
Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.5Kreviews | 91% | — | $3.4M |
| $19.99 | 50ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
見た目はシンプルに過ぎますが工業系としての基本は押さえてます 工業系・自動化・資源管理が好きな人にお勧め すごい長文になったので気になったところだけピックアップします。 【良い点】 ・立体的な工場が作れる ・機関車や船や飛行船などの乗り物がある ・細かいフィルタリングができたり、一通りの回路はあるのでプログラミングのごとく回路が組める たとえば、クロック回路を使って生産スピード(アイテム流量)を調査する回路を組むことも出来る(逆に言うと生産スピードが明示されてない?) ・スペースワープみたいなものがゲーム内で作れる 【どちらでもない】 ・移動ユニットに当たり判定があって渋滞が起きる ・住人に満足度しかない(飢えない・のど乾かない・老いない) ・稼いだコイン4種で自生してない植物を植えたり生産速度加速に使えたりします ・液体・蒸気・マナがある ・敵がいない ・良くも悪くも景観が工場にしか見えない街になりがち 【悪い点】 ・操作性はいまいちあと一歩(普通に操作可能ではある。快適性がもう一声欲しい) ・段差のせいで接続が上手くいかず手動で高さ調節が面倒(自動で足場が追加されない場合がある) ・ユニット一覧や収支情報ウィンドウなどが見づらくて管理しにくい ・最高効率的なライン構築がしにくい。大雑把に、足りなくなったら増産みたいな感じになりがち ・立体構造を構築したいのに画面の角度変更に制限があったりして見難い ・回路に関して少しプログラミングの知識が無いと厳しい面がある 総評として、操作性に少し不満はあるものの普通に遊べる自動化工業系ゲームです 効率を求めずに見た目が楽しい工場街を作ってます 中毒性は無いですが、完成したときの物流を眺めているだけで楽しいのでおすすめ
fun game. production feels more simple compared to factorio, but the 3D grid adds extra complexety to designing your conveyer belts etc. i feel like there is no way to "fail" in this game. while it is nice if you want to just chill and build some towns and villages, but it gives no real challenge (compared to PvP or people's needs in anno or external threats in factorio)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, German, Portuguese - Portugal, Russian, Traditional Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Advanced Logistics... If only my traffic in Cities: Skylines was as beautifully organised.
I bought this game in early access and played it for a few hours. Came back a few years ago and 100% completed it and played through all campaigns. Very fun, chill and well-rounded game, would recommend. The UI is a bit clunky at first but after some time you get used to it.
My town? Thriving My citizens? Wagons My dirt paths? Conveyor belts My economy? Through the roof My barns? Filled with fish My kitchen? Filled with fish My Food market? Filled with fish My citizen's houses? Filled with (cooked) fish Great game. The fact that one fishery can feed 180+ citizens will never cease to amaze me. If I could, I would fill this review with fish too. Fish.
A delightful, stress-free factory game. I just wish ALL resources were infinite, not just some of them.
Very clunky on steamdeck. Says its verified but shows pc controls the entire tutorial and some buttons and menus are impossible to read. Needs work,will play on desktop.
This game offers a relaxing yet engaging and challenging experience at the same time, where players gradually build complex production systems from simple manual labor to fully automated. Learning curve is smooth, and the game encourages experimentation- making it ideal for anyone who looking for peaceful alternative to high-pressure factory sims. The visual style is charming, the music complements the thoughtful gameplay. While the challenges is intense and difficult for new player, it shines in creativity and freedom of design. Perfect for players who enjoy tinkering with logistics in a laid-back environment
I wanted to like it, But it's not fun. It's dull, it's not special. I think the developers had more fun making it than fans had fun playing it.
Factorio with verticality and some nice QOL features. (Freely move buildings, universal storage--but only for construction, hold ctrl and drag to build rails/chutes/ect at the same level, and more). The game should be more popular!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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