
You’re in deep space and something’s collided with the ship. Main power is offline and you’re trapped. It’s lucky you have access to this walker control terminal. It’s a little old but with these two robots and some clever thinking you might be able to get power back online and save the day.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I was a beta tester on this game, and I really enjoyed playing it. In my opinion it's a great indie game, with a great retro graphical styling and control system. It's really easy to pick up, and there are plenty of levels to keep you going. For me, the difficulty was just right, and you feel a real sense of achievement when you finally get past a puzzle you've been stuck on for a while. The game gets better and better as it goes on, with a great finale. I don't think I've played a game quite like this before, and for the price it's great value. For under £5, I don't think you can go wrong with Factotum 90. I thoroughly recommend it and it's well worth your attention.
Factotum 90 has only 30 levels, but still manages (just) to pack in enough old school charm and moments of head scratching to satisfy your average 3D puzzle fan. The singleplayer co-op, and by that I mean you alternate control between two robots on a splitscreen, works well thanks to thoughtful and clear puzzle layouts allied to very good controls. There's no pixel perfect nonsense or split-second time constraints here. If anything, I'd say the game errs slightly on the easy side, but that's preferable IMO to getting frustrated. Oh, and achievement hunters will be happy to know it's a simple one to complete 100%. There's an achievement for finishing the last level, and 12 for pressing buttons, pulling levers and exploding bombs x number of times. One thing I would like to have seen is an option to toggle off the music, but that's the only real negative I have. Maybe couch coop and even online coop would have given it broader appeal. Overall it's a fairly solid 7/10 and definitely worth the sub-£5 price tag.
This is a cool little puzzle game that is vaguely reminiscent of an old Amiga game by Pete Cooke called Tower of Babel. In that, you controlled three droids with different abilities, each of which could be controlled directly or programmed to execute a series of commands simultaneously to solve various puzzles. Factotum 90 has a much simpler conceit, only two droids, neither of which can be programmed only controlled alternately, both with the same abilities. Otherwise it's about using them cooperatively to navigate across a level, solving various small puzzles along the way. You might get one to stand on a button that activates a moving platform on which you've positioned the other, who can then activate a switch to turn off a force-field so the first droid can get through, that kind of thing. It's a pretty gentle puzzle game, not particularly challenging - you will probably not get stumped, it's mostly a case of seeing what you need to do, and then executing it. This is pretty satisfying for the most part, although some of the tasks seem like busywork (take box here, run back there, take second box here etc) but never to the point of tedium. Each level is short and sweet. You've guided by a British guy who does a good job with the script, he'll introduce each level and interject every now and then, although the story isn't going to surprise you at all. Annoyances? The elevator music can't be turned off, there's no "always run" button (and you will want to always run, as walking speed is quite slow), you collect data packets with... no apparent benefit, and there's a vague air of clunkiness to the whole thing. But I still enjoyed it.
A personal favorite. In Factotum 90, you solve puzzles with two little robots in an attempt to repair your damaged space ship. The screen is split down the middle, with a camera focused on each robot, and you can switch between robot controls at any time. It's impossible to avoid thinking of Portal when seeing the clean level design, buttons, and ballast boxes... and that's high praise in my book. Guiding you on your quest though this future-70s ship is another crewmember stuck in a different part of the vessel.
Довольно интересная головоломка, в которой вам нужно управлять 2-мя роботами, чтобы добраться до цели. Есть несколько вещей, которые мне не понравились: 1)неудачное оформление интерфейса, с эстетической точки зрения 2)большая часть уровней очень легкая 3)между качеством графики и скриншотами в магазине, к сожалению, есть разница. 4)кошмарная музыка 5)не очень понятно, зачем в игру встроили столько помех (в буквальном смысле: через весь экран периодически сверху вниз проносятся горизонтальные линии) - довольно неудачное решение. Играть не мешает, но мне кажется лишним. 6)довольно долго грузится главное меню. но в то же время сами уровни грузятся быстро. 7)иногда лагает, но на короткое время (не знаю с чем связано) играть это почти не мешает. 8)Если вы хотите купить эту игру ради карточек, то лучше не стоит. Во всяком случае я играл уже 11 часов и получил больше половины достижений (причем, насколько я могу судить, я единственный в мире, кто столько получил на момент написания этого обзора, тк за пару секунд до получения в глобале стояли нули, а когда я получил, в глобально-мировых достижениях те достижения получило 3% пользователей), а карточки до сих пор не упали, не смотря на то, что в магазине, на момент, во всяком случае, моей покупки, была заявлена поддержка карт. А всем остальным, впринципе можно поиграть, если вас не пугают минусы и отсутствие русского языка. Хотя там все жизненно необходимое понять и на английском можно.
Bello, grafica pulita, buona atmosfera, interessante, da avere in libreria. Un prodotto onesto con un prezzo onesto, certo molto più di tanti giochi tripla A. Veramente una sorpresa. P.S. Aggiungo anche che i due robottini sono adorabili.
Factotum 90 is a calm puzzle game where you alternately control 2 robots to hit switches, deflect lazers, and all around solve puzzles to repair a space ship. You can only control a robot at a time which is crucial to the puzzle design but it does slow down the pace. Factotum can be rewarding as long as you're in the mood for its pace. This version is nigh identical to the XB1 ver. which I covered. https://www.youtube.com/watch?v=x5fki90SYiM
I'm loving this little hidden gem puzzle game that I picked up in the winter sale. If there was ever a hidden gem, I think this is it. Terrific game, fun puzzles, fun atmosphere, good production qualities. I'm about 2 hours in now and have had a great time with this so far. I'm really diggin' the two screens, and ability to control two different robots. The human scientist crewmember that you're working with is also well done, It's like you have a pal working with you to help along the way with the puzzles. The story is there's been some type of damage in deep space on the ship, and you're using these robots to investigate and navigate to and get the ship running again. Mechanics are introduced gradually, and design of puzzles does a good job teaching you what you need to learn from each mechanic. I'm really impressed with the design elements so far. Overall, this game runs smoothly and has been done with polish. I've encountered no bugs whatsoever. I'm impressed. It's certainly fun for anybody looking for a 3d puzzler. I'm surprised it's not received more visibility. Again, certainly a hidden gem in my book.
A good puzzle game on many aspects. It also packs in quite unique features. You are controlling two robots "walkers" in space station, figuring out how to restore the life support system on behalf of an unknown encounter. Game mechanics are innovative as you can interact with the environment using two arms but only one at a time. The complexity of the puzzles rises at a consistant pace, starting from very easy, so you can grab solving tactics. Graphics have much evolved and are defenitely more polished than the original Factotum and give an overall "amazing work for a single indy" impression. I strongly recommend it!
Factotum 90 is one of those puzzle games where you control three different sheep and have to get them to stand on the buttons to make the moving platforms go past the pits full of wolves. Only you only get two sheep, and they're actually robotty cube things, and I haven't seen anything as active as WOLVES just yet. Still, you get the idea. Everything has a sort of early-seventies look and feel. You could teleport the guy from *Silent Running* or the crew of the Dark Star into this place and they'd be right at home. I hope their actual homes didn't have quite this many hydraulically-controlled deck plates.
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