
Craft your own tools and manage your resources in this tranquil survival adventure. Charming naturescapes and original music frame your quest to conquer the mountain as you endeavor to make the most of your “one wild and precious" life.
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About
Test your survival ingenuity in four unique biomes—Woodland, Woodland Lake, Alpine Tundra, & Mountain—, all while imbibing charming pixel art, chill music, and thought-provoking quotes along the way.
Each biome contains unique flora, fauna, and challenges. Players will need to hunt, trap, and gather to survive.
Combine gathered items by trial and error to produce tools that aid in survival.
Stay warm and well fed in any season by stocking up, making smart decisions, and crafting key items.
Who built the abandoned shelters and left behind letters containing survival clues? And why?
Repeat-worthy instrumental tracks written to capture the spirit of each biome.
Ponder the thoughts of some of America’s best 19th- and 20th-century writers, philosophers, and poets during the nighttime loading screen.
Learn interesting facts about the flora, fauna, and tools you interact with.
Retro pixel art in delightful hues pair with contemporary game effects and design.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The only point of this game is to be constantly foraging for food. You have 6 health and energy bars, most energy you'll ever get back after sleeping is 1 or 2 bars. You lose energy too fast to really be able to do anything. On the plus side you teleport to your house when you run totally out of energy. You have to remember all crafting recipes all the time. Sometimes the crafting menu works, other times it doesn't. For example: The game wouldn't let me combine sticks + rock to make a trap. Kept tryng until it worked. I put a log on top of a rock in my crafting window thinking it would replace them item, instead I couldn't move or do anything and had to restart the game again. Your inventory is too small to really be useful. Inventory screen is frustrating, often opens and blocks your view. For instance When i was trying to set a trap, the inventory screen kept opening, took many tries to actually set it. If you actually manage to set a trap, you don't catch anything anyway, I had 6 traps (many tries just to set one) that were all empty all the time. In my total game time, I caught one rabbit. Items on top of items, you often do something besides what you wanted to do. Like foraging, but instead you chop down a tree, because the two are too close together and trees have a large hit box. On my 5th game (1st few games were too bugged to keep playing), I couldn't set a trap for the life of me, after trying for 5 minutes I gave and I also gave up on this game as well. This game is more of a lesson in frustration then anything else.
I really, really wanted to like this game. It's exactly the kind of game I like to play, and I did enjoy my first few minutes of wandering around. However, after about five minutes, I grew increasingly frustrated with the crafting/inventory UI, which appears above and below the player. I consequently found it difficult to move items from my inventory into the world – quite often, the UI was in the way. There was a clunkiness to the user controls in general – I felt like I had to focus entirely on figuring out how to actually play the game, and couldn't focus on the world itself. I played for about 20 minutes, ragequit, and requested a refund. Maybe one day I'll check it out again, because, aside from the terrible UI, the game itself seems really solid. There's definitely a lot of merit to this game, but in the end I didn't find the frustration worth it.
The game feels incomplete, and the speed at which it progresses makes it difficult to have a relaxing experience. The time you get a day to do stuff is pretty short pretty much. The way you interact with stuff is silly. You can drag stuff that isn't in your inventory to the crafting part, but you'll have troubles doing so if the inventory covers around 50% of the stuff in range, and then you have your character to content with. It feels like the game was made for controllers, but from what I've read even that isn't amazing either. There is also a lack of content, You can just google the crafting guide and you'll find there's pretty much not a lot in the game, which doesn't help to the repetitive feeling. It also appears the developer has finished making anymore changes to this game. [b]See, I think the game progresses as quick as it does because it tries to mask the lack of content. You can't do a lot in a day, because there's not a lot to do in the game.[/b] I'd have a more neutral outlook on the game if were half priced.
This game shows real promise IMHO. Five dollars gives you a retro feel, simplistic game with a neat interface. You spend more time playing and foraging than you do trying to figure out how to play the game - which is good. The soundtrack (which appears to be 2 tracks only), is EXCELLENT - and goes well with the flow and feel of the game. There a few small annoyances, but it IS and EA game and that is to be expected. I look forward to whats coming, well done DEV's. 8/10
On My Own is an outdoor survival game featuring exceptional production values, pixel art, and calming music. With little fanfare, you’re thrust into the wildness, tasked with surviving on your own. The ultimate goal is to survive long enough to climb the mountain. On My Own is dubbed a woodland survival adventure game by Beach Interactive and Close Studios. Released on Steam last month, the game is now making its way to iOS, Android, and soon consoles. Before I start this review, I’ll just mention that I personally know the designer and artist Kyle Weik. I hail from Fargo, North Dakota, where Beach Interactive resides. I’d talked to Kyle about the game for months before it released, so naturally I was a bit disposed toward liking this game. That said, the subject matter itself was a natural draw. Ever since I was a kid I’ve gone camping with my family. As I got older, we did more extreme camping; I’ve been on about a dozen canoe and backpacking adventures over the years. At an early age I fell in love with books like My Side of the Mountain and The Hatchet. I was also a Boy Scout, and trained in wilderness survival. Part of me has always longed to strike out on my own, to be alone in the wilderness with nothing but my wits and wisdom. While being marooned in the wilderness would obviously be a terrifying experience—especially for loved ones left behind—I’ve always wondered, Could I survive in the wilderness if I had to? I’ll likely never know the answer to that. While I’ll always have a love of camping, the modern world is such that it’s nigh-impossible, without immense sacrifice that I’m unwilling to endure, to just drop everything and go into the wilderness. I’d leave too many loved ones behind, for one. On My Own (OMO), though, afforded me a few hours to think through that possibility. You choose the sex of your character, read a brief letter about why you’re going into the wilderness, and then you’re there. You have a cabin, a hatchet, and a backpack. With little guidance, the game forces you to trap and hunt your own food, sew clothing from hides, construct weapons and tools, and start and maintain fires. There’s a fair amount of variety to the activities, but time moves quickly through the seasons, which adds a welcome challenge. Berries only grow in the summer. Plants, needed for making bows, are only available in the summer and fall. The winters are cold, limiting how far you can venture from camp before your energy is depleted. The first couple winters were brutal for me. I didn’t construct a bow that first winter, and berries barely provide any energy. My hunger meter gradually decreased as the winter wore on: I wasn’t prepared, and I thought I might starve at one point. The second summer I worked hard to gather the materials for a bow so that I could shoot a deer. But the bow broke as I hunted a deer. Then my second bow broke. The rabbits closest to my home were already harvested. I entered another winter unprepared. As the game progressed through the years (playing a year takes about 40 minutes), I got better at surviving. Soon I had a surplus of food and rabbit skins. The game is a bit unbalanced at times, where you might gather a ton of certain resources and then lack other resources. And time can move a bit fast—both the length of day, and the number of days in a season (ranging from 2-4 days for each season) could be extended. But for your money, the game is still a great adventure. There isn’t a lot of variety to the music, but the twangy banjo music is uplifting and never gets old. Conflict is minimal. The need to eat is an ever-present drive, and occasionally you might get mauled by a bear (I learned right away how close I could safely get to the grizzly bear, and where that line was!). The game does not present nature as an enemy, or as something to fear. Nature simply exists, I alongside the myriad animals. Human contact is minimal, but I never felt alone or lonely. I felt content, satisfied. Often while I played my breath with hitch and I would deeply sigh, relaxed, fulfilled. The loading screens are peppered with quotes about the natural world. For example, Seeking means to have a goal; but finding means: to be free, to be receptive, to have no goal. ~Herman Hesse The game doesn’t hold your hand, and provides very few hints on how to craft new items. I resisted looking up a wiki how to progress. When I finally discovered how to make a longbow, one that wouldn’t break like my bundle bow, I felt so accomplished! If you are looking for an end-goal, the game provides one in the form of different environments. You can camp in four landscapes, the last being the bleak and lonely mountain. Make it to the mountain and you “beat the game.” This is a game, though, where the destination isn’t as important as the journey. Any woodsman will tell you that being in nature, in and of itself, is enough. For all the challenges those first two years posed to me, eventually I fell into a rut. Harvesting deer and rabbits became easy. I stocked up on berries, fish, hides, feathers, and wood. I accumulated so much that surviving was no longer difficult. As I played the game, I became complacent. I dared walk closer to the grizzly bears, knowing that even if they attacked me, it wouldn’t seriously set back my efforts. To me, survival games are always most enjoyable in the beginning, when the danger is real. The first time I played Minecraft, back when it was in beta, I had no idea what to do. The first couple nights were actually frightening to me. I had no shelter, and I died over and over again by the slings of arrows from skeletons that I could not see. But then I learned to build a shelter, mine iron, and craft weapons and armor. I started over many times in Minecraft, and the first few hours are always the most enjoyable. I eventually reach the point where I know how to craft everything, and the challenge is gone. By the time I got to the third camp of OMO, I had so much stuff that I had nowhere to store it. I just left it on the ground, scattered around my lean-to. I had become rich. The same thing happened to Sam Gribley in the My Side of the Mountain series, and Brian in The Hatchet series. The first books of those series are the best, when the boys are just learning how to survive. By the later books, they, too, become rich. And I suppose that’s the natural way of the wilderness. Even alone, you are truly on your own for only a very short time. Then you have your stuff as company.
This is a fun and slightly addictive game that has a really promising concept. It reminds me a lot of early RPG-style games, except with a really interesting open-world concept. I'm looking forward to seeing this game expand into different types of environments. The mechanics are a bit confusing at first, but very easy to learn. For instance, to start a fire you need to cut down a tree with your ax, then place the log in the firepit near the cabin and add a match. You can use this fire to cook things you shoot with your bow and arrow (in winter) or trap (3 small sticks and a rock). Definitely worth checking out if you are looking for a bit of nostalgia, but a lot more than depth than old-school 8-bit games.
For the price ($5) this game is really nice. The survival aspect of it isn't hard, and it's a very relaxing game. The controls are done well, and the graphics are very retro and simplistic. You can't get lost in the game because of markers on the edges of the gameplay. Overall the surroundings you're in are very simple, there are only a few elements (such as flowers, squirrels, rocks, sticks and trees) so there aren't too many combinations you can make. So far I have made two types of traps and caught animals in them (but not the fox yet), and I've enjoyed the game fairly well. It is worth the price and worth your time if you enjoy relaxing, casual, survival games. Graphics/HUD: 9/10 Gameplay: 6/10 I'd give it a solid 7/10 if you're willing to fork over $5, and I look forward to updates in the future.
I have not played the most recent update but the game was still decent a few years ago. It certainly had some rough edges and it felt more resource-intensive than one might think of this kind of game. Still with some new love shown, if the genre is enjoyable for you, this may be worth picking up. [h3]Additional Details[/h3] [table] [tr] [td]Operating System[/td] [td]Ubuntu Linux 14.04 x64[/td] [/tr] [tr] [td]CPU[/td] [td]AMD FX-8350[/td] [/tr] [tr] [td]GPU[/td] [td]GTX 750[/td] [/tr] [tr] [td]Last played[/td] [td]March, 2017[/td] [/tr] [tr] [td]Technical Notes[/td] [td]No major problems[/td] [/tr] [/table]
On my own is a small little survival game with crafting that takes place in the wilderness- no monsters, no zombies, no enemies. Its straight forward - though I here and then had to look out for tips on how to craft things such as traps and such. Then again its early access, and it seems they're bulding it up. I really hope they keep adding functions- this game is really addictive and cute (pixel graphics but with an own touch; relaxing music-> please more of it !) - yet at this stage it's stable but way to simple. If they continue on this game the way it is- this could be one cool real life survival game!
Love it however there are some things that kill the vibe. I don't like how the consider it realistic. You can walk WAY more than the game allows before being tired. The stamina should be increased drastically and just increase the amount it takes to chop wood. I am all for limiting the amount of trees and distance but the stamina is just a joke I mean you literally are racing against time everyday you wake up to do anything. The game needs balanced it just leans towards short amount of time to do anything and unbalanced stats/deterioration.
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