a top tier soul-like. It has a lot of potential, but just needs a lot of spit and polish. I can't recommend it until some of these bugs are fixed, but if you don't mind the issues then you will enjoy the game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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